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Mortal Online 2 News

Beta Patch Notes 0.1.0.20

Added:
  • Added chat window resizing.
  • Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users.
  • Added bow crafting.
  • Added wind particles.
  • Added new emotes. List them by using /emote in local chat.
  • Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation)
  • Added new player hints.


Changes:
  • Engine updated to 4.26
  • Updated DLSS support from NVidia.
  • Leash now increase the HP regeneration on AI.
  • Opening split stack now moves the caret to the window.
  • AI now leash back if they can't switch to a bow and can't deal damage.
  • AI can now switch back to melee if they switch to bow.
  • Updated texture streaming settings.
  • Thursars and Alvarins have new body proportions.
  • Right click now works in the bank window.
  • Vendors now close when moving away.
  • Player bodies now reflect their stats. Players can be thin, fat, fit, muscular, and so on.
  • Added Play/Pause render button to paperdoll. (pausing will improve performance while paperdoll is open)
  • Barrels now contains coins for purchasing items from the Material Vendor.
  • Optimized Morin Khur.


Fixes:
  • Fixed AI pathing issue.
  • Landscape maps have been resampled to fix a lot of crashing issues.
  • FPS is stabilized (microstutters is reduced when turning around).
  • FPS is improved (due to various optimizations and fixes).
  • Fixed a couple of crashes.
  • Fixed issues with patrolling AI.
  • Fixed standings not correctly updating when murdering NPCs from different nations.
  • Fixed issue with the chat messing up the text when moving between channels.
  • Fixed memory leak in chat.
  • Removed alt options when right clicking in loot.
  • Fixed classic "you failed to split this item" issue.
  • Fixed splitting issues in the bank.
  • Fixed issues with right clicking stuff in vendors.
  • Criminal timers now reset properly on being hit.
  • Fixed resources on the server not respawning correctly.
  • Fixed AI constantly screaming at people even if they couldn't see them.
  • Fixed AI chat showing up wrong if AI had a space in their name.
  • Hunger now goes down and not up when eating.
  • Thursar mouth is no longer slightly open when neutral.
  • Textures should no longer be blurry on lower texture settings in DX11.
  • Voip now more reliably reconnects.
  • DLSS now works, but the different quality options dont make a difference yet.
  • Possible fix for crash when charging a weapon.
  • Server optimization.
  • Optimized UI a bit.

Beta Patch Notes 0.1.0.11

Added:
  • Added Morin Khur as a starting location.
  • Added new map area around Morin Khur.
  • Added aggressive AI.
  • Added defensive AI.
  • Added guard AI.
  • Bow aim method added as option in settings. (aim with crosshair or arrow tip)
  • Built new chat bubbles used by AI to communicate.
  • Added Guards to cities.
  • Added bandits to the wilderness.
  • AI can now carry and use shields .
  • AI can now carry and use bows.
  • AI can now carry and use melee weapons.


Changes:
  • Charged attacks can now be released before reaching the end of the charge animation.
  • Increased pitch sensitivity in click-drag.
  • Updated weather.
  • Updated environment sounds.
  • Landscape optimization. (Textures, gaps, collision issues etc.)
  • Major optimization work on all UI.
  • CPU bottleneck in the UI fixed, resulting in better game performance. (Please try using DX12 again if you have been using DX11 for performance reasons.)


Fixes:
  • Charge attacks can now be released before reaching the end of the charge animation.
  • Fixed bug where death and resurrect sequences would not play camera animation.
  • Fixed issues with time sync .
  • Moving AI should now more correctly follow the ground instead of hovering.
  • Nation Standings now change correctly depending on your race.
  • Nation Standings min max is now correctly calculated.
  • Nation Standing names update to better reflect the current standing .
  • Fixed a rare chat crash .
  • Fixed rare server crash .
  • Fixed issue where server could desync the time and cause major issues for all AI.
  • Fixed issue with AI seeing dead players .
  • Improved AI leash when too far away from spawner.


Known issues:
  • Logging in when dead will display equipment on self.
  • Logging in while dead and resurrecting will cause sounds to not play. (Relog once again to fix.)
  • Some static NPC’s float slightly above the ground.
  • Guards and bandits do not always enter mercy mode correctly.
  • Ai has some pathing issues being worked on. (Not always taking the shortest straight path)

Beta Patch Notes 0.1.0.4

Added:

  • Added standings system.
  • Added cooking and alchemy.
  • Added tooltip support for consumable stats.
  • Added support for pickable objects.
  • Added custom animations for most crafting actions.
  • Added more use tooltips to all items.
  • Added eating and drinking.
  • Added so crafted items now changes the material of what you are crafting based on materials used.
  • Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
  • Added visible weapon resource materials. (Metal, Wood)
  • Added quiver with up to 10 visible arrows when equipping a bow.
  • Added new emotes. (use /emote in local chat)
  • Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
  • (we are working on a new settings backend, it will be added there later)
  • Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
  • Added so you can now lose hunger and gain thirst.
  • Added pickable and gatherable resources to the world. (More to come)


Changes:

  • Refining now calculates time better.
  • You can no longer use skills in mercy mode.
  • Clade gift shields now change their look depending on your clade.
  • You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
  • Buff and debuff icons are now larger.
  • Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
  • Stars now rotates.
  • New player movement backend added for both optimization and better control during development.
  • (mostly the same as before, except a few details listed under Known Issues)
  • More character optimizations. (CPU cost reduced)
  • Springboks has received some visual polish.
  • Dead players no longer exist in the game world for living players.
  • Paperdoll now shows resource materials.
  • Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
  • Adjusted bow animations in first person.
  • Optimized server code for sending rare animations.
  • Made several minor optimizations on the server code.
  • Archery cross-hair are now more accurate.
  • Bows now shows a visible arrow for other players if they have arrows equipped.


Fixes:

  • Fixed some issues with spawners on the server.
  • Weather now affect clouds again.
  • Fixed issue with refining not updating the hold to use button correctly.
  • Fixed crash with voice chat.
  • FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
  • Random startup and shutdown crashes reduced.
  • Other players no longer vibrates when looking sideways while standing still.
  • Other players no longer gets stuck in slow motion running when walking.
  • Torch embers are no longer active after un-equipping a torch.
  • Torch lights and particles no longer stays in the world when player disconnects.
  • Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
  • Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
  • Blainn fur no longer detaches randomly when dying or resurrecting.
  • Updated LODs on bows because they broke the string.
  • Fixed an issue where equip hits would slowdown the recovery of a swing.
  • Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
  • Fixed an issue where arrows did not make an impact sound for other players.


Known Issues:

  • Initial crash on first login still present.
  • Character movement might hitch when jumping and landing.
  • There's a slight hitch when a character initially rotates. (visible on NPCs)
  • The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
  • Texture issues when using DirectX 11.

Beta Patch Notes 0.1.0.0

Added:

  • Added LOD's to capes and banners.
  • Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance.
  • Added contact shadows to characters when they are nearby.
  • New emotes. Type `/emote` in local chat.
  • You can now gather Rye, Water, Common Reedmace and Malus Fruit.


Changes:

  • AI now gets a little bit of HP when leaving mercy mode.
  • Optimization run on main server.
  • Optimization run on login server.
  • Optimization run on AI.
  • Optimized all spawners.
  • Reduced server cost of creating characters.
  • Reduced server cost of logging in.
  • Improved system that decides what data is important for players to get.
  • Overall optimization for skills and items being created on the server and the client.
  • You can now only have one item in each extraction tool.
  • Extraction and refining windows now close upon successfully starting an extraction.
  • Slightly better arrow sync.
  • Adjusted the Arrow gravity.
  • Changed so that the visual arrow is used to determine direction for the arrow when released.
  • Increased world shadow resolution on Maximum shadow setting.
  • Improved CPU performance in multiple systems.
  • Polished Springbok animations.


Fixes:

  • Refining UI now handles right clicks better.
  • Crash in skill window.
  • All spawners now correctly save.
  • Issues with players seeing nudity in the character creation even when nudity was off.
  • Issue with purple weapons showing up in character select.
  • Issue that caused Equip hits to stop swings.
  • Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.
  • Client will no longer time out during a long loading sequence. Login happens after loading the world.
  • Chat command /time now displays the correct time of day. (it was off by half an hour or so)
  • Players now enter the game looking in the same direction as when they left.
  • Players now appear properly in combat mode after being loaded.
  • Dead players that are moving around in ether world no longer drip visible blood on the ground.
  • Game no longer crashes on exit. It should also not get stuck as a background process any longer.


Known Issues:

  • Archery is still work in progress.

Combat Alpha Patch Notes 0.0.0.97

Added:

  • Added two new daggers.
  • Added new emotes (use command `/emote` in local chat to list them)
  • Added a cloud of dust when arrows hit ground/objects.
  • Added so fired arrows spawns on other clients as well.
  • Added second moon.
  • Added Oghmirs as playable race.
  • Added Springboks to forest areas.
  • Added woodcutting.
  • Added mining.
  • Added extraction devices.
  • Added skinning system.
  • Added refining system.
  • Added support for fleeing AI.
  • Added banks to all cities.
  • Added Khurite forest biome.
  • Added the cities Vadda, Bakti and Moh-ki.


Changes:

  • Adjusted mouse and keyboard input. (making input more responsive and smooth on some systems)
  • Adjusted bow "reload" so that players can charge the next arrow as soon as it appears.
  • Adjusted female idle pose.
  • Clients now synchronize game clock once every minute.
  • Clients now re-attempt to synchronize game clock if response time is bad after login.
  • Disabled cloth physics on cape and banner in first person to avoid having the cloth enter the player view.
  • Made player on-death dissolve effect cheaper.
  • Added logout and exit transition screen fade.
  • Some emotes and actions have been updated / polished.
  • Emotes and skills now properly exit their states with an animation. (still some polish to do)
  • All hairstyle physics have been polished.
  • Changed so that arrows that hit players and other entities now has a shorter lifespan.
  • Update light intensity at night.
  • Updated dissolve effect, seam removed.
  • You now regain stamina when standing still in water.
  • Resting will now show the total time until you are fully healed.
  • Resting now ends if you give input.


Fixes:

  • Fixed issue where game clock synchronization would not interpolate properly and some players would be way off time for quite some time (resulting in invisible swings and other issues)
  • Fixed issue in click-drag input that would not register direction properly if user clicked without dragging far enough.
  • Fixed issue where players would be in a static running pose when logging in.
  • Fixed issue where character ears would stick out through helmet after resurrect.
  • Fixed issue where character proportions would change after resurrect.
  • Fixed issue where character would not stand on ground after resurrect.
  • Fixed issue where breast physics would stop after resurrect.
  • Fixed transition from thrust to left swing after hitting an enemy with Sword and Shield.
  • Fixed hitch in Axe2H idle - Fixed weather related crash.
  • Fixed logout and exit game crashes.
  • Archery combat should now drain stamina correctly while holding a charge.
  • Fixed an issue that would cause the arrow to gain extra damage if held longer after reaching full charge.
  • Fixed an issue that caused the torch fire to stay after the torch was unequipped.
  • Using goto priest or home button now waits until everything is loaded before fading out.
  • Fixed a node crash.
  • Fixed login issue that would leave the login server in a bad state for 30 sec.
  • NPC's now resurrect.
  • Fixed issue on the server that would limit traffic in a really bad way.
  • Fixed rare client crash.
  • Fixed a couple of collision issues when dead.


Known Issues:

  • Ai is still work in progress.
  • Not all resources can be mined or woodcut yet.
  • Material skill gains from extraction not fully working.
  • Some materials are missing icons.