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Patch Notes 1.0.12.7

Greetings Mortals!

Today's update brings with it everything that is listed under the Sprint 3 section of the roadmap. (https://www.mortalonline2.com/roadmap/) So without further ado, let's get right into it!

The long awaited Beast Mastery skill is now available. Tamed creatures may now be controlled in ways previously not possible. Allowing skilled beastmasters to command their creatures with a myriad of new abilities. Many of which are unique to specific creatures. Take a look at the dedicated Beast Mastery section below for additional information!

A loyal steed is essential for every seasoned adventurer. However for those of you who wish to ride something more imposing, there is now an additional option. The Molva makes its debut in Mortal Online 2, ready to join you on your next journey across Nave!

And while you are trekking across the world, be sure to look up towards the sky. The new weather system arrives with this update, overhauling the look and feel of the weather across the entire continent.

Some quality of life features have also been added to the housing system. House owners may now demolish their houses in an easier manner, as well as transfer the ownership of their home to another player.

Last but not least, a familiar figure has decided to visit Tindrem. Be sure to get into the holiday spirit by paying them a visit!

There are many more additions, changes, and fixes in this patch. So as always, take a look below and let us know what you think!

See you in Nave!


Added
  • Krampus is visiting Tindrem.
  • New weather system added.
  • New Beast mastery system added.
  • Added around 100 new AI attacks. These are used in Beast Mastery but normal AI can also use them.
  • Added around 50 new buffs and debuffs.
  • 47 new skills added.
  • The Molva has been added to the game.
  • You can now trade your building to another player using a button in the building settings UI.
  • You can now toggle ‘demolish mode’ for buildings using a button in the building settings UI. The building will continuously lose health every hour and be destroyed within a few hours. This may be canceled by hitting the demolish button once more to stop the process. Your upkeep attached to the house will be lost when the house is destroyed.


Beast mastery
Beast mastery has been added to the game.

Pets now have a new resource called focus. You can see your pet’s focus in the pet frame. Each pet has a focus threshold indicated by a white ring on the focus meter. If your pet’s focus is below the white ring the pet will deal less than full damage, once above the threshold the pet will deal full damage.

Pets gain focus by being in combat. If the tamer looks at the pet or what the pet is attacking,and stays close to it the pet will gain focus faster. Pets that are mounted will also gain focus. The amount of focus the pet gains is also impacted by the tamer’s Beast Mastery skill.

Almost every creature in the game that is tamed or dominated now has 4 pet skills that the tamer needs to trigger for the pet to use them in combat. These pet skills cost focus.

To trigger a pet skill drag it to the action bar and press the button shown on the action bar slot.
Pet skill has a minimum focus required, this is the amount of focus the pet must have built up to be able to use the pet skill. Each pet skill also has a focus cost, this is the amount of focus removed from the pet when the pet skill is triggered.
Some pet skills also have a target requirement, some require you to target the pet itself, some require you to target the pet’s current target etc. You can see these requirements, if there are any, in the tooltip for the pet skill. If you fail to target the required target the pet will lose the focus cost of the pet skill but will not trigger the skill.

Pet skills can be unlocked by leveling up or finding certain skills. If a pet skill is locked you should see what you need to do to unlock it by hovering the pet skill.

If you correctly target the pet skill and the pet has the required focus to trigger a skill the skill is queued on the pet. This means that the next attack the pet does will be the pet skill. Pet’s do not instantly trigger the pet skill, instead it will trigger once their current attack is finished. You can only queue one pet skill per pet.

All damage done by a tamed or dominated pet is now also scaled using the Beast Mastery skill.

Changes
  • You now see buffs and debuffs that your target has on the target frame. Some buffs like Magic Reflect can only be seen on yourself and your pets.
  • All pets are now shown in the pet frame, not only mounts.
  • All pet command icons are now a combined icon with the pet’s portrait as the background.
  • Removed the default behavior that made several AI-attacks be reflected when the AI’s target had magic reflect.
  • Added better text feedback when your pet uses a specific attack on someone.
  • Buffs and debuffs now use a much smaller icon.
  • Improved tooltips and descriptions of AI commands that have been dragged to the hotbar.
  • Character body shape (clade, fat/fit, etc) is now cached in the animation state which improves animation thread performance by roughly 30% on humanoids (players, NPCs, Risars).
  • The mount will now come to a full stop before letting the player dismount. Previously the player could start the dismount animation while the mount was still slowing down.
  • Players can now cancel an ongoing dismount command while the mount is still moving by pressing W to accelerate again.
  • Veterinary skill is now a secondary skill under animal care.
  • Veterinary timers reduced to match player bandaging timers.
  • Improved Weather system effects.
  • Rebalanced pet carry weight, pets now have different max carry weight, and you can now see pet carry weight and max weight when opening their bags.
  • Mount stats have been adjusted
  • Friend list max size increased from 100 to 200.
  • Broker now shows the date the item was added.
  • Oghmir pipes can now be stacked up to 10.
  • New sell values on many gem types.
  • Many creatures have been rebalanced for the addition of BM abilities.
  • Spear wielding Sators now also have Overhead and right attacks.
  • Artifact pieces are now added to various loot tables. The existing complete artifacts have been removed.
  • Trinket Amulet effect Beast influence has been replaced with Alchemy due to Beast influence being removed from the game.
  • Trinket Amulet effect Veterinary has been replaced with Bow crafting due to Veterinary being changed to a secondary skill.



Fixes
  • Fixed rare server issues that could cause parts of the world to crash.
  • Fixed bug which caused you to never be able to cast spells until death or relog.
  • Fixed issue where the mount speed boost (double tap W) would throttle down after 10 seconds even when the boost had been canceled causing the mount to throttle down to a lower speed than intended.
  • Fixed issue with mount speed boost being canceled if the player double tapped W a second time after boost was active. Tapping W multiple times in a row should now ensure you end up in the boost state.
  • Fixed visual bug where it looked like you could add a stolen item to the trade window.
  • Fixed not being able to transfer items to a stack of items in a bag/pet if it was full.
  • Fixed not being able to fill the last slot in pet bags if the pet had armor equipped.
  • Fixed Human clade gift 'Warcry' would decrease outgoing magic damage instead of incoming.
  • Fixed an issue with Crab attack behaviors.
  • Fixed an issue with the eyes of Shoreprowers.
  • Fixed an issue with the Necromancer Boss that allowed you to kill him quicker than intended.
  • Several environment art fixes.
  • Several typos fixed.
  • Possible fix for the invisible gear issue. If this happens past this patch please report it!

Patch Notes 1.0.10.15

Greetings Mortals!

In today's update we're bringing you a batch of improvements, quality of life changes, and new content!

The sewers of Morin Khur are now open for intrepid adventurers to explore! In addition to the new sewers, there is a new batch of point of interest locations. Along with two new graveyards which can be found in Toxai and Mohki.

Human clade gifts have been updated and tweaked. Check below for all the details regarding the changes to clade gifts.

Improvements have also been made to the automatic kick that occurs when a client has an unstable connection. The performance of the game client will no longer affect the detection system. This should reduce instances where players with weaker machines were getting kicked due to the game stalling while loading the world during play.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Added sewers to the city of Morin Khur.
  • Added new graveyards in Toxai and Mohki.
  • Added several new point of interest locations to the world.
  • Players should now automatically be unstuck if they try to move while being stuck in the ground.
  • Poor game performance like low frame rate or loading stalls no longer affects the ping detection for getting kicked as it is now handled on a separate thread.


Changes
  • Bounty contracts now cost 1g to be more accessible.
  • Human clade gift 'Warcry' now reduces magic damage taken by 15%, and grants a 100% chance to resist spells during its effect.
  • Human clade gift 'Cleric' now also raises the minimum mana regeneration rate to 20%, up from 10%.
  • Human clade gift 'Opportunist' is now replaced by 'Versatile' which grants +50 action skill points.
  • Some Human clade gifts have been re-arranged.
  • Psyche now affects damage reduced from AI spells and chance to resist them.
  • Clade gifts now affect the damage of AI spells.
  • Player trinket defenses now work against AOE spells.
  • Player clade gifts now work against AOE spells.
  • Fixed AI spellcasting message spell being all lowercase.
  • Added the ability to recharge trinkets using the combine skill. Note that you can only reroll by using the dedicated NPC.
  • Improve AI pathing so that characters are less likely to take shortcuts through walls when making sharp turns around corners.
  • Character movement physics should no longer affect you if you are standing still in idle unless someone is doing an action against you. You could previously get pushed aside or even end up on top of an AI if for example a guard on patrol walked into you.
  • Moving close and bumping into other characters should now be less sticky.
  • Fall damage when landing on other characters has been reintroduced with a new method. Previous method was disabled as the player could get launched into the air at random by the other character.
  • Increased the volume on the Clothos Boss’ sound effects.
  • Human clade gift 'Cleric' now also reduces the overall mana regeneration penalty from wearing armor


Fixes
  • Tentative fix for the long standing issue where players traveling across server nodes would sometimes leave a “ghost” behind.
  • Pets no longer revert to their adult form when reaching level 125.
  • Defensive stance no longer works against AI casting spells
  • Improvements to the way items can be manipulated.
  • You can no longer craft potions with a full inventory.
  • You no longer get movement skill gains such as swimming when mounted.
  • Fixed bug where trying to jump with low stamina would only drain the stamina but not allow you to jump. Stamina will only drain if you manage to jump now.
  • Fixed issue with teleport to priest where characters would not load in at the new location until after the loading screen closed.
  • Fixed issue with teleport to priest where player location was accidentally set half-way into the ground using ground location instead of player center. This sometimes caused players to get stuck in the ground.
  • Fixed issue where the gathering animation for picking fruit would misdetect the branches of some trees as a blocking object and cause the screen to fade to black.
  • Fixed Water Lizards dropping the wrong type of meat.
  • Fixed Water Lizard meat giving the wrong team of effect when consumed.
  • Fixed being able to build player owned houses inside of Ironwood trees.
  • Fixed the Work Desk housing decoration appearing as the wrong decoration after being placed.
  • Fixed various environment art issues.


Known Issues

Patch Notes 1.0.9.12

Added
  • A message is now displayed when you are kicked for having an unstable connection.


Changes
  • Increased the distance your pet can be from you when adding it to a stable.


Fixes
  • Fixed stables taking your money before checking if you can stable a pet.
  • Possible fix for players getting launched into the air on occasion by other characters.
  • Fixed issue with not being able to abandon pets past a certain range.
  • Fixed a server crash.


Patch Notes 1.0.9.11

Greetings Mortals!

In this week's patch we are as always delivering some new features, changes, and fixes. Most notably, our goals for the first step of the roadmap are arriving with this patch!
If you are curious about what is coming in the future you can take a look at our roadmap here: https://www.mortalonline2.com/roadmap/

Starting off, the distance at which you see players has been increased. Meaning you should now be able to see what a player is wearing, what they are doing, and which guild they belong to, from much further away.

A new combining skill has been added to the game. This new skill allows you to combine certain items in order to create new ones from scratch. For instance you may now brew potions in the new kegs which can hold much more than the existing vials, then combine the keg with smaller vials to fill them up from the keg rather than brewing each vial of potion individually.

There is also some good news for those of you who have a lot of skills and want some more breathing room in your hotbars. The existing four hotbars have now been expanded. Each one now has eight layers that you can flip through and customize to your liking. You can even set your hotbars to be horizontal if you prefer!

Pets have also received some much needed attention. They will now keep up with their owner in a better manner. All pets will receive a twenty percent speed boost while following their owner. (Note that this bonus goes away if the pet takes damage or engages in combat) Moreover, if a pet gets stuck and is unable to reach its master, the pet will now teleport as needed provided it isn’t too far away. A new warning message has also been added upon logging out that will make it clear if your pets will log out with you or if they will stay in the world due to being too far away from you.

Lastly, a new batch of point of interest locations have been added to the world. Intrepid adventurers are as always advised to exercise caution while exploring.

As always, take a look at the full list of changes below, and let us know what you think!

See you in Nave.

Added
  • Several new point of interest locations have been added to the world.
  • Added kegs, which can be used to store a large amount of potion units.
  • Added the ability to combine certain items such as potions and kegs. The Combine skill is available in the action skills window.
  • Hotbars have now been expanded. Four hotbars are visible as usual, but now each hotbar has 8 layers that you can switch between. The buttons to switch layers appear when you hover over a hotbar.
  • Added the ability to switch hotbars from a vertical configuration to a horizontal one. The button to do this appears when you hover over a hotbar.
  • Players with unstable connections to the server will now be kicked from the server.
  • You no longer get hardstuck inside other characters when mounted. It could for example happen when undead spawned on your position.


Changes
  • The Autumn Hunt event has now come to an end.
  • Updated the pet category names on the broker.
  • Improvements have been made to the way AI moves in groups. AI characters should no longer get pushed into walls by other AI as they navigate tight spaces, for example when going through doorways. This does not improve the Risar dungeon issues however as that is a different problem.
  • You can no longer cook if you have recently taken PVP damage.
  • Smoothing has been added to mounted archery wobble to smooth out harsh bounces from the mount. This smoothing is stronger based on mounted archery and controlled aiming skills.
  • Breathing instability in mounted archery reduced to be more similar to while on foot.
  • War combatant debuff now lasts for 4 minutes.
  • Character creation Decoration UI has been reworked to be more intuitive.
  • Reduced the range of stabling pets.
  • Pets now get a flat 20% movement speed bonus while following their owner. This bonus is disabled if the pet receives damage or the pet is ordered to attack a target.
  • If a pet gets stuck and is unable to reach its owner when following, it will now teleport to the owner. This only works if the pet is already on follow command or called to follow when within reach for the follow command. This function will not trigger if the pet recently took damage or was ordered to attack.
  • The game will now warn you if your pets are too far away when you are about to log out.
  • Minor QoL improvement while trading. Double clicking an item while trading will no longer make you use the item.
  • Players should now load in from further away.
  • Guild affiliation should now always show on other players regardless of your distance to them.
  • Player armor and equipment now loads at a much further distance.
  • Combat animations now visible for players and AI at a much greater distance.
  • Ahk bond now has a maximum duration of 15 minutes.
  • The control undead spell now lasts for 15 minutes.


Fixes
  • A few issues have been fixed in the new time synchronization system released in the previous patch. It sometimes caused desynced AI movement or attacks for some players.
  • Fixed the trade window not showing the correct icons, stats, and info for items that were being traded.
  • Fixed the loot bag window not showing the correct item information.
  • Fixed loot windows from containers in the world not showing the correct item information.
  • Fixed mail not always showing the correct item information.
  • Fixed house chests not always showing the correct item information.
  • Fixed an animation issue that could cause the heads of mounts to stutter while turning while trotting.
  • Fixed issues that would result in boss room doors not closing properly.
  • Fixed not being able to sell some creatures on the broker.
  • Fixed an issue where the “Maintain Vertical FOV” setting would not save properly unless it was toggled while in game.
  • Mounts no longer return to the position where you mounted them when you get thrown off. This was due to an outdated AI movement update. This sometimes caused players not to see their own mount nearby while other players would.
  • Fixed bug where you could abandon a pet you did not own anymore.
  • Fixed controlled undeads not contributing towards clade XP gain.
  • You now take fall damage when landing on other characters. Players could previously use another player, pet or AI to avoid fall damage, which is no longer the case. We do not apply damage to the character that you land on, but might be an interesting idea for the future.
  • Fixed not being able to pick up the skull chest house decoration.
  • You can no longer “surf” on other characters by jumping and gliding on them, this was easy to do on horses. It was a temporary effect while we improved support for not getting stuck in other characters.
  • Fixed an issue where high ping could cause issues with magic casting.
  • Several environment world art fixes.
  • Fixed issue where AI would sometimes stop too early on the client when being stopped on the server, causing them to be desynced from their actual position. This could sometimes happen with AI stopping in combat causing them to appear as if they were attacking from afar.
  • Fixed an issue where corrupt would tick too fast when cast on turtles and risen turtles.


Known Issues
  • Risars still end up in the wrong locations in the Risar dungeons, for example behind walls.


Patch Notes 1.0.8.7

Added
  • The missing controlled aiming skill book is now available.


Changes
  • Adjusted the drops of seasonal event walkers.


Fixes
  • Fixed the Morin Khur backdrop tunnel being blocked.
  • Fixed the holes in the floors of the Toxai fishing huts being closed off.
  • Fixed an issue with the resurrect spell.