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Mortal Online 2 News

Patch Notes 1.0.0.20

Added
  • Lootable corpses added to Myrland
  • Steep slopes will now cause players to slide instead of free fall. Players will still take fall damage if slide speed becomes too great.
  • Added a new cave in Haven to explore.


Changes
  • Leaving Haven should no longer lock you from going to an alternative Myrland.
  • Polished house placement mode visuals.
  • Added Red Priests outside of all keep locations.
  • You can no longer mail coins while also requesting coin on delivery.
  • Only pets that are close to you when you logout will follow you to alt myrlands.
  • Updated navmesh all over the world that could get pets stuck.
  • Fall damage reduced for mounts.
  • Prevent certain ini files from being modified outside of the game.
  • Removed Myrland alt 3 and 4.
  • Increased Tephra yield to match removal of alt servers.
  • Increased the max capacity of all servers.


Fixes
  • Fixed several crashes on the server.
  • Fixed rare crash when crafting armor.
  • Fixed missing water in some areas.
  • Removed alignment from spellbook. It was unused and displaying placeholder text.
  • Fixed bug where getting corrupted while already corrupted would result in two corrupt debuff icons instead of refreshing it.
  • It is no longer possible to bring bags with you from Haven.
  • Lots of world fixes.
  • Fixed flickering horizon in Haven.
  • Players should no longer get stuck under the landscape in Haven.
  • Lootable corpses now align a lot better to ground.
  • Updated some skills descriptions.
  • Spellbook background now changes to represent the selected magic school.
  • Updated a font to make it easier to distinguish between letters.
  • Fixed bug where after renaming personal notes you had to search for its old name when using the search bar.
  • Fixed bug where spellcasting animation would sometimes get stuck.
  • Guild members & friends now get sorted alphabetically.
  • Opening map through inventory now shows you the Haven map if you're in Haven, otherwise it will show the Myrland map.
  • Fixed whispers
  • Communications server optimization
  • Network engine optimization
  • You should no longer hear VoIP from other instances
  • Fixed Marksmanship skill not gaining experience.
  • Fixed not being able to resurrect at 0 standing.
  • Fixed issue that could cause decorations in houses and keeps to be reset when a node was restarted.
  • Fixed leak that forced us to restart Myrland servers now and then due to lag.
  • Made several changes to how pets are moved between Myrland Main and alts when switching servers.
  • Pet bags that are equipped and get destroyed will now drop their items to the ground if they have any.
  • You can now give murder counts to people who are offline or on another node.
  • Fixed crafting UI sound not being adjustable by volume slider.
  • Login news now retries if it fails to get the latest news.
  • Candle light vfx is now locked to the base of candles.
  • Fixed broken mana heal spell message.
  • Fixed wrong defense values on Tagmatons.
  • Corrected the Pansar Carapace butcher yield.
  • Fixed several issues with AI leashing when they should not.
  • Removed unused pet broker categories.


Quality of life
  • You can now delete multiple items at once by using ALT + Right-click or simply dragging items outside of your inventory.
  • Added a confirmation message when abandoning your pet.
  • Journal entries are now sorted alphabetically.
  • You can now hold the craft button to continuously craft when using any crafting workbench.
  • Right-clicking items while using crafting UI now more intuitively updates its item slots.
  • Item slots in crafting UI now only reset when necessary.
  • -Slightly increased range when trying to open pet bags. Sometimes the pet would stop following just out of range meaning you couldn't access it when encumbered.
  • You can now hold the 'Scribe' button to continuously scribe the same stack of scrolls.
  • Added sort by ascending/descending option in broker.

Patch Notes 1.0.0.13

Added
  • Added a new gatherable resource.
  • Added dueling. You can challenge someone to a duel by typing /duel while targeting the person you intend to duel. When accepted you will turn local grey to each other until one of you dies, logs out, or the duel timer ends after a period of inactivity.
  • Added a new village to Haven where the “Travel to Myrland” statue is now located.
  • Added lootable corpses to the wilderness of Haven, with a chance of finding rare loot.
  • Added an AFK kick timer.
  • Added support for Myrland Alt servers. You can join an alternative server from the login screen if the queue to the main server is too long. Alternative servers are restricted, on these servers the following things are currently disabled:
    - Kicking from guilds
    - Creating guilds
    - Joining guilds
    - Disbanding guilds
    - Building and upgrading buildables
    - Brokers
    - Mail
    Broker, Mail and guild functionality will be added later


Changes
  • Rearranged red priests on Myrland, they are now fewer and located farther away from guarded cities.
  • Cave Camp and Jungle Camp priests are now blue priests.
  • Priests outside dungeons are now blue priests.
  • Local grey status now lasts for 240s like criminal status.
  • You can now rightfully defend against a player & player pets if they attack you or your pets.
  • Items buy value is now checked instead of item sell value when transferring items from Haven.
  • Changed waterfall particles to look more subtle and blend better.
  • Tephra node yields decreased by 80%
  • Blast Furnaces are now disabled


Fixes
  • Fixed spelling error on Risar Chieftain.
  • Human clade gift 'Charismatic' should now work as intended again.
  • Fixed bug where local flag didnt update for the player that was killed.
  • Fixed being able to toggle (on foot) autorun while mounted.
  • Fixed autorun not getting disabled when mounting.

Players of recently launched MMO Mortal Online 2 have been waiting in 24-hour queues




Swedish studio Star Vault launched Mortal Online 2 in late January. A hardcore MMO with skill-based first-person combat rather than auto-attacks, full PVP where everything you're carrying can be looted from your corpse, and over 600 skills to learn, you can see why the studio might have expected a relatively low turnout. It sounds a wee bit niche. The original Mortal Online, according to SteamDB, had an all-time peak of 1,185 players. Well, Mortal Online 2 has sold 110,000 copies and was number four in Steam's top sellers...
Read more.

We are starting more servers

Dear Community,

The launch has been a struggle when it comes to handling the number of players on Myrland as you all know. We have a core vision of one world and have been working towards that for many years. Not having the ability to get real cases with the amount of players needed to progress in this field makes this a very time consuming step, and mostly, a big frustration for our players. It shouldn't feel as if our players who bought the game are testing this process. In this I have failed to make it work in an acceptable timeframe.

We have done several patches that have increased the overall stable population cap by 300-600 at a time and we are reaching decent numbers for Myrland, but not enough to support our 10k that want to play on Myrland now.

This means we have decided that we need to do what's necessary to make sure everyone can play directly. This means we will add additional continents, just as planned for future continents like Sarducaa etc, but it will be Myrland for now. You will be able to travel back and forth, as you do between different Haven instances now, and things will remain persistent with your character and guild status. However you will not be able to build on these extra Myrland continents, only on the main one.
This gives us headroom to continue our work on improving our continent's capacity. We are also working on our upcoming continents that will replace the extra Myrland continents whenever they are ready.

We need a few days until we can deploy these extra continents and let all of you in, and we will update you when we have the final day and time for this.


/Henrik Nyström and the Star Vault team.

Patch Notes 1.0.0.9

Added
  • Added confirm buttons to leaving & disbanding guild.
  • Added new gatherable resources to Myrland
  • Added a few more roaming bandits on Haven


Changes
  • Rebuilt the queue system to be more reliable and informative. You can now see your position and an estimate of the time you will have to wait. The new system also keeps connections alive in a better way. Part of this change made the “logging in” sequence longer but just let it do its thing and you should correctly connect. You also keep your spot in the queue for much longer now. If the game crashes while you are in the middle of the queue you now have 10 minutes to login to keep your spot.
  • Added 2 more nodes to help balance the players better in the world. This makes it so that we can take in a lot more players.
  • Improve load balance that decides when the server queue should start. This should make it so that the server only starts a queue when it needs to, leading to more players on the server.
  • Improved the startup sequence for the server to make sure that it has fully started before starting the startup queue.
  • Myrland queue message is now shown as a popup that you need to confirm in the haven city selection UI.
  • Increased some fishes strength
  • Lowered some fish values
  • Updated taming and domination messages to make them a bit more clear


Fixes
  • Multiple crash fixes in the UI.
  • Fixed issue where clicking the vertical border of the window would be detected as a drag input causing the user not to be able to stop dragging the window.
  • Fixed the correct vendor value on Clothos animal parts.
  • Fixed house doors and keep gates playing the opening animation incorrectly while loading in.
  • Fixed being unable to upgrade your house in certain rare instances.
  • Fixed decoration mode not activating while standing on top of furniture inside a house.
  • Fixed instant respawners in Myrland.