Added quiver with up to 10 visible arrows when equipping a bow.
Added new emotes. (use /emote in local chat)
Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
(we are working on a new settings backend, it will be added there later)
Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
Added so you can now lose hunger and gain thirst.
Added pickable and gatherable resources to the world. (More to come)
Changes:
Refining now calculates time better.
You can no longer use skills in mercy mode.
Clade gift shields now change their look depending on your clade.
You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
Buff and debuff icons are now larger.
Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
Stars now rotates.
New player movement backend added for both optimization and better control during development.
(mostly the same as before, except a few details listed under Known Issues)
More character optimizations. (CPU cost reduced)
Springboks has received some visual polish.
Dead players no longer exist in the game world for living players.
Paperdoll now shows resource materials.
Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
Adjusted bow animations in first person.
Optimized server code for sending rare animations.
Made several minor optimizations on the server code.
Archery cross-hair are now more accurate.
Bows now shows a visible arrow for other players if they have arrows equipped.
Fixes:
Fixed some issues with spawners on the server.
Weather now affect clouds again.
Fixed issue with refining not updating the hold to use button correctly.
Fixed crash with voice chat.
FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
Random startup and shutdown crashes reduced.
Other players no longer vibrates when looking sideways while standing still.
Other players no longer gets stuck in slow motion running when walking.
Torch embers are no longer active after un-equipping a torch.
Torch lights and particles no longer stays in the world when player disconnects.
Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
Blainn fur no longer detaches randomly when dying or resurrecting.
Updated LODs on bows because they broke the string.
Fixed an issue where equip hits would slowdown the recovery of a swing.
Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
Fixed an issue where arrows did not make an impact sound for other players.
Known Issues:
Initial crash on first login still present.
Character movement might hitch when jumping and landing.
There's a slight hitch when a character initially rotates. (visible on NPCs)
The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
Texture issues when using DirectX 11.
Beta Patch Notes 0.1.0.0
Added:
Added LOD's to capes and banners.
Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance.
Added contact shadows to characters when they are nearby.
New emotes. Type `/emote` in local chat.
You can now gather Rye, Water, Common Reedmace and Malus Fruit.
Changes:
AI now gets a little bit of HP when leaving mercy mode.
Optimization run on main server.
Optimization run on login server.
Optimization run on AI.
Optimized all spawners.
Reduced server cost of creating characters.
Reduced server cost of logging in.
Improved system that decides what data is important for players to get.
Overall optimization for skills and items being created on the server and the client.
You can now only have one item in each extraction tool.
Extraction and refining windows now close upon successfully starting an extraction.
Slightly better arrow sync.
Adjusted the Arrow gravity.
Changed so that the visual arrow is used to determine direction for the arrow when released.
Increased world shadow resolution on Maximum shadow setting.
Improved CPU performance in multiple systems.
Polished Springbok animations.
Fixes:
Refining UI now handles right clicks better.
Crash in skill window.
All spawners now correctly save.
Issues with players seeing nudity in the character creation even when nudity was off.
Issue with purple weapons showing up in character select.
Issue that caused Equip hits to stop swings.
Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.
Client will no longer time out during a long loading sequence. Login happens after loading the world.
Chat command /time now displays the correct time of day. (it was off by half an hour or so)
Players now enter the game looking in the same direction as when they left.
Players now appear properly in combat mode after being loaded.
Dead players that are moving around in ether world no longer drip visible blood on the ground.
Game no longer crashes on exit. It should also not get stuck as a background process any longer.
Known Issues:
Archery is still work in progress.
Combat Alpha Patch Notes 0.0.0.97
Added:
Added two new daggers.
Added new emotes (use command `/emote` in local chat to list them)
Added a cloud of dust when arrows hit ground/objects.
Added so fired arrows spawns on other clients as well.
Added second moon.
Added Oghmirs as playable race.
Added Springboks to forest areas.
Added woodcutting.
Added mining.
Added extraction devices.
Added skinning system.
Added refining system.
Added support for fleeing AI.
Added banks to all cities.
Added Khurite forest biome.
Added the cities Vadda, Bakti and Moh-ki.
Changes:
Adjusted mouse and keyboard input. (making input more responsive and smooth on some systems)
Adjusted bow "reload" so that players can charge the next arrow as soon as it appears.
Adjusted female idle pose.
Clients now synchronize game clock once every minute.
Clients now re-attempt to synchronize game clock if response time is bad after login.
Disabled cloth physics on cape and banner in first person to avoid having the cloth enter the player view.
Made player on-death dissolve effect cheaper.
Added logout and exit transition screen fade.
Some emotes and actions have been updated / polished.
Emotes and skills now properly exit their states with an animation. (still some polish to do)
All hairstyle physics have been polished.
Changed so that arrows that hit players and other entities now has a shorter lifespan.
Update light intensity at night.
Updated dissolve effect, seam removed.
You now regain stamina when standing still in water.
Resting will now show the total time until you are fully healed.
Resting now ends if you give input.
Fixes:
Fixed issue where game clock synchronization would not interpolate properly and some players would be way off time for quite some time (resulting in invisible swings and other issues)
Fixed issue in click-drag input that would not register direction properly if user clicked without dragging far enough.
Fixed issue where players would be in a static running pose when logging in.
Fixed issue where character ears would stick out through helmet after resurrect.
Fixed issue where character proportions would change after resurrect.
Fixed issue where character would not stand on ground after resurrect.
Fixed issue where breast physics would stop after resurrect.
Fixed transition from thrust to left swing after hitting an enemy with Sword and Shield.
Fixed hitch in Axe2H idle - Fixed weather related crash.
Fixed logout and exit game crashes.
Archery combat should now drain stamina correctly while holding a charge.
Fixed an issue that would cause the arrow to gain extra damage if held longer after reaching full charge.
Fixed an issue that caused the torch fire to stay after the torch was unequipped.
Using goto priest or home button now waits until everything is loaded before fading out.
Fixed a node crash.
Fixed login issue that would leave the login server in a bad state for 30 sec.
NPC's now resurrect.
Fixed issue on the server that would limit traffic in a really bad way.
Fixed rare client crash.
Fixed a couple of collision issues when dead.
Known Issues:
Ai is still work in progress.
Not all resources can be mined or woodcut yet.
Material skill gains from extraction not fully working.
Some materials are missing icons.
Combat Alpha Patch Notes 0.0.0.90
Added:
Added Meduli landscape area.
Added new city, Meduli.
Added Meduli as a new starting location.
Added shield crafting.
Added armor crafting.
Added Archery. (Bows and arrows can be found on the Material Supplier)
Simple swimming has been added, you can currently not swim in combat mode.
New emotes added. (type /emote in local chat)
Added player character level of detail. (LOD's for bodies, armors, hairstyles)
Added client side movement prediction to improve player positioning.
Added support for canceling emotes on movement.
Added skill animations for crafting.
Added animations for bandages.
Added support for opening GM tickets, note GMs aren't currently in MO2 very much as they are still working in MO1.
Added support for proper cool downs. (currently can only be seen in action bars)
Added separate turn caps for [Idle: 1100, Block: 1100, Attack Charge: 600, Attack Release: 600]
Thursar beard added.
Changes:
Removed ultra DLSS since NVidia tells us it's not ready.
Optimized login back-end for faster initial login.
Optimized updates from clients to other clients.
Circle compass is now smaller.
Updated crafting tables and character sheet.
Bandages now work as in MO1 with a 10 sec timer before the HP is updated and 20 sec cool down.
Rebuilt parts of the skill window, it should now work a lot better.
You can now right click on skills anywhere to trigger them.
You now leave combat mode when resting.
Changed perfect block calculation methods to a more exact calculation on the server.
Updated clade gift animation.
Update all races glade gifts to their new update game design. Note that very few of these still work and their icons and most names are just placeholder.
Clade gifts can now give skill level bonuses, if a skill gets bonus from a clade gift this can be seen in the skill window.
Forcing players out of combat mode can now force the player into combat again after the action has been performed. For example using a bandage now force the player out of combat mode then does the bandage animation and force the player into combat again once it's completed.
Removed stack size from crafting windows to avoid confusion since crafting takes materials from all stacks in your inventory.
Update a whole lot of tool tips.
Change the look of the clade UI to make it easier to read what state each clade gift is in.
All loading and charge circles now goes from (like a clock) 12-12 instead of 09-09
Slightly increased the server sided arch for perfect blocks.
Movement speed reduced.
Player acceleration reduced.
Combat attacks are now synchronized between players (tolerable up to 400 ms latency)
Players are now allowed to attack or block again directly after hitting an enemy.
Players have to recover longer after missing an enemy before being able to attack or block again.
Players no longer lose stamina when charging an attack directly after a hit while the weapon is still inside the opponent.
Spear 2H animations updated.
PoleAxe animations updated.
Sword 2H animations updated.
Player locomotion now adjusts playback based on character size.
Time of day sequence updated. (new sun and moon orbits) Currently set to summer month at northern latitude (short nights)
Improved animation blends in attacks.
Several existing hairstyles polished.
Player can no longer strafe in mercy mode.
Emotes now turn off as soon as you start moving. (temporary change until emote-specific behavior is implemented)
Turn cap implementation fundamentally changed. (it had issues due to the mouse input bug, listed under fixes)
Loading screen sequence has been improved. (slightly faster, better fades)
The player can now move as soon as the loading screen fades out.
Improved time synchronization with server.
Character pose has been adjusted when looking up and down to reduce masking of attack directions.
Fixes:
Clouds no longer affects the eyes on the characters. (translucency sorting issue)
Fixed presets for crafting not working correctly.
Fixed issue with trading buttons not updating correctly on second trade.
Fixed vendor issues with very large expensive stacks.
Fixed several issues in the clade gift UI.
Fixed a couple of rare crashes.
Fixed bug that made right-clicking on items in inventory to add them to trade or crafting not work if you had moved the window.
Fixed an issue where alt invert affected blocks directions.
Fixed an issue that caused parry effects to play twice sometimes.
Fixed Mouse input bug fixed. (it was previously unstable and could vary with frame rate and other reasons)
Fixed bug where player would get stuck in charge if using click-drag after doing a short click.
Player arms no longer stretch in first person when moving forward/backward.
Players now properly backpedal in mercy mode.
Weapons no longer disappear on other players if the body is outside the screen.
World landscape fixes.
Player now smoothly gains control at the end of the resurrect sequence.
Combat Alpha Patch Notes 0.0.0.73
Added:
Added Gaul'Kor city.
Added Gaul'Kor as a starting option.
Added world landscape around Gaul'Kor area.
Added first iteration of bandages
Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest.
Added simple currency widget to all items showing how much the item is worth when sold to a vendor in their tool-tips.
Added support for vendors.
Added a Material Vendor that hands out materials for crafting.
Added Bandages to the Material Vendor.
Added support for overriding right click tool-tip. When you have windows open the right click on items in the inventory can now override it's default behavior. This is currently added to vendors,trade and crafting. So if you want to add crafting materials simply right click the material to add it to the first empty slot.
Added support for trading with other players.
A few emotes have been added for initial testing. Type /emote in local chat to list them.
Added a VERY experimental DLSS support for NVidia cards that support this feature. Currently this will sometimes show a watermark on the screen we have checked with NVidia and they are OK with us using this DLL for the alpha test for testing purposes.
Added Poleswords to weapon crafting.
Changes:
Weapon crafting balance updates.
The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish.
Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery].
The player is now allowed to attack again when entering the recovery stage.
All weapon animations updated to support new melee combat setup, resulting in a slight change in feel.
Added longer blend times between attacks to improve fluidity.
Daggers no longer have handle Tracing.
Crafting buttons are now held until one item is created then released and held again for the next item.
Logout timers will now cancel upon taking damage.
Updated a bunch of tool-tips.
Splitting stacks are now a bit prettier.
Increased the high latency kick threshold.
Improved lighting setup in paperdoll.
Improved lighting in login screen to remove green tint.
Improved loading screen transitions.
Updated light intensity at night.
Cloud light intensity updated.
Updated the moon texture.
High quality models and textures are now forced in the crafting preview.
Stacking items now correctly add to the stack you drop on instead of the one your are holding.
Removed the swing animation turn slowdown, it's now just affected by the normal turn cap.
Fixes:
Fixed landscape "wires into the sky" that could sometimes be visible at certain angles.
Fixed lots of random landscape issues! (Please keep reporting them)
Crafting now more correctly decides what items goes into what slot.
Fixed a rare crash on the server.
Fixed a couple of rare client crash.
Enabled temporal anti-aliasing in paperdoll if it is enabled in settings.
Fixed wonky walking animations.
Players no longer occasionally sink into the ground after jumping.
Spear no longer attaches to a hip-harness instead of a torso-harness when naked.
Paperdoll no longer renders on begin play, reducing performance without being visible.
Meshes no longer flicker or disappear in the crafting window.
Weapon no longer stays in character creation after deleting the previous character.
Paperdoll no longer gets out of sync with the player appearance. (some parts would not show properly)
Hair no longer casts shadow while hidden under helmet in the paperdoll.
Animation now re-targets properly on females in resurrection sequence.
Cancel animation (when feinting) now plays at its proper speed. (it was previously too slow)
The idle sequence for first person is fixed again. It had regressed to the third person variant with too much camera sway.
Loading screen now covers the whole screen. (a thin border of the background was previously visible)
Game no longer crashes randomly when returning to main menu after logout.
Possible fix for issues with sound being set to 0 upon login.
Durability on items should now correctly update in the tool-tips.