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Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.73

Added:

  • Added Gaul'Kor city.
  • Added Gaul'Kor as a starting option.
  • Added world landscape around Gaul'Kor area.
  • Added first iteration of bandages
  • Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest.
  • Added simple currency widget to all items showing how much the item is worth when sold to a vendor in their tool-tips.
  • Added support for vendors.
  • Added a Material Vendor that hands out materials for crafting.
  • Added Bandages to the Material Vendor.
  • Added support for overriding right click tool-tip. When you have windows open the right click on items in the inventory can now override it's default behavior. This is currently added to vendors,trade and crafting. So if you want to add crafting materials simply right click the material to add it to the first empty slot.
  • Added support for trading with other players.
  • A few emotes have been added for initial testing. Type /emote in local chat to list them.
  • Added a VERY experimental DLSS support for NVidia cards that support this feature. Currently this will sometimes show a watermark on the screen we have checked with NVidia and they are OK with us using this DLL for the alpha test for testing purposes.
  • Added Poleswords to weapon crafting.


Changes:

  • Weapon crafting balance updates.
  • The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish.
  • Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery].
  • The player is now allowed to attack again when entering the recovery stage.
  • All weapon animations updated to support new melee combat setup, resulting in a slight change in feel.
  • Added longer blend times between attacks to improve fluidity.
  • Daggers no longer have handle Tracing.
  • Crafting buttons are now held until one item is created then released and held again for the next item.
  • Logout timers will now cancel upon taking damage.
  • Updated a bunch of tool-tips.
  • Splitting stacks are now a bit prettier.
  • Increased the high latency kick threshold.
  • Improved lighting setup in paperdoll.
  • Improved lighting in login screen to remove green tint.
  • Improved loading screen transitions.
  • Updated light intensity at night.
  • Cloud light intensity updated.
  • Updated the moon texture.
  • High quality models and textures are now forced in the crafting preview.
  • Stacking items now correctly add to the stack you drop on instead of the one your are holding.
  • Removed the swing animation turn slowdown, it's now just affected by the normal turn cap.


Fixes:

  • Fixed landscape "wires into the sky" that could sometimes be visible at certain angles.
  • Fixed lots of random landscape issues! (Please keep reporting them)
  • Crafting now more correctly decides what items goes into what slot.
  • Fixed a rare crash on the server.
  • Fixed a couple of rare client crash.
  • Enabled temporal anti-aliasing in paperdoll if it is enabled in settings.
  • Fixed wonky walking animations.
  • Players no longer occasionally sink into the ground after jumping.
  • Spear no longer attaches to a hip-harness instead of a torso-harness when naked.
  • Paperdoll no longer renders on begin play, reducing performance without being visible.
  • Meshes no longer flicker or disappear in the crafting window.
  • Weapon no longer stays in character creation after deleting the previous character.
  • Paperdoll no longer gets out of sync with the player appearance. (some parts would not show properly)
  • Hair no longer casts shadow while hidden under helmet in the paperdoll.
  • Animation now re-targets properly on females in resurrection sequence.
  • Cancel animation (when feinting) now plays at its proper speed. (it was previously too slow)
  • The idle sequence for first person is fixed again. It had regressed to the third person variant with too much camera sway.
  • Loading screen now covers the whole screen. (a thin border of the background was previously visible)
  • Game no longer crashes randomly when returning to main menu after logout.
  • Possible fix for issues with sound being set to 0 upon login.
  • Durability on items should now correctly update in the tool-tips.

Combat Alpha Patch Notes 0.0.0.60

Added:

  • Added the Alvarin races.
  • Added Risar Berserker armor.
  • Added melee weapon crafting.
  • Added Poleaxes.
  • Added option to use round compass. (Work in progress)
  • Added minor animation to all lootable objects.
  • Added support for crafting workbenches.
  • Added first update to new level streaming. This update only affects the initial load of the world during the loading screen.
  • Added Ear rig with physics. (mostly for hiding the ears when putting on a helmet, but also for Alvarins)
  • Added support for splitting stacks. (the look of this UI is far from finished)
  • Added directional jump animations.
  • Added crafting tables to Kranesh and Fabernum.
  • Added crafting materials to barrels close to crafting tables.
  • Added DirectX 12 and DirectX 11 steam launch options.


Changes:

  • All characters and old weapons are wiped to ensure correct testing results from the new crafting.
  • Disabled the queue system from swinging and blocking.
  • You can no longer block immediately after a swing.
  • Removed eye adaptation system, which could make the surrounding turn black mid day.
  • Character creation now shows default height for all clades.
  • Updated the world lighting.
  • You now get a message in chat when you pickup new items.
  • Players with too high ping will now be kicked from the server.
  • Updated jump logic and blends.
  • Renamed most weapon parts.
  • First version of tweaked crafting calculations for melee weapons. (e.g. Handle materials now have a larger impact on the weapon durability and damage, so spongewood/spongewood isn't the best choice.) This is a huge system and more changes will come.


Fixes:

  • You can now use the Invert ALT option when using directional keys for attack/block.
  • Fixed rare client crash.
  • Fixed floor placement for NPCs. (They no longer spawn inside the ground)
  • Fixed crash in new VOIP system.
  • Made several improvements to the skill window. (still very much not finished)
  • Fixed issue where you could paste large messages into chat turning them into weird characters.
  • Etherworld particles should now work again.
  • It should no longer rain in the ether.
  • Fixed issue in character creation that would create a female character if no settings where changed.
  • Hopefully fixed the issue that made characters fall through the ground if they teleported very far.
  • Massive cleanup on server code to make the code run faster.
  • Voice now connects properly on login.
  • You can no longer use VOIP when dead.
  • Fixed several issues inside the Minotaur cave.
  • Fixed some sounds playing louder in the left channel.
  • Fixed Thursar Males sometimes sounded like females when dying.
  • Weapons and shields no longer scale with the player. (this caused tall players to have bigger weapons)
  • Optimized the player loading into world system.
  • Fixed animation re-targeting issue causing female characters to get a retracted jaw.
  • Fixed issue in character master material resulting in all materials looking too rough instead of shiny. (mostly affected leather materials)
  • Fixed issue in body physics where the particles would spawn in bind pose instead of animation pose causing a pop on initialization.
  • Removed an issue in the animation blueprint causing unnecessary hitching, popping and random blend issues in all states.

Combat Alpha Patch Notes 0.0.0.40

Added:
  • Added new out of world bounds to save players falling out of the map.
  • Added three different dagger types. (Can be found in containers in cities, and in the wilderness)
  • Added mountain region to the landscape.
  • Added the Minotaur Dungeon.
  • Added new starter skills for new characters, Poleaxes, Daggers, Ranged Combat and Archery.
  • Added first draft of VOIP. (you can set it up in the settings under Audio)


Changes:
  • Updated the cloud system.
  • Cleaned up a whole lot of server code and did a round of optimization.
  • Updated skill window.
  • Updated character aim offset (how character bends) when looking up and down. The character will now bend less until releasing a swing, when the bend is more exact.
  • New turn cap implemented. Your aim (mouse input) will be unrestricted until you try to spin around. The turn cap will kick in roughly at one quick full turn (360 degrees).


Fixes:
  • Fixed an issue that would cause players to get stuck in charge animation when using click-drag input.
  • Fixed a rare crash.
  • World polish.


Known Issue:
  • Changing music volume setting sometimes removes other sounds, reset audio settings to fix. (Sometimes a relog is also required.)

Combat Alpha Patch Notes 0.0.0.35

Changes:
  • Hard charge is now a static 1 extra second for all weapons.
  • It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.)
  • You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.)
  • Updated the Spear right swing animation to make it easier to tell apart from the thrust attack.
  • Removed the Charge turn cap.
  • The turn cap is now instead a "Global Turn" cap affecting both horizontal and vertical movements.
  • FoV is now capped at 90-110.


Fixes:
  • The charge circle will now visually update when losing power from holding a charge for too long.
  • Fixed another charge animation stuck bug.
  • Fixed an issue where changing weapons could mix up different weapon animations and their stats.
  • Fixed an issue with being able to change gear while being in mercy mode.
  • Fixed getting stuck in trees inside Fabernum.
  • Fixed some trees that could disappear on low foliage settings.
  • Fixed an issue with weapon swing trails being all white.

Combat Alpha Patch Notes 0.0.0.31

Added:
  • Three New shields added. (Can be found in containers outside of the cities.)
  • Three Spear types added.
  • Added Thursar race and one hairstyle.
  • Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
  • Added "scrape" sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
  • Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
  • Added a turn speed decreased while holding a swing charged.
  • Added a turn speed limit to handle 360 spins.
  • Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)


Changes:
  • Updated tree collision to avoid getting stuck.
  • Increased maximum of data sent to each client.
  • Adjusted FOV sliders to allow 110 FOV.
  • Updated Tindremic knight pants because of body intersection issues.
  • Adjusted cloud light intensity.
  • Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
  • Increased the parry time window from 1 sec to 1.5 sec.
  • Lowered target range to not be able to get name info etc from players and objects very far away.
  • Tweaked Torch light radius and intensity.
  • Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)


Fixes:
  • Fixed rare crash on logout.
  • Fixed rare crash on loading NPCs.
  • Fixed crash in weather.
  • Fixed issue that could slow down server after very long uptime.
  • Fixed issue where click drag wasn't working even when set in menu.
  • Fixed a bug with draw distance.
  • Fixed an issue where stamina wasn't starting regenerating as it should during a swing.
  • Fixed an issues that caused some combat sound and effects to not trigger properly.
  • Fixed a couple of charge stuck bugs.
  • Fixed a lot of bright lights in cities.
  • Fixed collision issues on Meduli ruins.
  • Fixed a hitch from Sword1H+Shield attack right.
  • Fixed an issue where Lower body armor used torso mitigation


Known Issues:
  • FOV slider mininum value is very low.