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Mortal Online 2 News

Combat Alpha Patch Notes 0.0.0.18

Added:

  • Added local post process color changes for different biomes.
  • Added new world fog.
  • Added Click-Drag sensitivity slider.
  • Added support for shield icons and tool tips.
  • Added first shield type. (Can be found in barrels in cities)
  • Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall and trees in the distance)
  • Applied new temporal anti aliasing (TAA) settings to sharpen the image on highest AA setting. (based on community feedback and other games having similar issues)


Changes:

  • Updated light intensity for day/night cycle.
  • Increased gravity.
  • Lowered all movement speed by 5%
  • Increased lowest possible swing speed cap by 10% (The fastest weapons are now 10% slower)
  • Increased fast click attack damage by 5%
  • Decreased handle hit damage by 50%
  • All Charge speeds are now 10% faster.
  • All swing speeds are now 10% slower.
  • Holding a full charge attack for too long now diminishes the charge power, making you do less damage. (2 sec after reaching full damage charge)
  • Human females are now 175 cm by default.
  • Reduced idle sway in first person. (the previous patch notes were incorrect)
  • Unlocked the left hand weapon slot so that you can equip shields.
  • Improved day and night updates to make the transitions smoother.


Fixes:

  • Fixed issue with not being able to attack the first second after going into combat mode.
  • Fixed foliage not spawning on several places around the map.
  • Fixed an issue where you could quickly change weapons and mix up some stats on them.
  • Fixed issue where really long chat would come out as a string of strange letters.
  • Fixed a couple of rare crashes.
  • Fixed issue where you could block even when not facing the attacker. (Aka 360 blocking)
  • Stuck command can no longer be spammed and have a 10 sec cool down.


Known Issues:

  • Weapon swing trails are white.
  • Sensitivity slider values for Click-Drag are inverted. (0% gives highest sensitivity and 100% lowest)
  • Charge animation in Click-Drag is a bit glitchy at times.
  • Shields does not display on character in character sheet window.

Combat Alpha Patch Notes 0.0.0.13

Added:
  • Added human females to character selection.
  • Added new day/night/sky system. (still work in progress)
  • Added sensitivity settings for the click-drag system.


Changes:
  • Day/Night cycle now interpolates better.
  • Reduced the head sway in character first person idle animations.
  • Click-drag system now shows direction indicators.
  • Improved effects for equipment breaking during combat.


Fixes:
  • Buff timers that restarts now restarts correctly. (Resting skill)
  • Skills can now be dragged correctly from skill window to action bars again.
  • Fixed an issue where players holding weapons could show as unarmed.
  • Directional mouse sensitivity are now 100% pixel sensitive again.

Combat Alpha Patch Notes 0.0.0.10

Hotfix:
  • Improved movement prediction
  • Optimized server code

Combat Alpha Patch Notes 0.0.0.9

Added:
  • Expanded the World towards the West.
  • Added sound-fx for equipment breaking.
  • Added support for re-triggering buffs.
  • Added resting skill.
  • Added first iteration of the skill window. Please test it out and give us your feedback!
  • Added new system to limit view distance at night.
  • Added the Pig Farm between Tindrem and Fabernum.
  • Added the Tindrem Walls.
  • Added the clade skills and clade skill window. This is still a early iteration but it's up and running and we would love to get your feedback on it.
  • Added more resolution options.
  • Added mouse direction for thrust attack.
  • Kranesh now have some more rooftop jumping possibilities.


Changes:
  • Changed how settings are saved.
  • Cleaned up the settings options a bit.
  • Made etherworld sound a bit more spooky.
  • Getting pushed now has a cool down. (To prevent stacking pushing power)
  • Improved mouse precision sensitivity.
  • Updated night light intensity.
  • Improved the drag and drop for items.


Fixes:
  • Swing Charge circle now correctly displays charge power.
  • Fixed naming mixup on Bastard blade and Estoc Blade.
  • Fixed collision issues on rocks around rivers and other places.
  • Loot containers now have fixed positions. (Should solve the issue with loot containers sometimes floating in the air.)
  • Fixed collision on tiny tree stumps that players could experience as invisible collision.
  • Rotated Priests to not look into walls and other weird directions.
  • Fixed issue where items would sometimes become invisible when you re-logged.
  • Moving UI now constraints it to the window. Hopefully fixed the issues that happened when you moved UI on a larger resolution or in a strange small resolution.
  • Fixed issue with moving UI while in windowed mode.
  • Fixed a lot of typos.
  • All windows now save their positions after being moved.
  • Fixed issue with right clicking on equipment not always working.
  • Connected action bar keys with the action bar.
  • Priests can no longer be used when you are alive.
  • Fixed issue with equipment being dragged always counting as a delete request.
  • Sorted out rotation issues on NPCs.
  • Fixed issues when rotating the character in paperdoll fullscreen.
  • Fixed the sun direction.


Known Issues:
  • Re-logging without closing the client will break chat.
  • Some foliage in colored forest is missing again.
  • Selecting a Clade Gift requires double clicking on them.
  • Activating a Clade Gift does not always visually show the effect.

Combat Alpha Patch Notes 0.0.0.5

Added:

  • Added option for using video settings recommended for your PC.
  • Added inital stats page, it's not perfect or all working but it's there.
  • Added a lot of new tooltips.
  • Added Khurite Splinted armor.
  • Added Khurite Splinted armor to the character creation.
  • Added beards.
  • Added some minor death partciles when the skeleton gets removed.
  • Chat now supports a lot more characters not just basic English characters.
  • /? will now start showing a list of commands. /? will give further information about that command.
  • You now see leaderboards when finishing the melon track. There are still some issues with this, they take a long time to come up and the times are not show only your placement.
  • Added Field of View settings.
  • AddedEquipment hits.
  • Equip hits on weapons now removes durability from the weapon you hit.


Changes:

  • You can now chose to have hair or beards in the character creation. Old characters do not have hair or beard by default.
  • /time should now show time in a better way.
  • Made UI tabs prettier in character sheet.
  • Improved placement of NPCs to have them use navmesh rather then collision.
  • Applying resolution has been tweaked to be less confusing.
  • Updated shoulder protection on Tindremic Knight armor.
  • Updated hip protection on Mercenary armor.
  • Removed the stun timer when changing weapons.


Fixes:

  • Fixed minor UI issues in the login screen.
  • Fixed issue where tooltips would disapear if you hovered something and got hit.
  • Fixed issue with dropping UI on other UI removing the UI.
  • Fixed issues with tooltips in message boxes not being the correct class.
  • The suicide button in the paperdoll will now update it's text even if the paperdoll is open when you die.
  • Chat no longer shows "there's" as "there''s".