V1.17 Update!
Hey everyone!
Hope everyone is healthy and staying safe in whatever way they need to! I just wanted to give a real brief update on a few changes in the patch I just released and some more news regarding Chapter 2.
[h2]**CHAPTER 1 UPDATES**[/h2]
I've done a few quick improvements based on feedback from streamers. The following are changes/tweaks made to Chapter 1 that I'll explain below...
- Some music and themes have changed-
Off the top of my head, the Prelude intro theme has been changed, Kaleb's theme, Amie's theme, and Tessa's theme have all been changed to different songs. I recently came across some music packs that were available for purchase and felt these suited the characters better. A few other themes were changed, but the biggest impact were those 4. I will likely do some changes on Chapter 2's music while it's still finishing up development.
-Various "forest tweaks"-
I made it a rule to never use the boxy "line of trees with black space in middle" tile in Ch.2, but it was pointed out to me that it's awfully annoying to some folks in Chapter 1 as well. It took a day or two, but I've changed the maps in Raynewood Outskirts and Raynewood Forest to no longer have that particular tile. It is replaced by a more realistic tree graphic that I must admit looks better. A few other aesthetic tweaks were made to Raynewood Forest as well, but I feel they improve it enough to justify the time and effort.
-Armor items readjustment-
In the spirit of keeping the game simple, I felt the Head, Chest, Offhand, and Accessories slots became a little overwhelming from a stat balancing and player perspective. From now on *chest item upgrades will coincide with an actor's change of outfit/sprite* (i.e. - When Deirdre's sprite model changes, so will her chest armor). Since RPG Maker doesn't really display head, offhand, or accessory changes it seems fine to leave those as-is. Any save games pre-Kassian Encampment should experience NO issues with this aspect of the update. Since it's only affecting Chest armor and that is so late in the game that new ones are available, I don't believe it will cause any real problems. All of the tests even with other armor seemed to experience no issues with crashing. If you do experience a problem, please let me know so I can resolve it.
[h2]
**CHAPTER 2 NEWS**
[/h2]
Chapter 2 is still plugging away to completion, but I will add a small bit of information. Given the current situation regarding the international pandemic, I will have to move from my current residence soon. I do not like to make excuses nor do I really like to bring my personal affairs into such spaces, but I felt it was fair to explain why there will be some hold-up. Since many different factors are at play, it will be difficult for me to give a good ETA right now. Without a doubt, there will be a Chapter 2 release this year. While it will be well-tested for bugs, Chapter 2 may start off a bit more content-sparse than I would like upon its release. I always view the game as a living being that can always improve and be better refined. Steam is a platform that allows that, and I strive to continually adjust and improve the game for everyone when I can. While the main core of the story will be solid and present, some of the finer details like side-events, big conversation option lists, and interactive environments may be a bit lacking with the initial release. Nonetheless, the core story will be there and impactful. I am looking forward to everyone's thoughts on it! :)
I'd like to thank you all for your support. It shows in the metrics numbers I receive from Steam. I am pleasantly surprised to see so many folks enjoying the game, and I hope to keep improving as we all experience Deirdre's story together! :)
- Andrew (Creator)
Hope everyone is healthy and staying safe in whatever way they need to! I just wanted to give a real brief update on a few changes in the patch I just released and some more news regarding Chapter 2.
[h2]**CHAPTER 1 UPDATES**[/h2]
I've done a few quick improvements based on feedback from streamers. The following are changes/tweaks made to Chapter 1 that I'll explain below...
- Some music and themes have changed-
Off the top of my head, the Prelude intro theme has been changed, Kaleb's theme, Amie's theme, and Tessa's theme have all been changed to different songs. I recently came across some music packs that were available for purchase and felt these suited the characters better. A few other themes were changed, but the biggest impact were those 4. I will likely do some changes on Chapter 2's music while it's still finishing up development.
-Various "forest tweaks"-
I made it a rule to never use the boxy "line of trees with black space in middle" tile in Ch.2, but it was pointed out to me that it's awfully annoying to some folks in Chapter 1 as well. It took a day or two, but I've changed the maps in Raynewood Outskirts and Raynewood Forest to no longer have that particular tile. It is replaced by a more realistic tree graphic that I must admit looks better. A few other aesthetic tweaks were made to Raynewood Forest as well, but I feel they improve it enough to justify the time and effort.
-Armor items readjustment-
In the spirit of keeping the game simple, I felt the Head, Chest, Offhand, and Accessories slots became a little overwhelming from a stat balancing and player perspective. From now on *chest item upgrades will coincide with an actor's change of outfit/sprite* (i.e. - When Deirdre's sprite model changes, so will her chest armor). Since RPG Maker doesn't really display head, offhand, or accessory changes it seems fine to leave those as-is. Any save games pre-Kassian Encampment should experience NO issues with this aspect of the update. Since it's only affecting Chest armor and that is so late in the game that new ones are available, I don't believe it will cause any real problems. All of the tests even with other armor seemed to experience no issues with crashing. If you do experience a problem, please let me know so I can resolve it.
[h2]
**CHAPTER 2 NEWS**
[/h2]
Chapter 2 is still plugging away to completion, but I will add a small bit of information. Given the current situation regarding the international pandemic, I will have to move from my current residence soon. I do not like to make excuses nor do I really like to bring my personal affairs into such spaces, but I felt it was fair to explain why there will be some hold-up. Since many different factors are at play, it will be difficult for me to give a good ETA right now. Without a doubt, there will be a Chapter 2 release this year. While it will be well-tested for bugs, Chapter 2 may start off a bit more content-sparse than I would like upon its release. I always view the game as a living being that can always improve and be better refined. Steam is a platform that allows that, and I strive to continually adjust and improve the game for everyone when I can. While the main core of the story will be solid and present, some of the finer details like side-events, big conversation option lists, and interactive environments may be a bit lacking with the initial release. Nonetheless, the core story will be there and impactful. I am looking forward to everyone's thoughts on it! :)
I'd like to thank you all for your support. It shows in the metrics numbers I receive from Steam. I am pleasantly surprised to see so many folks enjoying the game, and I hope to keep improving as we all experience Deirdre's story together! :)
- Andrew (Creator)