Chapter 3 Release Update!
Hiya Folks!!
Things have been hopping over here like a frog in a hot skillet!! Never a dull moment in my life and the past few weeks have been no exception! I always love when I have GOOD news to share, so we might as well have a progress update while we're at it :)
[h2]
**Chapter 3 new release date!!**[/h2]
In the whirlwind of getting Chapter 3 polished and refined, something important was brought to my attention. The original release date of October 30th means Chapter 3 will be released on a Saturday. Nothing terribly wrong with that, but to give more flexibility to the people streaming the game (and maximizing our weekends), I have decided to push the date forward and release Chapter 3 on October 29th instead.
At 12am CST, on what is essentially "Thursday night", I'll push out the final update that unlocks Chapter 3 and makes it playable on Steam. I don't know how often this sort of thing happens for others, but I'm excited and hope everyone enjoys it nonetheless!!
[h2]**Chapter 3 Progress**[/h2]
I don't want to jinx myself by speaking too soon, but so far things are on-schedule. My usual process is to get my "firm draft" done, do some troubleshooting playthroughs, tweak the finer details like random encounters/new items/Exp, and then do a final once-over to polish and refine things to my (at the time) satisfaction. For now I'm doing the playthroughs, but will soon rope in a few of my alpha testers to get their thoughts on the final product. Through lots of coffee and a few nights of 4 hours' sleep, we should be on track!
[h2]
**Chapter 1 and 2 Text Reformats**[/h2]
As I've stated on many occasions, reformatting 16 hours of content will take a lot of time. As of right now I have completed all of the "cinematics" and progression-dependent dialogue to be in proper widescreen format now. I have not put a dent in the side convos, but that will be my focus after the release of Chapter 3 (along with mapping for Chapter 4). I think everyone will find it makes reading much easier on the eyes to have extra space. I've erred on the side of condensing dialogue as opposed to expanding it, wanting to take advantage of the flexibility more text area gives me. Some dialogue may be different, but overall I feel this is a worthwhile change.
And there we have it! I look forward to everyone's thoughts on the Chapter 3 release and hope it is enjoyable. I hope everyone is looking forward to the next chapter in Deirdre's journey!!
- Andrew (Creator)
Things have been hopping over here like a frog in a hot skillet!! Never a dull moment in my life and the past few weeks have been no exception! I always love when I have GOOD news to share, so we might as well have a progress update while we're at it :)
[h2]
**Chapter 3 new release date!!**[/h2]
In the whirlwind of getting Chapter 3 polished and refined, something important was brought to my attention. The original release date of October 30th means Chapter 3 will be released on a Saturday. Nothing terribly wrong with that, but to give more flexibility to the people streaming the game (and maximizing our weekends), I have decided to push the date forward and release Chapter 3 on October 29th instead.
At 12am CST, on what is essentially "Thursday night", I'll push out the final update that unlocks Chapter 3 and makes it playable on Steam. I don't know how often this sort of thing happens for others, but I'm excited and hope everyone enjoys it nonetheless!!
[h2]**Chapter 3 Progress**[/h2]
I don't want to jinx myself by speaking too soon, but so far things are on-schedule. My usual process is to get my "firm draft" done, do some troubleshooting playthroughs, tweak the finer details like random encounters/new items/Exp, and then do a final once-over to polish and refine things to my (at the time) satisfaction. For now I'm doing the playthroughs, but will soon rope in a few of my alpha testers to get their thoughts on the final product. Through lots of coffee and a few nights of 4 hours' sleep, we should be on track!
[h2]
**Chapter 1 and 2 Text Reformats**[/h2]
As I've stated on many occasions, reformatting 16 hours of content will take a lot of time. As of right now I have completed all of the "cinematics" and progression-dependent dialogue to be in proper widescreen format now. I have not put a dent in the side convos, but that will be my focus after the release of Chapter 3 (along with mapping for Chapter 4). I think everyone will find it makes reading much easier on the eyes to have extra space. I've erred on the side of condensing dialogue as opposed to expanding it, wanting to take advantage of the flexibility more text area gives me. Some dialogue may be different, but overall I feel this is a worthwhile change.
And there we have it! I look forward to everyone's thoughts on the Chapter 3 release and hope it is enjoyable. I hope everyone is looking forward to the next chapter in Deirdre's journey!!
- Andrew (Creator)