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Face Graphics Update and (last...) Achievements Fix

Hey Everyone!

I will try and keep this quick, as it's a minor update and a "CYA" announcement regarding my previous patch update...


[h3]Extra Face Graphics![/h3]
Nothing Aetheria-shattering, BUT I came across some very nice and free-to-use graphical edits to the stock NPC and Actor face graphics for RPG Maker MV, they were on the RPG Maker forums. This should make some of the NPC dialogue encounters a little less bland. These have been added in to nearly every dialogue encounter using stock NPC face graphics, so if something seems different that may be what you're noticing! You can email me if you'd like the forum link to grab them for your project, just remember to credit the right people! (check my credits roll for all parties involved)


[h3]Achivements Achievements Fix[/h3]
I felt this one was a little too funny to just say "It's fixed" and move on from there, so here we go!
I refuse to "name any names" on who made it, but a 3rd party plugin creator is who made the paid Steam Achievements script used in my game. I had every.single.one working except for the two mentioned in my previous patch update ("Buccaneer Buster" and "Unfortunate Telling"). When I looked at the plugin commands for both, I saw that part of it was capitalized and that "Achievement" was spelled "Achivement" as well, so I made everything lower case and fixed the typo assuming that was the problem.

Well, here we are again today and it's STILL not working for everyone! I spent 30 mins going back and forth trying to figure out what the problem was, until I realized all my other achievements just had the script command copied from the ReadMe file and I never once noticed the spelling... The plugin was coded so that the word "Achievement" was supposed to be (incorrectly) spelled "A-C-H-I-V-E-M-E-N-T" in order for it to work. So I spelled it wrong when typing in the plugin command and sure enough, that fixed the problem ːsteamfacepalmː


[h3]Liiiittle Chapter 3 Update...[/h3]
Chapter 2 hasn't even been out for 2 months yet, and I still can't help but talk about Chapter 3 content! XD

At this phase I'm alternating between mapping, eventing, and fine dialogue scripting...but it's already quite exciting to see where things are heading. There is ABOUT 20-30 mins of content already in a "playable state", which just tells me this chapter may end up even bigger than Chapter 2 was. It's difficult to gauge the scope at this time, as I know the major story arc(s) already, but when a good idea pops into my head for a scene or interaction, I don't want it to go to waste...so the story can swell quite a bit over time. I'm focusing a great deal on fleshing out the previously presented lore, expanding on the history/experiences of characters you heard of from the distant past, and improving on the cutscenes and dramatic interludes in the story. All in all, I hope Chapter 3 can improve on what I presented in Chapters 1 and 2, making the story that much more enjoyable for everyone. I can't wait to show everyone what Chapter 3 has in store! (but it may be a while...lol)


Hopefully everyone got a little chuckle out of the Steam Achievements fiasco and enjoys some of the updates, but everything should be 100% now and I'll get back to work on Chapter 3! Thank you to those who let me know and I hope everyone is enjoying the game so far!

- Andrew (Creator)