Development news
Friends, it's time to start publishing here on the Steam page. We have quite a lot of news, and they are all good.
Development is in full swing. We have almost completed a large and complex layer of "ugly" work on the internal architecture of the project. "Ugly" - because there is nothing to show: nothing flies, does not shoot, but there is just a code, a lot of code. And this is necessary in order to have a stable and reliable base for everything else in the project.
At the same time, work is underway on the game logic, and a lot has already been implemented there: flight, module systems and weapons, trade, mechanoid clans, hangars, and so on.
There is already a full-fledged AI of mechanoids, they easily fly around the world and are engaged in trade. They don't know how to fight yet, but we will teach them how to do it already in September!
Now the development is very active and there is not much time left for the preparation of publications, most regularly they are published only on Patreon. However, we understand the importance of publications here, so this month we start writing news about the project.
Immediate plans: by November we should have a closed playable demo, which we will already be showing at various showcases. In general, by the end of this year we will have all the necessary game design and mechanics tools on hand. After that, next year we will debug and polish all this, while simultaneously creating story and game content.
It is not possible to determine the exact release date now, but by the end of the year we will be able to name it quite accurately. It will definitely be 2022.
Soon.