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Chinatown Detective Agency News

Art Director Q&A! Meet Ricardo Juchem, pixel art extraordinaire...

Hey there friends,

How is everyone holding up? Everyone here at General Interactive hopes you are safe, happy, and healthy.

Now, a quick reminder before we re-introduce the greatest Art Director in the games industry...

[h3]We recently announced Chinatown Detective Agency: Day One, the thrilling FREE prologue to the full Chinatown Detective Agency experience. What this means is that on September 30th, you'll be able to play three full, substantial cases that form the start of Amira Darma's adventure, and you'll be able to play it for free.

If that sounds like a good deal to you (it is, we promise), then please, please, please hit the wishlist button below so you can be notified when it launches:[/h3]

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/

You wishlisting our games help them get pushed up the big Steam algorithm tube, meaning that Steam will put it in front of more and more people helping a tiny indie team like ours rise above the noise and reach more fans and players as a result. It helps a whole lot, and we're so grateful for that help.

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Anyway, enough of that. Now, about the "greatest Art Director" we mentioned...

We know quite a few of you are, like us, huge pixel art fans. So we sat down (via Discord) with our Art Director, Ricardo Juchem (@ricardojuchem on Twitter) and asked him a few questions about how he makes Chinatown Detective Agency look the way it does.

[h2]How did you come up with the look and feel of Chinatown Detective Agency?[/h2]

I started studying sci-fi and cyberpunk aesthetics in a more profound way for this project. I immersed myself in the works of Syd Mead and I looked at a lot of books on the theme.

From movies and TV, the main inspirations are Blade Runner, Altered Carbon, Electric Dreams and Ghost In The Shell. From games, I got hints from Deus EX and Dead Space.

For the mood, another great inspiration is the photography work of Liam Wong.

[h2]
What is your process for creating a new city scene?[/h2]

Usually, Mark [the game director] sends me a good brief with lots of reference pictures. I also do some research on the locations myself and elements that can give a more futuristic feel to it, and then I start working on the art.



Sometimes, the concept starts with a loose sketch, others on 3D blocking. The initial design may come from photo bashing. After the concept, I start to do some line art [sometimes even tracing over the concept]. The next steps are blocking the base colours, detailing the environment and after this, finally creating the lighting and colour mood.

While I was working on C.D.A. I built a good library on architecture and interior design to get inspiration for environments all over the world.

Lineart | Color Blocking | Detailing | Light and Post Processing


[h2]How do you approach creating new and unique character pixel art?[/h2]

I try to explore a lot and get lots of references. It's a mix and match thing.

I imagine a backstory for it [something that came from my theatre years] and, with this story, the exterior of the character comes easily.

I also have some books about fashion and history of the costume that help a lot with this.


[h2]Can you tell us a little bit about the new lighting system?[/h2]

Since we started the project, Unity introduced a new lighting and post-processing system called Universal Render Pipeline. With this pipeline, we got a 2D light system with way more control. We took the leap and spent about one week changing the game for it. It is worth it, as we can give a more cinematic feel to the art, with a lot of fine tuning.

And with the new light system I started to experiment with animated shaders. They are great for neon lights and screen effects.

Evolution of the lighting from the Hawker Food Centre location


[h2]What are the main inspirations for you as an artist? How did you construct your particular pixel art style?[/h2]

So many inspirations with such different styles. I love the works of Syd Mead, Raphael Lacoste, Arthur Rackham, H. R. Giger. For pixel art, my main influences are Marc Ferrari, Jordan Mechner, Octavi Navarro, and Ben Chandler.

[h2]
When you visited Singapore, did it change your view of the place and did you make any changes to the game’s environments since?[/h2]

It was like going to the future. While walking through the city I got the weird sensation of being inside of my art. And I stayed in a hostel in Chinatown, to get a proper feel for the main neighbourhood of the game.

I also went to parts of the city that aren't in the game yet, so this will be great for when I start working on those backgrounds. I loved the city.

Ricardo in Chinatown, Singapore


[h2]Did you break into the Botanical Gardens at midnight to see the Bodhi tree?[/h2]

Nope, but I took a photo in a location very similar to the one in the game.

The Botanical Gardens bodhi tree in-game


[h2]What was your favourite piece of pixel art to make so far for Chinatown Detective Agency?[/h2]

The Chinatown main environment. It was the first piece of art that I made for the game but it defined the visual style for it.




[h2]How did you start making pixel art?[/h2]

I used to work as a web designer at an advertisement agency, but I was planning to quit as I was thinking about changing careers. I was laid off before I could.

As I had some money saved, I started to study art. A friend of mine came with the idea of making an adventure game so I started to study pixel art. The game never went past that meeting but I kept pixelling.

[h2]
What tools do you use to draw your pixel art?[/h2]

I think that I can divide them by functions and platform.

On PC I use Blender for 3D mockups, Aseprite for pixel art, Photoshop for basic lighting/shadows and dirt, and Unity for post processing and in game lights.

When I am on the go I use my iPad, with Infinite Painter and Procreate for sketches and Artstudio Pro for pixel art.


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Thanks Ricardo!

If you have more questions for Ricardo and the rest of the team, chat to us directly on Discord where we're always sharing updates, announcements, and new stuff with our wonderful community: https://discord.gg/25sskf7

That's all from us today, thanks for hanging out with us!

[h3]Remember, we're releasing the FREE Chinatown Detective Agency: Day One on Steam on September 30th, and your wishlist would mean the world to us:[/h3]

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/

Stay safe, detectives,
General Interactive Co.


Stay up-to-date on everything Chinatown Detective Agency by following General Interactive on:

Twitter: https://twitter.com/genintco
Facebook: https://www.facebook.com/genintco/
Instagram: https://www.instagram.com/genintco/

Announcing Chinatown Detective Agency: Day One - the thrilling FREE prologue!

Hello detectives,

As we teased last week, August 28th and the GamesRadar+ Future Games Show would be bringing some pretty big news for Chinatown Detective Agency...

...and you know, it really did.

If you missed our big announcement, that's absolutely okay, we'll recap it for you now:

We announced Chinatown Detective Agency: Day One, the three-case prologue of 2021's full detective experience, coming to you on September 30th for FREE on Steam, right here:

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/
That's right, on September 30th (that's just a month away!), you'll be able to play three substantial, polished cases that will see you step into the shoes of tough-talking, no-nonsense Private Investigator Amira Darma as she begins her globe-trotting, conspiracy-fuelled adventure in a world on the brink in 2032.

Check out the brand new trailer for Chinatown Detective Agency: Day One:
[previewyoutube][/previewyoutube]

Amira’s journey begins in Singapore as her first client walks through the doors of the Chinatown Detective Agency...but that’s just the start. Over the course of Day One's three substantial cases, you’ll uncover the beginnings of a global conspiracy, meet the cast of uniquely voiced characters, use real-world research and investigation to solve mysteries, manage your detective agency, and explore stunningly rendered, neon-drenched pixel art locales.

Day One is the genesis of Chinatown Detective Agency; the ambitious, vast, and unique full experience landing in 2021 on PC and Mac. Get acquainted with Amira Darma, learn what it takes to keep the agency afloat, and try to survive taking your first steps in the rich, broken cybernoir future of Chinatown Detective Agency: Day One.

Now, this is where we need your help. If you are excited for Chinatown Detective Agency, or even just a little bit intrigued, it'd mean the world to us if you could Wishlist Chinatown Detective Agency: Day One today (that blue button just below!), and download and play it for FREE on September 30th. We're going to need your help, and all of the sharing you can muster, to get our game into as many hands as possible.

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/
We'll be sharing more as we get closer to launch on September 30th, in the meantime, please do give us a Wishlist on both the full game and Day One, we'd really appreciate it.

Look after each other,

The General Interactive team.

Join us at the GamesRadar+ Future Games Show on August 28th!

Pleased to see you again, detectives.

Right, so we all made it to Friday, and you know the best thing to do to celebrate the weekend being just around the corner?

Of course, if you said "release a teasing Steam update promising very exciting things for the near-future of General Interactive's globe-trotting, conspiracy-fuelled adventure game Chinatown Detective Agency", then you were correct.

Let's get to it, shall we?

Observant detectives among you will have heard that GamesRadar+, the excellent video games publication with impeccable taste, are hosting another Future Games Show on August 28th where they're going to show off some of the biggest and best upcoming games.

Games that may (definitely this one!) or may not include one Chinatown Detective Agency...

Unfortunately, that's all we're allowed to say right now, GamesRadar+ run a tight ship and we wouldn't want our secrets revealed just yet, poor Amira Darma is just trying to get some damn sleep for once, ya know?

Eclipsing all that's come before, this is easily our highest profile showcase of Chinatown Detective Agency to date, so please join us Friday, August 28th at 8PM BST / 3PM EDT / 12PM PDT on twitch.tv/gamesradar // youtube.com/GamesRadar // twitter.com/gamesradar // facebook.com/gamesradarplus/

https://store.steampowered.com/app/1172190/Chinatown_Detective_Agency/

See you there, gumshoe.
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Follow all of our social pages for the latest on Chinatown Detective Agency as it happens:

Twitter: https://twitter.com/genintco

Facebook: https://www.facebook.com/genintco/

Instagram: https://www.instagram.com/genintco/

Imgur: https://imgur.com/user/GenIntCo

Be sure to also join your fellow detectives on our community Discord: https://discord.gg/RK55huC

Development Update! Gorgeous new art, fresh new audio, and exciting times ahead

Hi friends,

Is this thing on? *taps mic*

Firstly, we here at General Interactive hope that you, your friends, and your family are safe, well, and happy. It's been a trying year for us all, and one none of us were prepared for. Please continue to stay safe, and continue to look out for one another.

Finding the time to keep you all updated on Chinatown Detective Agency has certainly been difficult over the last few months, and now that I’ve finally been able to sit down and write this, I’m not sure where to start! How about development progress?

[h3]Development Progress[/h3]

We are in the process of completing the Alpha 2 version of the game, which means that a vast majority of the game’s functionalities are already in place. The first Alpha build that we shared with you was very rough around the edges, and a lot of the code had to be cleaned up, and a lot of the bugs that were encountered by players had to be fixed - so this took up a few weeks of development time before we could make more progress.

The most notable newly-added functionality is the save/load function, which will certainly come in handy for the programmers as well, as it will speed up development quite a fair bit. We also finally fully finished the ENDURANCE mechanic, which now includes the ability to let Amira take naps at her office. Everyone’s gotta sleep – even the toughest private detective this side of the Singapore River.

As we finalise the majority of the game’s mechanics and functionalities, the rest of our development time will be focused on implementing the actual missions.

We’ve added a few new locations (both cities and interactive locations), bringing the total so far to 19 locations that Amira can now visit.

A really cool thing we've decided to do is give cities Early Morning - Early Evening - Night phases. It's a lot more work, but the results are well worth it! Check out Athens, Greece below:



Here's a sneak peak at a mansion courtyard, an important location in Singapore's Bukit Timah neighbourhood where one of the early cases takes place.



Following our wonderfully humbling Kickstarter campaign, we took the time to fully flesh out Case #1 and Case #2 — they're now feature complete and playing beautifully. As we speak we’re finalising Case #3 – which we may or may not be showing off pretty soon...stay tuned for more information on that.

[h3]Art Updates[/h3]

Whilst you're here, let's take a look at some of our brand new - and absolutely beautiful - artwork for Chinatown Detective Agency.

First up: check out this super cool work-in-progress poster, illustrated by our wonderful cover artist Hinchel Or.



Excitingly, we also have welcomed a new character portrait illustrator on board, Ivan Ulyanov, known for his work on Wadjet Eye Game's "Unavowed". Here are a couple of examples of his work - the portraits for Amira and Tiger Lily.

Amira Darma

Tiger Lily

How amazing are these?

We'll likely do a separate update down the road focusing exclusively on Ivan's incredible work bringing our characters to life — we've certainly got plenty more to share.

[h3]Audio[/h3]

Having a dedicated audio production house working on Chinatown Detective agency (London and Paris based Aube Production) means that we’re revamping all of the game’s SFX and audio engineering. We’ve re-recorded some VO, and we’ve been back in the studio this month to begin recording the rest of the dialogue with our actors. Things that were really rough in our early builds, namely the audio mixing, has been fixed and improved.

We’ve also got two new tracks from our composer Dmitrii, and we’ve just briefed our second composer, Sean Kolton on a new track. Have a listen to Dmitrii’s new track, “Mastermind”, in our Soundcloud playlist: https://soundcloud.com/genintco/mastermind
--

So that’s where we’re at – we’re really excited about the months ahead and rest assured we're going to be pretty active around these parts in the next few weeks. You'll hear a lot more about our plans very soon here on Steam and on our social pages:

Twitter: https://twitter.com/genintco

Facebook: https://www.facebook.com/genintco/

Instagram: https://www.instagram.com/genintco/

Imgur: https://imgur.com/user/GenIntCo

Be sure to also join your fellow detectives on our community Discord: https://discord.gg/RK55huC

One last thing, if you haven't already, please do support us by adding Chinatown Detective Agency to your Steam Wishlist (you can use the handy widget below!), that way we can keep you updated on our progress, and any news on our full release coming early next year. Your support means the world to us.

https://store.steampowered.com/app/1172190/Chinatown_Detective_Agency/

Thank you, and stay safe, gumshoe.

Mark and the General Interactive Co. team

We’re at LudoNarraCon this weekend!

Detectives across the world, we hope all of you are safe and sound!

While it’s impossible to run traditional on-site events at this time, the wonderful all-digital LudoNarraCon is happening this weekend right here on Steam and we’re part of it!

Starting right now and running through the weekend until April 27th, Chinatown Detective Agency will be exhibiting at this incredible digital showcase alongside other fantastic games! LudoNarraCon is a global digital festival hosted by indie label Fellow Traveler and focused on the best of narrative video games.

Tune in to our Steam page for interviews with the team, gameplay with commentary from our own Mark Fillon, a timelapse of our pixel art maestro Ricardo creating one of our stunning environments, and more!

With over 40 games exhibiting at the show, the fun is completely free for everyone to enjoy! Check out all the amazing games at ludonarracon.com for some narrative masterpieces. There are over 20 demos to play, including ours!

We’re on the final stretch of our Kickstarter campaign, and thanks to all your wonderful support, WE’RE FUNDED! We’re now pushing to achieve some stretch goals, one of which has been reached and will get the game localized to many more languages. If you haven’t, consider supporting our Kickstarter campaign to get some nice extra content in the game and free DLC! Share it with your friends and help us reach more people throughout the weekend as we’re nearing the final hours of this journey!

To stay up-to-date on everything Chinatown Detective Agency, please follow General Interactive on:
Twitter: https://twitter.com/genintco
Instagram: https://www.instagram.com/genintco/
Facebook: https://www.facebook.com/genintco/
Be sure to also join your fellow detectives on our community Discord: https://discord.gg/XWBvxNR

And if you like what you see, please consider backing us on Kickstarter! https://www.kickstarter.com/projects/generalinteractiveco/chinatown-detective-agency-globetrotting-mystery-adventure