Apex Legends™: Amped Patch Notes
[p][/p][h2]AMPED OVERVIEW[/h2][p]We’re starting the hype train for Season 27: Amped, right now, and this is your invitation to get on board! There’s plenty to be excited about this season: major changes to Olympus, Valkyrie retakes the skies, while Rampart and Horizon are getting tune ups, the meta is shifting to close range chaos with a new ‘Double Tap Alternator’ Hop-Up and Gold Laser Sight for pistols and SMGs, and we’re introducing fun updates to Tridents! Grab your friends, squad up and get ready to dive into Amped![/p][p]For additional insights into some of Amped’s key updates, check out our highlights blog from last week and for details on all seasonal changes, please read on![/p][h2]ANTI-CHEAT[/h2][p]Before we get into the nitty gritty of seasonal changes, a quick Anti-Cheat update for you all! [/p][p]As part of our continued efforts to combat cheaters in Apex Legends, we launched a new detection model, in early October, to assist us in investigating possible 3rd party bots in our game. In just two weeks, over 1,000 bot accounts were banned. We saw a majority of bans hit Windows PC (71%) and Switch (21%). Detected bot infection rates spiked after the rollout as expected - meaning the new tech is successfully identifying bots - then tapered off as we banned these accounts. As a result, we saw a meaningful decline of player reports (for AFK and abandoned match behavior) on Switch and reports per user over the subsequent 28 days decreased for both PC and Switch. Our team is continuing their hard work to establish and maintain competitive integrity and we will continue to provide updates when we have information to share![/p][h2]AUDIO UPDATES[/h2][p]We've been developing many new audio systems to address community feedback and improve audio reliability.This season we’re adding a new "Focused" mix option, intended to give you control over how you prefer to hear the action. Our new threat system will add dynamic contextual awareness to the mix. Multiband sidechain compression will help enemy footstep audio be heard more clearly. Environmental audio improvements offer a smoother blend between indoor and outdoor spaces. Additionally, we’re now armed with improved telemetry to more accurately discover causes of audio failures.[/p][p]We will continue to monitor feedback in our community spaces as it helps us understand how these changes affect your gameplay experience as we continue to work on these systems. For more details, please check our audio-focused dev blog.[/p][h2]GAME STABILITY[/h2][p]We rolled out a profiling tool to our production servers to capture more information about instances of slow performance on servers. This tool (RProf) has commonly been used in our development environment to find slow segments of engine code and game script, but is now tuned for production use. From this, we have been able to examine and fix cases that are more unique to running the game at scale, and can more easily track degradations in performance over time. As always, game stability work is always happening behind the scenes and we will share updates when we have them! [/p][h2]RANKED[/h2][p]This season, we’re making balance adjustments to Kill Point values making eliminations more rewarding across all placements. We’re also making changes to loot distribution across Ranked Drop Zone POIs - there will still be some variance, obviously, but we’re hoping things feel a lot more even. We will continue to monitor player feedback on this change, and general sentiment surrounding drop zones. Additionally, we are reducing the requirement to earn the Ranked Ladder Champion Dive Trail from 3 completions to 2 to simplify seasonal goals, reduce grind, and make the Dive Trail more attainable while keeping it a mark of consistent top performance.[/p][p]You’ll find all of the details about these changes later in this Patch Notes.[/p][h2]NEW FEATURE: WISHLIST[/h2][p]We want to give players some additional options for certain packs. Wishlist is a feature that will be enabled on select packs and will influence cosmetic drops for the Legends and loadouts you designate.[/p][p]Here’s how it works:[/p][p]Ranked Challenges[/p]
- [p]Pick 5 Legends and 2 Weapons to add to your Wishlist[/p]
- [p]Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted)[/p]
- [p]If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends[/p]
- [p]All selections must be valid for Wishlist to be Active. A selection is valid as long as you don't own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool[/p]
- [p]If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.[/p]
- [p]The new ‘Bird of Prey’ Mythic R-99 Weapon [/p]
- [p]New Legendary cosmetics to change up your look[/p]
- [p]Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons [/p]
- [p]Triple Take return to the floor (details below)[/p]
- [p]C.A.R. SMG enters the Care Package (details below)[/p]
- [p]Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique[/p]
- [p]Added icons back to the minimap and full-map[/p]
- [p]Increased ammo bricks to give full stacks of the applicable ammo type[/p]
- [p]New craftable item: Arrow Bundle[/p]
- [p]Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout[/p]
- [p]On pick-up, fully replenishes your arrow reserves on one Bocek weapon[/p]
- [p]Can only be picked up if you are holding a Bocek and it is not full on arrows[/p]
- [p]Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle[/p]
- [p]Added options for customizing Mantle Boost input key or button[/p]
- [p]Added option to remap character movement ability[/p]
- [p]Added options for reducing the UI footprint on the HUD for Mantle Boost[/p]
- [p]Heat Shields removed from Core BR Modes (including Trios and Duos).[/p]
- [p]Foundational Improvements:[/p]
- [p]Updated model and textures[/p]
- [p]Collision tightened for a smoother ride and to allow occupants to be hit[/p]
- [p]Trident can now be damaged and destroyed – starts at 800 health[/p]
- [p]Trident occupants and the vehicle can be damaged independently[/p]
- [p]Tridents can now damage enemies if hitting them at high speeds[/p]
- [p]Camera and controls tuned for more responsiveness and precision[/p]
- [p]Boost Meter has replaced the single use Boost[/p]
- [p]New Movement Features:[/p]
- [p]Jump: Press Jump to jump from the ground[/p]
- [p]Glide: Hold Jump to Glide when off the ground. While gliding:[/p]
- [p]Trident will very slowly lose altitude[/p]
- [p]Trident can be steered in any direction[/p]
- [p]Trident can boost forward[/p]
- [p]New Healing and Spawning Features[/p]
- [p]Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state[/p]
- [p]Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay[/p]
- [p]Improved UI to better indicate to driver and passengers Trident health and damage information[/p]
- [p]Control mappings adjusted to account for new features[/p]
- [p]Cooldown[/p]
- [p]Recharge delay significantly reduced (8 → 2.5 sec)[/p]
- [p]Recharge time significantly reduced (~10.9 → 3 sec)[/p]
- [p]Fuel doesn’t start recharging until you touch ground[/p]
- [p]EMP effects drain jetpack fuel[/p]
- [p]Speed[/p]
- [p]Horizontal fly speed and strafe amount significantly increased[/p]
- [p]Vertical fly speed increased. Additional vertical speed when flying straight up[/p]
- [p]Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)[/p]
- [p]Total fuel reduced (8 → 6 sec)[/p]
- [p]Initial fuel consumption slightly increased[/p]
- [p]Removed self damage and stun effect[/p]
- [p]Added short (1.5 sec) full body scan on hit[/p]
- [p]Tac damage now puts movement passives on cooldown (like other EMP effects)[/p]
- [p]Removed 5 seconds of cooldown (30 sec → 25 sec)[/p]
- [p]Removed vertical clearance firing restriction[/p]
- [p]Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)[/p]
- [p]Increased max range (~100m → 125m) [/p]
- [p]Increased launch height 15% (integrated Afterburners upgrade)[/p]
- [p]Reduced cooldown by 30 seconds (3 min → 2.5 min)[/p]
- [p]Reduced delay before takeoff (2 sec → 1.5 sec)[/p]
- [p]Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec)[/p]
- [p]Removed self cancel cooldown penalty[/p]
- [p]Reduced damage cooldown penalty (54 sec → 30 sec)[/p]
- [p]Allow tactical to be fired when skydiving (except from drop ship)[/p]
- [p]Land faster when skydiving (spend less time slow falling near ground)[/p]
- [p]Level 2[/p]
- [p]Afterburners: Removed (included by default)[/p]
- [p]Eyes in the Sky: Moved to Level 2[/p]
- [p]Full Coverage: Changes missile swarm pattern to 4x5 (was 3x5)[/p]
- [p]Level 3[/p]
- [p]Full Tank: Removed (jetpack reworked)[/p]
- [p]NEW Supersonic: Ultimate launch time reduced ~50%[/p]
- [p]REWORKED: Ariel Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.[/p]
- [p]Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.[/p]
- [p]Adds amped shield roof to wall[/p]
- [p]Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall[/p]
- [p]Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.[/p]
- [p]Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.[/p]
- [p]Damage to wall is stored at 25%, while damage through amped shield is stored at 100%[/p]
- [p]Speed boost only applies when sprinting[/p]
- [p]Battle Modder health increases:[/p]
- [p]Wall health increase by 200 per Evo level (400 → 800 at max level)[/p]
- [p]Shield health increased by 25 per Evo level (175 → 225 at max level)[/p]
- [p]Health while wall building reduced (120 → 100 )[/p]
- [p]Amped shield arc star damage multiplier removed (1.5x → 1.0x)[/p]
- [p]Wall frag grenade damage multiplier increased (1.0x → 2.0x)[/p]
- [p]Level 2[/p]
- [p]Ultimate Cooldown: Removed[/p]
- [p]Bandolier: Removed (replaced with Combat reserve)[/p]
- [p]NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins[/p]
- [p]NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact[/p]
- [p]Level 3[/p]
- [p]Ramped up: Unchanged[/p]
- [p]Amped Reloads: Removed (replaced with Locked and Loaded)[/p]
- [p]NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time[/p]
- [p]Increased lift speed (300 → 375)[/p]
- [p]Increased hover time at top of lift (0.5 sec → 1.5 sec)[/p]
- [p]Cooldown reductions:[/p]
- [p]Reduced cooldown by 5 seconds (25 sec → 20 sec)[/p]
- [p]Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)[/p]
- [p]Effectively reduced cooldown from 35 sec → 22 sec[/p]
- [p]Reduced cooldown by 30 seconds (3.5 min → 3 min)[/p]
- [p]Increased health (175 → 225)[/p]
- [p]Level 2[/p]
- [p]Ultimate Cooldown: Removed (included by default)[/p]
- [p]Tactical Cooldown: Removed (included by default)[/p]
- [p]NEW: Gravity Boots: Press crouch while in the air to fall much more quickly[/p]
- [p]NEW: Newt Scoot: Press jump after exiting gravity lift to glide[/p]
- [p]Level 3[/p]
- [p]Conservation of Energy: Unchanged[/p]
- [p]Combat Reserve: Removed[/p]
- [p]NEW: Knock Expert: gain tactical charge on knocks.[/p]
- [p]Reduced the maximum possible velocity of Revenants Shadow Pounce[/p]
- [p]Reduced healing rate of Overflow Healer[/p]
- [p]Added Infinite Ammo and Over Armor to early game floor loot[/p]
- [p]Added Over Armor potential Assault Bin amps[/p]
- [p]New laser tier added: usable with all SMG and Pistol weapons[/p]
- [p]Greatly improves ground and aerial hipfire spread[/p]
- [p]Adds reverse hipfire – Continuous firing tightens hipfire spread[/p]
- [p]375 Locked Hop-Up Points to unlock[/p]
- [p]Compatible with Alternator[/p]
- [p]Accelerator removed from all compatible weapons[/p]
- [p]G7 Scout, Flatline, and CAR[/p]
- [p]Skull Piercer removed from all compatible weapons[/p]
- [p]30-30, Wingman, and Longbow[/p]
- [p]Removed from: Spitfire and EVA-8[/p]
- [p]Added to: Mozambique and Wingman[/p]
- [p]Removed from: Rampage[/p]
- [p]Added to: Triple Take[/p]
- [p]Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)[/p]
- [p]Removed Reverse Hipfire mechanic from LMGs[/p]
- [p]Hipfire spread decreased to compensate[/p]
- [p]Updated reticles to original plus design[/p]
- [p]Reduced projectile size and scaling[/p]
- [p]Decreased projectile launch speed[/p]
- [p]Reduced headshot damage multiplier[/p]
- [p]Headshot multiplier reduced (Previous Hotfix)[/p]
- [p]Added 2x-4x AOG Scope as a compatible attachment[/p]
- [p]Damage reduced to 22 per bullet (was 23)[/p]
- [p]Increased choke charge time[/p]
- [p]Increased fire rate while hipfiring[/p]
- [p]Increased fire rate[/p]
- [p]Increased magazine size to 26 (was 22)[/p]
- [p]Horizontal and vertical recoil improvements (Previous hotfix)[/p]
- [p]Purple mag size increased by 3 (Previous hotfix)[/p]
- [p]Full burst damage reduced to 99 (was 108)[/p]
- [p]Increased choke charge time[/p]
- [p]Rechamber time decreased to 1.1 (Reverting a previous hotfix)[/p]
- [p]Clip size reduced to 5 (was 6) (Previous Hotfix)[/p]
- [p]Damage increased to 19 (was 18)[/p]
- [p]Magazine size adjustments:[/p]
- [p]Blue magazine decreased to 26 (was 27)[/p]
- [p]Purple and gold magazines increased to 30 (was 29)[/p]
- [p]While using Double Tap Trigger:[/p]
- [p]Shoots bullets out of each barrel, simultaneously[/p]
- [p]Reduced fire rate[/p]
- [p]Damage per bullet reduced to 15[/p]
- [p]Added Hop-Up: Galvanic Gavel[/p]
- [p]Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds[/p]
- [p]Upon first pick-up, begins on Disruptor Rounds[/p]
- [p]Magazine size increased to 30 (was 28)[/p]
- [p]Improved reload speed of the mag swap[/p]
- [p]While in burst fire mode, holding down the trigger now releases subsequent bursts[/p]
- [p]Slightly increased burst delay[/p]
- [p]Increased projectile size in close quarters[/p]
- [p]Reduced projectile size[/p]
- [p]Maximum damage reduced to 99 (was 110)[/p]
- [p]Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)[/p]
- [p]Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)[/p]
- [p]Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.[/p]
- [p]Added Gravity Engine POI (replacing Energy Depot)[/p]
- [p]Added Stabilizer POI (replacing Docks)[/p]
- [p]Added Dockyard POI[/p]
- [p]Added large amounts of additional cover in open rotation spaces around the following POIs:[/p]
- [p]Phase Driver[/p]
- [p]Oasis[/p]
- [p]Clinic[/p]
- [p]Hammond Labs[/p]
- [p]Estates[/p]
- [p]Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.[/p]
- [p]Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.[/p]
- [p]Hammond Labs: Added jump tower behind Hammond Labs.[/p]
- [p]Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.[/p]
- [p]Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.[/p]
- [p]Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.[/p]
- [p]Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.[/p]
- [p]Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.[/p]
- [p]Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).[/p]
- [p]Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.[/p]
- [p]Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.[/p]
- [p]Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).[/p]
- [p]Bonsai Plaza: Added additional ziplines to access high walls around the POI.[/p]
- [p]Removed a large amount of Trident barriers across the map.[/p]
- [p]Olympus [/p]
- [p]Broken Moon[/p]
- [p]World’s Edge[/p]
- [p]11/04/25 - 1/5/26 Map Rotation[/p]
- [p]TDM[/p]
- [p]Skull Town, Thunderdome, Fragment, Estates[/p]
- [p]CONTROL[/p]
- [p]Barometer, Labs, Production Yard, Lava Siphon[/p]
- [p]GUN RUN[/p]
- [p]Estates, Skull Town, Zeus, Thunderdome[/p]
- [p]TDM[/p]
- [p]11/04/25 - 11/18/25[/p]
- [p]Wildcard: Kings Canyon[/p]
- [p]We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay. [/p]
- [p]Wild Cards[/p]
- [p]Extra Ordnance[/p]
- [p]Drone Support[/p]
- [p]Smoke Out[/p]
- [p]High Velocity[/p]
- [p]Status Report[/p]
- [p]Speedy Charge[/p]
- [p]Recharger[/p]
- [p]Fast Draw[/p]
- [p]Monstrous Strength[/p]
- [p]Highlight on Enemy Elimination balance tweaks[/p]
- [p]Enemy highlights will no longer trigger on a team unless there is only one enemy still alive.[/p]
- [p]Enemy highlights will no longer trigger if players choose to manually bleed out.[/p]
- [p]Enemy highlight duration reduced 5 seconds -> 2.5 seconds.[/p]
- [p]Shield Cells[/p]
- [p]Increased carrying capacity of shield cells from 12 -> 15[/p]
- [p]More shield cells spawn in loot, reduced ammo spawns to compensate.[/p]
- [p]Gold 1x Digital Threat sight returns to loot as a rare spawn.[/p]
- [p]Equippable on SMGs, Shotguns, and Pistols.[/p]
- [p]Wild Cards balance[/p]
- [p]Reduced shield recharge rate on Recharger wildcard when sprinting.[/p]
- [p]Reduced initial speed gain when using the Wallruning wildcard.[/p]
- [p]New Mythic Weapon rotation.[/p]
- [p]WEAPONS LEAVING[/p]
- [p]L-STAR[/p]
- [p]Devotion LMG[/p]
- [p]Hemlok[/p]
- [p]R-99[/p]
- [p]Peacekeeper[/p]
- [p]WEAPONS RETURNING[/p]
- [p]Kraber[/p]
- [p]Triple Take[/p]
- [p]Wingman[/p]
- [p]Prowler[/p]
- [p]P2020 Akimbo[/p]
- [p]Rampage LMG[/p]
- [p]Automatically Revved up when first being picked up.[/p]
- [p]G7 Scout[/p]
- [p]Double Tap and Sniper Scopes can be attached.[/p]
- [p]NEW WEAPONS[/p]
- [p]C.A.R.[/p]
- [p]WEAPONS LEAVING[/p]
- [p]Kill Points changes[/p]
- [p]1st: 22 RP (was 20 RP)[/p]
- [p]2nd: 20 RP (was 18 RP)[/p]
- [p]3rd: 18 RP (was 16 RP)[/p]
- [p]4th: 16 RP (was 14 RP)[/p]
- [p]5th: 16 RP (was 12 RP)[/p]
- [p]6th: 14 RP (was 10 RP)[/p]
- [p]7th: 14 RP (was 10 RP)[/p]
- [p]8th: 14 RP (was 10 RP)[/p]
- [p]9th: 12 RP (was 8 RP)[/p]
- [p]10th: 12 RP (was 8 RP)[/p]
- [p]11th-15th: 8 RP (was 6 RP)[/p]
- [p]16th-20th: 6 RP (was 4 RP)[/p]
- [p]Challenger Bonus changes[/p]
- [p]If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15%[/p]
- [p]If the gap is 2 tiers: +30% bonus, was 25%[/p]
- [p]If the gap is 3 tiers: +40% bonus, was 35%[/p]
- [p]Made the loot that spawns across all Drop Zone POIs more fair.[/p]
- [p]There is still variance between POIs, but it is much less than previously.[/p]
- [p]Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.[/p]
- [p]These loot changes are for Ranked only, not Unranked.[/p]
[p]Ranked Ladder[/p]
[p]Start Date[/p]
[p]End Date[/p]
[p]Ranked Ladder 1[/p]
[p]11/13/2025[/p]
[p]11/16/2025[/p]
[p]Ranked Ladder 2[/p]
[p]11/20/2025[/p]
[p]11/23/2025[/p]
[p]Ranked Ladder 3[/p]
[p]11/27/2025[/p]
[p]11/30/2025[/p]
[p]Ranked Ladder 4[/p]
[p]12/4/2025[/p]
[p]12/7/2025[/p]
[p]Ranked Ladder 5[/p]
[p]12/11/2025[/p]
[p]12/14/2025[/p]
[p]Ranked Ladder 6[/p]
[p]12/25/2025[/p]
[p]12/28/2025[/p]
[p]Ranked Ladder 7[/p]
[p]1/1/2026[/p]
[p]1/4/2026[/p]
[p]Ranked Ladder 8[/p]
[p]1/8/2026[/p]
[p]1/11/2026[/p]
[p]Ranked Ladder 9[/p]
[p]1/15/2026[/p]
[p]1/18/2026[/p]
[p]Ranked Ladder 10[/p]
[p]1/22/2026[/p]
[p]1/25/2026[/p]
[p]Ranked Ladder 11[/p]
[p]1/29/2026[/p]
[p]2/1/2026[/p]
[p]Ranked Ladder 12[/p]
[p]2/5/2026[/p]
[p]2/8/2026[/p]
- [p]The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.[/p]
- [p]Wildcard[/p]
- [p]Fixed players being able to revive each other to stay alive in the ring longer than intended[/p]
- [p]Locked Hop-Ups[/p]
- [p]Fixed Locked Hop-Ups not working properly in the Firing Range[/p]
- [p]Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons[/p]
- [p]Fixed some issues with the Locked Hop-Up UI[/p]
- [p]Ranked[/p]
- [p]Fixed issue where you could not remove map pings in the prematch preview[/p]
- [p]Misc[/p]
- [p]Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots[/p]
- [p]Fixed retro packs in the store not updating the amount of packs already opened[/p]
- [p]Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock[/p]
- [p]Fixed health bars sometimes not displaying properly when firing through windows[/p]
- [p]Fixed a wall that could be seen through around Artillery[/p]
- [p]Valkyrie[/p]
- [p]Fixed green color correction when skydiving being oversaturated.[/p]
- [p]Rampart[/p]
- [p]Fixed issue where camera could jump around when walking into Amped Cover.[/p]
- [p]Catalyst[/p]
- [p]Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike[/p]
- [p]Gibraltar:[/p]
- [p]Fixed incorrect damage flyout UI when shooting his passive arm shield[/p]
- [p]Newcastle[/p]
- [p]Fixed Castle Wall sometimes hitting enemies through floors and walls[/p]
- [p]Requeue, with Squad[/p]
- [p]Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.[/p]
- [p]Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party.[/p]
- [p]This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby.[/p]
- [p]Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.[/p]
- [p]UX/UI[/p]
- [p]Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic[/p]
- [p]Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game[/p]
- [p]Misc.[/p]
- [p]Added a new voice chat option to toggle your microphone.[/p]
- [p]Ranked - Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.[/p]
- [p]Valkyrie[/p]
- [p]Fixed green color correction when skydiving being oversaturated.[/p]
- [p]Rampart[/p]
- [p]Allow interactions such as looting while holding Sheila[/p]
- [p]Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.[/p]
- [p]Reduced size of ‘amped’ bullet tracers when shooting though amped cover[/p]
- [p]Rampart[/p]
- [p]Added voice lines when being summoned to the Void Nexus when knocked[/p]
- [p]PC: [/p]
- [p]Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.[/p]
- [p]Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.[/p]