Apex Legends™: Matchmaking Test Update
[p]Welcome back to the latest Apex Legends Matchmaking dev update! Grab a comfy chair, your favourite warm beverage, and settle in for our latest update.[/p][p]In this blog, we’re going to cover:[/p]
[/p][p]The above graph illustrates the peaks (typically between 7pm and 10pm, local time) and valleys (in the middle of the night) of the number of matches being made across different hours of the day for a single region and players can expect similar trends throughout each season.[/p][p]Population is the key to establishing matchmaking that is both fast and “tight.” In theory, the fastest and tightest skill lobby would result from there being 60 players all matchmaking for the same game mode, at the same time, on the same region server, playing on the same platform, AND having the same skill value.[/p][p]As that is simply not the norm, we attempt to find the best matches for you for when you’re playing, and that sometimes results in longer queue times.[/p][p]We're always looking to improve the overall quality of your experience, share what we're working on and give context based on your feedback.[/p][h2]Test Results: 26.1 Ranked Matchmaking Test[/h2][p]Now that we’re all caught up, let's review the matchmaking test and the result from 26.1.[/p][p]This was our second test attempting to remove Masters tier (which includes Apex Predators, as they are the top 750 Masters tier players, per platform) from matchmaking with Platinum players and below.[/p][p]In this test, which ran for just under two weeks at the end of Split 2, Masters players were only able to match with other Masters and any division of Diamond (I through IV).[/p][p]The goals of this test (and this blog) were to:[/p]
[/p][p]The above graph shows the percentage of players in each Rank Tier, per day, over the course of Season 25. Diamond was hitting about 20% of total players near the end of Split 2; this population is what allowed us to more easily restrict Masters to play against only Diamond I players.[/p][p]When we compare this to the distribution across Season 26 below, there is a dramatic difference in populations in the higher Tiers.[/p][p]
[/p][p]In Season 26, the population that achieved Masters was ⅓ the total seen in Season 25 due to RP tuning, as well as the introduction of Drop Zones. With fewer overall players achieving the higher ranks relative to the larger Apex playerbase, players experience longer wait times when matchmaking is restricted to only Masters and Diamond. Considering these populations start low, they must be mixed with lower-tiered players to be able to play at all.[/p][p]As a result of these learnings, we will be looking at how to better adapt matchmaking to maintain match consistency based on shifting populations and will keep you updated as we move forward with next steps.[/p][h2]A Note About Solo Queueing[/h2][p]A consistent request we hear from our community is the ask to address solo queue. There are two distinct flavors of the underlying frustrations that lead to this request, which are:[/p]
- [p]A refresher of key matchmaking concepts[/p]
- [p]Test Results: 26.1 Ranked matchmaking test[/p]
- [p]Matchmaking health motivated Duos changes[/p]
- [p]Things you can do to (possibly) improve your matchmaking experience[/p]
- [p]What is next for matchmaking[/p][p][/p]
- [p]Determine if we can safely restrict Masters to play against only other Masters players and Diamond tier[/p]
- [p]Ensuring every player that searches for a match is able to find one eventually, even if the wait is much longer than it is without the restriction[/p]
- [p]Improve our matchmaking parameters to adapt to tier populations shift over the course of a season[/p]
- [p]Communicate transparently with the community to set expectations for the future of Ranked matchmaking[/p]
- [p]“It feels unfair to be matched against a premade squad”[/p]
- [p]“As a solo player, I don’t like the squadmates I get assigned”[/p]
- [p]Play during peak hours for your chosen server. Each server region has peak hours, typically between 7pm and 11pm, and the highest quality matchmaking is most likely to occur during the peak. The opposite also applies — if you are playing during the valley, when population is lowest, the matchmaking will take longer and result in higher skill-width.[/p]
- [p]Choose a different server to play on. You have the option to select a different region and server to play on. This can be done at the splash screen, before launching full into Apex. Changing servers may increase your latency beyond your acceptable level, so pay attention to the Ping value of your chosen region.[/p]
- [p]Ensure Crossplay is enabled (if available on your platform) \[https://help.ea.com/en/articles/apex-legends/add-friends-cross-play/][/p]
- [p]To find squadmates with similar skill level and play style, consider joining external Apex-focused social hubs where LFG threads are common. Also, leverage Requeue with Squad after the match if you want to keep a good time rolling![/p]
- [p]Create more consistent matchmaking experiences in Ranked across the entire season, for all Rank Tiers[/p]
- [p]Activate hard limits to prevent Masters from playing Platinum when Masters and Diamond reach the required population[/p]
- [p]Increase maximum queue wait times for higher Rank Tiers, to increase the opportunity for them to match within their own Tier[/p]
- [p]Faster and narrower matchmaking by testing merging of select populations, while minimizing performance impacts (latency)[/p]