Breach Designer’s Notes
[h2]TLDR;[/h2][p]Welcome back to Designer’s Notes! We want to give you insight into our vision for each Legend or Weapon, what challenges we’ve identified, and what changes we are making in pursuit of those goals. [/p][p]Below, we will discuss:[/p]
[/p][p]2026-01-19 through 2026-01-25[/p][h3]FUSE[/h3][p]Fuse has traditionally had a strong pick rate in unranked and lower Ranked tiers, but as you rise up the ranks his presence basically disappears. This indicates that people enjoy some elements of Fuse’s playstyle, but it’s too weak to compete at a high level. This trend also shows up in his match win rates, where he is consistently among the lowest:[/p][p]
[/p][p]2026-01-19 through 2026-01-25[/p][p]The two main complaints we see the most are [/p]
[/p][p]We plan on making bigger changes to her kit in the future, but for now we wanted to make her more competitive now instead of waiting to release everything at once. In particular, we wanted to leverage her unique ability as a Controller to use her tactical both offensively and defensively.[/p][p]Catalyst’s tactical is now roughly 50% bigger, has less delay before it activates, and lets you place one more trap than before. It also has a farther throw range with less of an arc, making it easier to place close to you or harass enemies by throwing it at them. Her ultimate now has a few quality-of-life buffs, including the ability to deploy it horizontally. This is especially useful for proactively setting up a barrier that your allies can easily retreat through but enemies will struggle to follow.[/p][p]New Upgrades[/p]
[/p][p]2026-01-19 through 2026-01-25[/p][p]This is only the start; let us know how these changes feel to help inform future work for Bloodhound. But we have room to add some power back into their kit and make Bloodhound feel like the frightening hunter they should be.[/p][p]The ultimate has the biggest changes - the cooldown is reduced by 90 seconds, the activation time is reduced, and knocks within the ultimate add to the duration. Also, after activating your ultimate, the increased FOV will shift back to your normal FOV after a few seconds instead of persisting for the whole duration. Additionally, the tactical’s scan is 1 second longer and Flock is now in the base kit.[/p][p]New Upgrades[/p]
[/p][p]2026-01-19 through 2026-01-25[/p][p]We’ll be taking a much bigger swing at each marksman weapon individually to try and smooth out their unique power spikes. These changes should start to take the edge off some of our longer range weapons and create more breathing room for rotations on the battlefield and player loadout expression. Here are a few examples: [/p][p]Bocek Bow[/p]
[/p][p]2026-01-19 through 2026-01-25[/p][p]This time around most of our shotguns are getting a suite of updates to improve their consistency and viability, here are a couple examples:[/p][p]EVA-8[/p]
- [p]“Forced Metas”[/p]
- [p]The state of Apex Legend’s Time to Kill (TTK)[/p]
- [p]Changes to Fuse, Catalyst and Bloodhound[/p]
- [p]Adjustments to Marksman Rifles and Shotguns[/p]
- [p]Fuse’s ultimate is too difficult to reliably impact the match, and [/p]
- [p]Fuse’s abilities put himself at too big of a risk to follow up on[/p]
- [p]Pyro Techniques creates fire patches from the explosions during The Motherlode, which is especially helpful at denying space in chokepoints or small rooms.[/p]
- [p]Knuckle Jumper lets Fuse get an explosive boost off of his own Knuckle Clusters, helping him close the distance on damaged enemies or create distance from more mobile attackers.[/p]
- [p]Reignition recharges your ultimate as you deal explosive damage, turning you into a true artillery master.[/p]
- [p]Hidden Spikes lets her tactical act more like a trap by hiding the spike pool until enemies get nearby.[/p]
- [p]Sole Piercer sits opposite Hidden Spikes at level 2, adding 5 damage per hit to the tactical and reducing the activation delay even more for those times when you want to harass enemies more aggressively.[/p]
- [p]Taste of Blood is back, regenerating 50 health when knocking enemies while your ultimate is active to let you chain kills more frequently.[/p]
- [p]Raven’s Flight is a new Level 2 upgrade that doubles the distance your ravens can ping enemies.[/p]
- [p]Hunter’s Agility at level 3 makes activating your tactical much quicker, especially good for those looking to use the tactical in closer quarters.[/p]
- [p]Reduced draw time[/p]
- [p]Damage reduced to 60 (was 65)[/p]
- [p]Slightly reduced charge time[/p]
- [p]Reduced charged damage[/p]
- [p]Decreased base damage[/p]
- [p]Enters the Care Package[/p]
- [p]Increased fire rate[/p]
- [p]Tighter blast pattern[/p]
- [p]Hopup: Double Tap - Adds burst fire mode[/p]
- [p]Removed a pellet from the blast pattern[/p]
- [p]Increased damage per pellet to 19 (was 16)[/p]
- [p]Hopup: Dual Shell - Reload 2 shells at a time[/p]