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Apex Legends' bleed effect bug tanking battle royale frame rates

It's safe to say that there are quite a few reasons why Apex Legends is one of the most popular battle royale games out there right now. One of those reasons is the fact that there's just so much going on in Respawn Entertainment's battle royale shooter. If you're someone who suffers frame rate drops in-game in the thick of a fight, we might know why that is. One player has identified that the Apex Legends bleed effect (which appears on-screen when you take damage) is actually the cause of the issues - at least for them.


Taking to Reddit to ask for help, 'Reasonable-Law-9737' has shared a number of screenshots showing a frame rate drop of 10fps or more when the "low health overlay" (which we're calling the bleed effect) appears on-screen.


The initial numbers they offer up are from a standing position in Apex Legends' firing range. However, they report higher frame rate drops when this effect occurs while sprinting and "even bigger numbers" while in-game, as you can imagine. The Reddit user rightfully states that this is essentially punishing players who take damage in a fight while playing on lower-spec hardware - as they can't fight back as effectively.


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Apex Legends dev thinks battle royale would benefit from test servers

Apex Legends is one of several popular live service games that doesn't currently utilise a public test server system for upcoming updates - but, should it? It's a system that has proven a useful tool for developers working on games like Overwatch and Rainbow Six Siege, so fans want to know whether it's something Respawn Entertainment are looking at. Well, while they don't speak for the whole development team, one Apex Legends developer has shown support for the introduction of the system on Reddit.


In the replies to a Reddit thread on Apex Legends developers presence in said Sub-Reddit, an unnamed Technical Game Designer at Respawn Entertainment that uses the username 'RobotHavGunz' has shared their personal belief that Apex Legends would benefit from a system that employs public testing servers.


When asked whether the development team at Respawn Entertainment was simply not big enough to cope with the demand Apex Legends requires, RobotHavGunz revealed that "yes, there are some problems that can be solved by simply throwing more people at the problem - but it's often less than you'd think."


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СМИ: Electronic Arts настроена продать компанию или объединиться с крупной корпорацией

Игровая индустрия вступила в эпоху консолидации: за последнее время были поглощены такие крупные компании, как Activision Blizzard, Bethesda и Bungie, и, судя по всему, в ближайшем будущем тоже самое может ждать Electronic Arts.

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Apex Legends' Newcastle popularity sees Lifeline pick rate tumble

Apex Legends players have had a week to get used to the Season 13 update and the introduction of Newcastle, the Apex Games' newest face, to the roster of playable characters. Prior to his release, fans were concerned that his ability kit would overlap with Lifeline's and ultimately drown her out - and it looks like those concerns were somewhat justified. It's only been a week, but Newcastle is already being picked over twice as much as Lifeline in-game.


Looking at Apex Legends Status, we can see that at the time of writing Newcastle is being picked roughly 8% of the time. Meanwhile Lifeline is sitting at 3.9%. This equates to roughly a 5% change in popularity for Lifeline - a major drop. These numbers might seem small, but when you consider Apex Legends' huge player count, it's actually quite a large number of players.


Of course, this could just be a temporary swing in popularity that reflects the fact that Newcastle is the newest legend in the game. However, the concerns expressed by players aren't unfounded and Lifeline mains have been calling for change for some time now.


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RELATED LINKS:

Apex Legends tier list - the best legends for Season 13

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