Building a legend: Apex Legends developers on the evolution of a battle royale

Apex Legends burst onto the gaming scene on February 4, 2019, and it hasn't stopped evolving since. The first-person shooter soon staked its claim as one of the best battle royale games by seamlessly blending gameplay and lore - and never once stopping to catch its breath.
The game has changed a lot in two years. We've seen new maps come and go (and then return again irreparably scarred), the roster of characters double (even with some being killed off before they even make it to the games), and countless balancing attempts happen every season. Remember when Evo Shields were a rare sight and the Peacekeeper was ground loot? Remember Mirage Voyage?
But how does a game with a ranked play system and some of the biggest esports tournaments balance constant changes, how does the development team decide what needs adding to the meta of a battle royale game - and when do you stop? We asked Respawn's game director Chad Grenier and concept art director Steve Ferreira just that.
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