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Dune: Awakening News

Dune: Awakening - 1.1.15.0 Patch Notes

[p]Hey Sleepers,[/p][p]The following page will list patch notes for 1.1.15.0 and subsequent releases. Some of the patches below will take effect the moment they are deployed, while others may require a downtime. Please keep an eye for in-game service messages.[/p][p]Remember to restart your Steam client if the download does not appear automatically for you.[/p][p]For the list of known issues, please visit our Discord server of Steam discussion boards.[/p][p][/p][h2]FEATURES AND CHANGES[/h2][p][/p][h3]Deep Desert, End Game, and Landsraad[/h3]
  • [p]Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.[/p]
  • [p]We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.[/p]
  • [p]The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.[/p]
  • [p]Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.[/p]
  • [p]The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.[/p]
  • [p]The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.[/p]
  • [p]Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).[/p]
[h3]Other:[/h3]
  • [p]Improved game stability.[/p]
  • [p]Reduced the cases where the sandworm can push vehicles under terrain.[/p]
  • [p]Added a new audio alert for the PvP zone change.[/p]
[p][/p][h2]FIXES[/h2]
  • [p]Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.[/p]
  • [p]Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.[/p]
  • [p]Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.[/p]
  • [p]Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.[/p]
  • [p]Fixed an exploit that would allow building a vehicle with items from another player's inventory.[/p]

Dune Awakening gets a Sandworm-sized discount for its first sale

Avatar's Pandora, Star Wars' Hoth, and the various worlds of the Borderlands series all offer severely hostile planets, but few are as dangerous as Arrakis from the Dune franchise. If the two suns aren't melting your flesh away, the impending threat of the ever-hungry Sandworms will give you a reason to shelter, and that's not counting the sand-covered environment you'd find yourself in. If you want to take on the challenge, now's your chance to dive into Dune Awakening's take on the iconic sci-fi planet with its first big discount.


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Dune: Awakening - 1.1.10.0 Hotfix

[p]Hey Sleepers,[/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.[/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.
[/p][h2]FIXES[/h2][p][/p][h3]Technical and stability:[/h3]
  • [p]Fixed an issue where the ornithopter inventory could get visually empty if a player traveled to Deep Desert, loaded the inventory, left the game, and logged back into Deep Desert.[/p]
  • [p]Fixed an issue where sometimes players were unable to travel from Arrakeen and Harko Village to the Overland Map.[/p]
  • [p]Fixed an issue where the player’s vehicle could disappear if the player got disconnected when traveling between Deep Desert servers.[/p]

Dune Awakening 'connection lost generic' error kicks players, but there's a fix

Developer Funcom is working on a fix for the Dune Awakening 'connection lost generic' network error that has been plaguing the Arrakis survival game since its recent update. If you've been finding yourself kicked out, stuck in an infinite loading screen, or told you can't connect to server, there's good news, as an incoming Dune Awakening hotfix tackles these potential connectivity issues. Funcom also offers a separate workaround for anyone who continues to run into trouble.


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RELATED LINKS:

Is Dune Awakening down? Server status right now

New Dune Awakening patch notes target resource dupe glitch and repair exploit

Dune Awakening sietches, worlds, and visiting explained

New Dune Awakening patch notes target resource dupe glitch and repair exploit

New Dune Awakening patch notes are here, and developer Funcom is taking aim at several of the most serious problems that its multiplayer survival game is facing. Among the changes landing on Arrakis are fixes for a Dune Awakening dupe glitch and an exploit allowing full item repairs. The update also shuts down some unintended ways to increase your damage in combat, makes vehicles easier to use, keeps sandworms around a little longer, and tones down the frequency of enemy attacks on Hagga Basin bases.


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RELATED LINKS:

Is Dune Awakening down? Server status right now

Dune Awakening sietches, worlds, and visiting explained

Dune Awakening base building guide