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Dune: Awakening News

Dune: Awakening devs apologise for misleading Lost Harvest DLC buyers about the expansion's scale: "our communication... has not been clear enough"


Tis the season for publishers apologising for screwing up their DLC rollouts, apparently. Even as Paradox Interactive appear crown in hand before Crusader Kings 3 players to say sorry for the buggy Coronations DLC, Funcom are weathering a backlash of their own over communication problems with Dune: Awakening’s new paid Lost Harvest expansion.

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Dune: Awakening - 1.2.0.0 Hotfix 2

[p]Hey Sleepers,[/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.[/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][p]This update addresses a number of issues, including the connection issues with the 5Q2 error code and the crashes during shader check.[/p][h2]CHANGES[/h2]
  • [p]Updated the maximum time players could stay in DLC Testing Stations from 30 to 60 minutes and added a notification that shows 5 minutes before the maximum time.[/p]
[h2]FIXES[/h2]
  • [p]Fixed the issue where some players could not connect to the world and receive error code 5Q2.[/p]
  • [p]Fixed a crash that occur during the shaders check.[/p]
  • [p]Fixed a server crash that could happen when looting NPCs and chests.[/p]
  • [p]Fixed an issue where a spice field could spawn under the Mithra shipwreck.[/p]
  • [p]Fixed an issue where hit marker visual and audio effects appeared on the reticle when players were repairing a vehicle.[/p]
  • [p]Fixed an issue where the “Return to Elara Tuek in Harko Village“ text was displayed unlocalized in the Digging Deeper journey.[/p]
  • [p]Fixed an issue where the holster-unholster audio played when the player started and stopped climbing with an unholstered weapon.[/p]
  • [p]Fixed a rare issue where the journey and contract tracker would not update the tracked journey or contract, especially the second step in “A New Beginning” journey, showing a single dot instead of the objective.[/p]
  • [p]Fixed an issue where an empty Contract Board wouldn’t show the “No Contracts Available at the Moment" notification.[/p]
  • [p]Fixed a known issue where the Checkpoint and Entry Point respawn locations were mislabeled in Forgotten Testing Station, causing players to spawn at Entrance when Checkpoint was chosen and the last location when Entry Point was chosen.[/p]
  • [p]Fixed a rare issue where sometimes players were not able to leave the Mithra and teleported back inside.[/p]

Regarding the Dune Man Building Pieces

[p]First, big thanks to everyone who jumped into Chapter 2 and the Lost Harvest DLC yesterday and who took the time to share your thoughts with us.[/p][p][/p][p]We realize that our communication around the contents of the DLC has not been clear enough. The Lost Harvest DLC has a variety of content, with the focus being on the new side story and the Treadwheel, but the way the Dune Man building pieces were communicated created expectations that it would be a full building set rather than what was our intention: four new pieces to supplement the base game building sets.[/p][p][/p][p]We understand the disappointment some of you have shared, and to rectify that, we will work on creating more Dune Man building pieces that we’ll make available to all owners of the Lost Harvest DLC. We’re looking at adding around 15 more pieces and we aim to have these available late September or early October.[/p][p][/p][p]Some of you were asking if we were planning on releasing additional Dune Man building pieces via Twitch Drops. No, that was never the plan. Those campaigns have their own exclusive rewards.[/p][p][/p][p]While we’re on the topic of Twitch Drops, we can also share that we plan to make all (including past) Twitch Drops obtainable in the game and we’ll provide more details about that when ready. As with many other games, Twitch Drops are important for us to support the creator ecosystem and give the game more visibility on the Twitch platform. But, while these are free rewards available to everyone, we understand not everyone wants to or have the time to watch live streams and we want to make sure those people also get access to these items in-game sometime after the Twitch Drops campaign concludes.[/p][p][/p][p]Once again, thank you for spending time with Chapter 2 and the Lost Harvest DLC, and please keep sharing your thoughts with us. We’ll keep you updated on all the above.[/p]

Dune: Awakening - 1.2.0.0 Hotfix 1

[p]Hey Sleepers,[/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.[/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h2]FIXES[/h2]
  • [p]Fixed a rendering client crash that could happen with the disabled Lumen option in the settings.[/p]
  • [p]Fixed various minor issues that led to server crashes.[/p]
  • [p]Fixed a recent known issue where radiation sometimes did not affect the player.[/p]
  • [p]Fixed an issue where the CHOAM cargo crates couldn’t be removed from inventory. As part of the fix, all CHOAM cargo crates have been removed from players' inventories.[/p]
  • [p]Fixed an issue with a missing dialogue with Ugo Firenze in the "Bouncer Duty" contract, if “The Call" journey was also tracked.[/p]
  • [p]Fixed an issue with the new trainer armors dropping on the ground if the player’s inventory was full. These armor are now provided as customization variants and schematics, to be crafted.[/p]
  • [p]Fixed an issue where the dialogue with Dhood Shazz would be canceled if players kept running upon entering the Banquet Hall.[/p]
  • [p]Fixed players' accounts that had duplicated emotes and abilities that prevented them from obtaining the new DLC emotes.[/p]
  • [p]Fixed an issue where the"Digging Deeper" contract could be retaken multiple times.[/p]
  • [p]Fixed an issue where the boss fight in one of the Lost Harvest Testing Stations would not progress if a player died and respawned inside the encounter.[/p]
  • [p]Fixed an issue where chests in Deep Desert Imperial Testing Stations could be looted multiple times.[/p]
  • [p]Fixed issue where the player who had started on the Lost Harvest DLC and then disconnected from the game would be placed at the entrance to the journey, but always in Sietch Abbir.[/p]

Dune Awakening's first paid DLC adds the funkiest vehicle I've ever seen

Like the planet Arrakis itself, Dune is a story ripe for mining. The number of stories you can tell in Frank Herbert's incredibly rich universe are immeasurable, and I'm glad Dune Awakening is allowing players to create their own, emergent narratives on the desert planet. The game had a mixed reception at launch, one that developer Funcom is keen to repair with the release of a free update and paid DLC story, which are both available now.


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