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Dune: Awakening News

Developer Update

[p]Hello Sleepers, [/p][p]This letter begins with an apology. [/p][p]On Monday the 7th of July, we patched out a layout change to the Deep Desert which caused several areas of the PvE Deep Desert to become PvP enabled. This was an oversight in our development process and internal communications, which led to people suffering an unfortunate amount of lost bases and equipment. [/p][p]This change was intended to only occur with the next Coriolis cycle and not impact the ongoing cycle. [/p][p]We’re incredibly sorry that this happened and we want to acknowledge that this should have been handled better. We’ve changed our internal processes as a result of this and will be better in the future. [/p][p]We are working to reimburse vehicles and items (to the best of our ability) to players who were impacted by this. You can expect the reimbursed materials, items, and vehicle components to show up in the in-game 'Claim Rewards' tab by the end of this week. [/p][p] [/p][p]Moving Forward [/p][p]As we approach the end of the launch phase, we wanted to take a moment to discuss some of the other issues that are happening in the game. [/p][p]Our primary focus, which continues over the next weeks and months, will be to remove all identified exploits (third party cheat engines, client hacks, or in-game exploitation of game mechanics). In addition, we will be hard at work improving the game, adding quality of life features, and addressing critical gameplay issues.   [/p][p]We have zero tolerance for the type of player behaviour that has an impact on the experience of other players, and we will continue to focus on ensuring that players can enjoy the game as it is intended.  If you see someone cheating or exploiting, please report them to us using the available channels.[/p][p]We’ve taken action on several hundred players who have abused exploits, cheats and hacks, and there will be more waves of bans coming as we identify further culprits. [/p][p]In addition, we have fixed the following exploits thus far: [/p]
  • [p]Account/Permission spoofing [/p]
  • [p]Building Dismantle Item Duplication [/p]
  • [p]Increased Damage/Insta Kill attacks [/p]
  • [p]Vehicle Inventory/VBT Item Duplication [/p]
  • [p]Vehicle Ownership takeover [/p]
  • [p]Projectile weapon rapid fire (rockets from ornithopters) [/p]
  • [p]Durability Repair [/p]
[p]We have a team dedicated exclusively to fighting hackers and fixing exploits.  Over the next few patches, they will be introducing additional efforts to prevent exploits by increasing security on several client/server communication layer, performing additional penetration testing against common attack vectors, and auditing our item and inventory systems to make sure they are resistant to item duplication. [/p][p] [/p][p]Item & Vehicle Loss [/p][p]We apologize to people who have lost vehicles or other resources due to various bugs in the game. These events can be rather thorny to untangle because there is legitimate item loss due to game mechanics, which makes it difficult to identify item loss due to bugs. [/p][p]At launch we lacked the tooling and logging to identify and reimburse all circumstances of item loss. But we have been working on improving our tools so that we can better reimburse players for vehicle losses due to bugs. There is a backlog of customer support requests, so we beg your patience when waiting for tickets to be resolved.  Our aim is to resolve support tickets as quickly as we can, including tickets that were closed near launch when we weren’t able to properly reimburse players. If you have lost a vehicle to a bug and require assistance, please submit a ticket in game and include vehicle type, tier, and when/how you lost the vehicle. [/p][p]The development team has been also working to address the root causes of the item loss in game. We have a dedicated team focused on mitigating vehicle/item loss on server crashes, disconnects, server mesh transfers, and travelling between maps. [/p][p]To our players, we appreciate you and your continued support. We have a lot of exciting things planned for Dune: Awakening and, despite a few bumps in the road, we’re really excited for what the future holds. We hope you are as well! [/p][p]Sincerely Joel, Vlad, Scott, Ole and the Funcom team [/p][p] [/p]

Dune Awakening patch makes much-requested change to how Landsraad rewards work

With the latest Dune Awakening patch, Funcom has finally made a much-requested change to how Landsraad rewards work. Going forward, you'll be able to hand in your contribution after one of these tasks is finished, and be rewarded based on your own efforts. Funcom's survival MMO is definitely one of most inventive around right now, and it's positive changes like this that'll keep it alive.


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Dune: Awakening's latest patch takes aim at PvP border campers, and dishes out some extra Landsraad rewards

Evacuate your Deep Desert tents, Dune: Awakening's latest patch enacts a timer tweak aimed at eliminating cheeky PvP zone border camping. It's also added some extra rewards to the Landsraad and switched up how goodies are distributed to PvE players.


This patch comes as Funcom continue to respond to player feedback about the endgame loop, having already moved to split the Deep Desert between PvP and PvE in order to placate folks who aren't a fan of the latter. Griefing's also been a big topic of debate, with ornithopters proving just as deadly as those big worms.


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Dune: Awakening - 1.1.15.0 Patch Notes

[p]Hey Sleepers,[/p][p]The following page will list patch notes for 1.1.15.0 and subsequent releases. Some of the patches below will take effect the moment they are deployed, while others may require a downtime. Please keep an eye for in-game service messages.[/p][p]Remember to restart your Steam client if the download does not appear automatically for you.[/p][p]For the list of known issues, please visit our Discord server of Steam discussion boards.[/p][p][/p][h2]FEATURES AND CHANGES[/h2][p][/p][h3]Deep Desert, End Game, and Landsraad[/h3]
  • [p]Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.[/p]
  • [p]We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.[/p]
  • [p]The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.[/p]
  • [p]Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.[/p]
  • [p]The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.[/p]
  • [p]The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.[/p]
  • [p]Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).[/p]
[h3]Other:[/h3]
  • [p]Improved game stability.[/p]
  • [p]Reduced the cases where the sandworm can push vehicles under terrain.[/p]
  • [p]Added a new audio alert for the PvP zone change.[/p]
[p][/p][h2]FIXES[/h2]
  • [p]Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.[/p]
  • [p]Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.[/p]
  • [p]Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.[/p]
  • [p]Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.[/p]
  • [p]Fixed an exploit that would allow building a vehicle with items from another player's inventory.[/p]