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Discovering and Mapping Arrakis - Exploration in Dune: Awakening

Greetings Sleepers,

Dune: Awakening, inspired by Frank Herbert’s legendary sci-fi novel and Legendary Entertainment’s award-winning films, is a multiplayer survival game where the vast, open, and ever-changing world is designed to keep you engaged in exploration, making maps, and hunting for rare resources and valuable technology.

Arrakis is the most dangerous planet in the universe, but if you can master its numerous hazards, a world of great beauty and immeasurable wealth lies ready for you to explore.

Check out the new Exploring Arrakis - Secrets of the Desert video, showing exploration in Dune: Awakening.

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Arrakis is by no means just a sea of sand. The landscape varies greatly, from the towering peaks of Jabal Eifrit, to the iron-rich and red-colored Vermillius Gap, the irradiated Sheol, the imposing Shield Wall, and the sheltered O’odham, where sparse vegetation clings to life. Along with large player hubs like Arrakeen and Harko Village, these are only some of the places you’ll explore. Beyond the Shield Wall lies the Deep Desert, a vast expanse full of priceless treasure and constant danger.

[h3]Learn to Survive[/h3]

Your beginnings on Arrakis will be dominated by blistering heat, scarcity of water, treacherous quicksand, punishing sandstorms, and the constant tension when stepping on open sand, where the great sandworms roam. The shade and the night will be your closest friends as you harvest dew from sparse and gnarled shrubs, and try to avoid sunstroke.

To truly master Arrakis you must follow in the footsteps of the Fremen. Their teachings will help you make many of the tools needed for survival. Learning to craft your own stillsuit is the first major step towards staving off dehydration, and ultimately, thriving in the hostile environment.



[h3]Travel Across the Vast World[/h3]

Build your own shelter from the sun and sandstorms, and use it as a base of operations from which to explore the massive world. To traverse Arrakis you can run, climb, use suspensor belts to levitate, use abilities like the shigawire claw as a grappling hook, and more.

But to truly open your horizons you need to craft your own vehicles, like the sandbike, buggy, and ornithopter. To attempt to outrun the mighty Shai-Hulud on foot is to welcome a quick death.

You can install various different modules on every vehicle to expand its capabilities. Equip your sandbike or ornithopter with a scanner to reveal valuable resources like minerals, harvestable rocks, and water you need for crafting and survival.

Do you want to hunt for buried treasure? Venturing out to the dunes after a sandstorm has passed can be very lucrative. Use your scanner to uncover buried debris and dig it out with a sand compactor. Valuable loot can be found this way, but you should never tarry too long on the open sand, as sandworms will always emerge from the deeps to silence any rhythmic vibrations you cause.



[h3]The Art of Map-Making[/h3]

The best way to reveal the map is by finding a very high vantage point and launching a survey probe into the sky. The probe scans a section of the map and reveals important locations, as well as the terrain.

If you have trained with a Planetologist and have learned the Cartographer skill, you can even create maps, called Sinkcharts, of the regions you have uncovered. These maps can then be given to your friends or even sold to other players on the Exchange in Arrakeen or Harko Village.

The most valuable Sinkcharts are made in the Deep Desert. The world of Dune: Awakening consists of several regions that you can travel between on the Overland Map. You start your journey in Hagga Basin (which is made up of several seamless regions) and you can travel into the Deep Desert once you have an ornithopter.



[h3]The Ever-Changing World[/h3]

A constant source of danger on Arrakis is the Coriolis storm. This massive sandstorm sweeps across the planet and changes the landscape, covering old resources and revealing new ones.

The most dramatic changes occur in the Deep Desert, a vast expanse of open sand nine times larger than Hagga Basin. Not only are new resources uncovered by the shifting sands, but important Imperial Testing Stations are also revealed. These contain the highest-value unique technology and loot.

Because the Coriolis storms change the Deep Desert map on a weekly basis, new Sinkcharts that pinpoint valuable locations will be useful for those who wish to search for unique schematics, hunt for spice, or battle for control of the Landsraad. The ever-changing nature of the Deep Desert ensures infinite exploration and discovery is tied to valuable rewards.

Forward operating bases can be built in the Deep Desert to establish a foothold from which to gather materials and explore further. The blueprint system is invaluable to quickly set up bases like this, as it allows you to save an entire build and place it anywhere, using Solido projections as a guide. But always remember to get your resources to safety ahead of the Coriolis storm hitting, as it will reduce any structure to dust.

The Deep Desert must always be explored with caution. Other players may lie in ambush or try to hunt you down should they spot you. It can be wise to equip a boost module to your ornithopter unless you want to fight your way out of a trap instead of fleeing from it.

In the Deep Desert, your ornithopter is your only lifeline. Should it become damaged out among the dunes, you must either repair it or call for rescue by another ‘thopter, for Shai-Hulud roams in the deeps and will emerge should he sense footsteps or vibrations from other vehicles.

This has been a short guide to some of what you can explore in Dune: Awakening, but there is much more for you to experience yourself at launch, on May 20. Until then, breathe in the majesty and diversity of Dune in the Beauty of Arrakis video.

Until next time, Sleepers.

Communinet Signal #6


This has been an extremely exciting month, to say the least! No more speculation or wonder, we have a release date! That’s right, Dune: Awakening is coming to a PC near you on May 20th, 2025. We are so excited to finally show off what we’ve been working on! You have until then to check out the character creator on Steam, test your hardware in the Benchmark Mode, and of course practice your water discipline.

The release date isn’t the only thing to be excited about though; we have all sorts of other announcements and reveals that we’ll go over in our roundup to make sure you didn’t miss a thing. In this issue we are also highlighting the carrier ornithopter, showing off beautiful art from the community, and answering some of your burning questions.

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Get a head start in your journey to Arrakis by figuring out one of life’s most important questions: Who are you? Were you born in the tundras of Ix? Or the valleys of Chusuk? What about your mentor, who taught you the ways of being a Swordmaster or Bene Gesserit?

You can decide these for yourself now by downloading the character creator on Steam! Besides your background, you can also adjust the physical appearance of your ideal character. If you need some inspiration, here’s a couple Sleepers shared in our official Discord!



And if you need even MORE inspiration, you’ll get a redeemable code for the exclusive Frameblade knife skin by completing your character. You can use this code when the game launches on May 20th. By downloading the Character Creator, you’ll also have access to the Benchmark Mode; this will analyze your PC hardware and test performance.

We’ve also announced that the base game is priced at $49.99/€49.99, with pre-orders starting soon. If you pre-order, you’ll also receive an adorable Terrarium of Muad’Dib. Now you can keep it in your home and give it the love it deserves instead of drinking its blood, you heartless monster.

You can find more details as well as pictures of the knife and terrarium on our blog here!

Digital Postcards
Arrakis may not be the most relaxing vacation location, but you can still make your family and friends jealous of your adventures with these digital postcards. At very least, they’ll know you haven’t made yourself worm food just yet.




As you progress into the deserts of Arrakis, you’ll unlock a variety of vehicles to help with your survival and control over spice. You may even find yourself building a garage to house your rides for both the land and sky. One of these will be the strong and bulky carrier ornithopter.

While the light ornithopters are built for speed and scouting, these are made for transporting you and your allies to places of interest. Once you hear the boom and see the sky turn purple from a spice blow, it’s all hands on deck. Use the carrier ornithopter to quickly transport a sandcrawler to the spice. This makes harvesting easier, as one of your allies can pilot the sandcrawler even as you drop it onto the sand.

It’s not just limited to sandcrawlers though! Carrier ornithopters can move groundcars and even other ornithopters, so moving as a group is much more convenient.

The following images are concept art created when brainstorming the physical appearance of the carrier ornithopter as well as understanding the functions. Final version (and names!) in the game may change.

Concept art was created by Sheng Lam and Kemp Remillard. Find more of their work in their ArtStations!



The fanart continues to roll in and we’re as happy as a Kulon in a stillsuit! Check out the latest batch of art, and remember, you too can be included in a future issue. Just share your creation by using #CommuninetSignal on social media, or the #fanart channel of the official Discord.

The Sleepers featured here will also be invited to take part in the Dune: Awakening Closed Beta!

Sandwalking: A Community Podcast Episode 2
Deadwoman Walking and FlamingMojo are at it again but with a special guest this time! Community Manager Iggy takes the mic and joins in on the action. It’s a great way to pass the time and maybe learn something new while doing dishes, hiking, or even while creating your character.
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A Swordmaster freshly arrived on Arrakis by @LoneLionArt on X (Twitter)


Original characters of MewsikOn and Anna-Maria Manners characters celebrating Valentine’s Day


Surviving in a stillsuit by MooCow


Different types of weapons require different ammo. Some dart-based guns will require light darts or heavier darts based on the type of weapon. For example, a Heavy Pistol type weapon uses heavy darts while a Scattergun uses light darts. On top of that you also have flamethrowers, lasguns, and rocket launchers which will all require different ammo.

Each will require you to manage your ammo levels but you're not locked out of using any type of gun. There are no level or "class" requirements to use the different types of guns.


At launch you'll be able to pledge your support to the Atreides or the Harkonnen houses which will each have their own path and rewards. As this is the Dune universe, you will have interactions with those in other factions. For example, CHOAM oversees all (official) commerce on Arrakis, so you'll interact with them at the exchange; the emperor levies a spice tax on Arrakis which you'll have to pay when your base meets certain requirements and so on. We have a lot of plans for future updates but for now this is what we can confirm.


Having a base in Dune: Awakening is extremely important, to say the least. Yes crafting and converting collected blood into water is a large chunk of why it is, but your entire production and resource processing is at your base. From water collection, to creating ingots for weapons and armor, to repairing and recycling.

Additionally, you can share access to your base with others, making it a common place for your friends and guildmates to hang out. And of course, as it’s something you’ll be operating out of, making a garage for vehicle storage is a must-have. Leaving your groundcars or ornithopters outside is risky, as you’re exposing them to the harsh elements of Arrakis. The last thing you want is losing an ornithopter you worked so hard on to a sandstorm.


Ornithopters have several optional modules you can craft and place onto them, one of them being rockets. This will help when you’re dealing with other ornithopters in the sky or sandcrawlers trying to steal spice in the Deep Desert. As with other weapons, ammo levels must be managed, so make sure your ornithopter is fully loaded and armed before heading into combat.


Yes, modules and other “completed” items can be sold at the exchange. Whether you're looking to make some extra Solari by selling the parts, or you're in the market for a new set of ornithopter parts, the exchange is where you want to go. It's also a good place to go to buy and sell unique modules and schematics.


When building a base, the first step will be placing a subfief. This is essentially the core of your home, as it sets your base boundaries of where you can build as well as protects it from outside elements. If it’s removed, you will lose control over the entire base. As you progress in the game you will be able to build up to three subfiefs; this will make moving much easier! Just place another subfief in the new area you want to build in, and start moving your items.

Tearing down your old base is made easier, as building refunds are 100%! So all resources used to create your walls, ceilings, refineries, and so on are given back to you to build your new home. The only exception to this rule is the subfief, where you will receive 50% of resources back when deconstructing it.


This was a really exciting Signal for us with so much to share and we hope you’re as hyped about full launch as we are! Remember to wishlist the game on Steam so you are ready for it on May 20th, and to create the Sleeper of your spice dreams. We want to see those faces whether they’re as pale as a Harkonnen, as suave as an Atreides, or something even a sandworm is too afraid to come close to. You can do that by using #DuneAwakening on social media, or share in the #character-creator-showoff on the official Discord server.

With the release date set in granite, we are looking forward to sharing and showing off even more of what you can expect with launch. It’s only two months away, and we’ll be counting every second. See you on Arrakis soon!

Dune: Awakening looks like it may be playable on Steam Deck - benchmark tested

Dune: Awakening is releasing May 20th from Funcom, and surprisingly it looks like it may actually be playable on the Steam Deck. That is, unless Funcom decide to put in some anti-cheat that blocks Linux.

Read the full article here: https://www.gamingonlinux.com/2025/02/dune-awakening-looks-like-it-may-be-playable-on-steam-deck-benchmark-tested/

I ran the new Dune Awakening benchmark on a $399 GPU, and it looks amazing

If you're a budding Muad d'ib who can't wait to sweep across the sands in an ornithopter, or see an enormous sandworm, then you'll want to download the new Dune Awakening benchmark. You can now give your PC hardware a workout to see how it will handle the new game, and the good news is that the game not only looks good, but it will also run at a decent frame rate at maximum settings.


With the Dune Awakening release date approaching, now is a great time to download the benchmark for yourself and see how your rig copes with its demands. I've had a play with the benchmark myself over the last day and night, and I'm pleased to report that you won't need the best graphics card ever in order to run Dune Awakening at a decent frame rate. It also supports the key Nvidia DLSS and AMD FSR upscaling and frame-gen technologies.


Read the rest of the story...


RELATED LINKS:

Dune Awakening release date, trailers, and latest news

Survival MMO Dune Awakening finally has a launch date, but you can sample it now

New MMO Dune Awakening owes everything to one survival game classic

Dune: Awakening - Character Creator and Benchmark Patch Notes

FIXES


[h2]General stuff[/h2]
  • Fixed the default window mode not to be empty on first start.
  • Fixed the video settings so that the ultra/high/medium/low defaults are no longer "locked".
  • Fixed a problem that could inadvertently allow access to keybinds on the benchmark results screen.
  • Added 'Dune: Awakening' social media links to the main menu screen.

[h2]Character Creator[/h2]
  • Fixed flickering shadows on the default character in the main menu.
  • Fixed eye material so that the iris no longer appears to glow.
  • Fixed face normal maps that caused some irregularities around the mouth.
  • Fixed the 'Mouth Height' slider so that it is no longer inverted.
  • Fixed hair simulation for 'Bob', 'Textured Quiff', 'Braided Bob', and '20s Bob Cut' hair that intersected with the face.
  • Fixed the ‘Wavy Chic Bob’ hairstyle to correctly apply color to all hair.
  • Fixed several face tattoos that appeared slightly skewed.
  • Updated the 'Vortex Stripe' face tattoo style.
  • Updated all preset characters that incorrectly had makeup opacity set to '1' by default.