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Rat Enemy, Sword Spin, Duplicate Rooms and more!

[p]Our May/June Update is here! This update brings a brand new enemy, a Sword Spin attack, the ability to Duplicate Rooms and more! We also have some other enhancements and bug fixes, check out the notes below for more details. [/p]
New Features
  • [p]Pakrat Enemy - Pakrat is here to steal your items! The new Pakrat enemy can move up to 3 tiles at once and will home in on any items it comes within 3 tiles of and pick them up! Defeating the Pakrat will drop whatever item it picked up. Pakrat will only pickup one item, but if the item stacks it will continue to pick up more of that same item and add to the stack. Pakrat is also a small enemy so you can eat it with the Frog Glove! Yum![/p]
  • [p]Sword Spin Attack - After swinging your sword, keep the button held down to charge up. Once charged, release the button to perform a Sword Spin Attack! This attack does double damage and hits everything around you. After you charge it up, you can keep the button held down and move around before you use it, however you'll move a little slower than usual while you do this.[/p]
  • [p]Copy Room and Copy Room Attributes - Hover your mouse over the Add Room button and you'll notice two new options pop up! Now you can Copy a Room or Copy Room Attributes. Copying a room will create a Copy of everything in that room except for Doors and other objects that transition you between rooms. Links will also not copy over, however Groups will. We are looking into the possibility of allowing Links to copy over in a future update. Copy Room Attributes will copy just the attributes of that room. The most used Wall and most used Floor Tile will be used as a base for the new room. This is great for keeping a consistent theme in your dungeons without needing to readd the same design each time you make a new room. [/p]
  • [p]Purchase from Spawners - You can now place Spawners on Scout's Shop! Purchasing from a Spawner will activate or deactivate it. You can purchase from a Spawner multiple times![/p]
  • [p]Hide Grid Button - We added a new button next to the Move Room button in Build Mode. Hiding the grid will remove the grid lines from build mode and also hide other info such as door labels and links.[/p]
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Bug Fixes and Enhancements
  • [p]Design Rooms Tutorial Updated - Added a couple slides to cover the new Copy Room and Copy Room Attribute buttons.[/p]
  • [p]Blocked Well Bug - Blocked Wells now show an invalid door icon [/p]
  • [p]Gooliath Enhancement - Gooliath now drops down instantly when spawned in via a link [/p]
  • [p]Bridge Bug - Bridges now properly appear over Walls [/p]
  • [p]Key Display - Key display in Pause Menu has been updated to display 1 row of keys and maxed at 99 instead of 999 [/p]
  • [p]Updated App Icon - Gooey is ready![/p]
  • [p]Well bug - Fixed an issue where the player would fall into a pit after using a Well instead of spawning on a safe adjacent tile [/p]
  • [p]Mouse Wheel bug - Fixed a bug with zooming in build mode using a mouse wheel[/p]
  • [p]Cracked Floor Tile map bug - Cracked Floor Tiles now appear as floors on the map and pits once they are broken[/p]
  • [p]Map Icon Updates - Updated Map icons for Boos Door and Locked Doors/Blocks[/p]
  • [p]Gamepad Scrolling - Gamepad scrolling was enabled and we removed the alt buttons from the Control menu[/p]
  • [p]Pan and Zoom in Map - Whatever controls are set to Pan/Zoom in build mode will also apply to the Map[/p]
  • [p]Dungeon Details bug - Dungeon Details no longer blocks closing the menu[/p][p][/p]
[p]This one was a long time coming so thank you for your patience as we navigated switching to a new repository and some tricky Pakrat behavior! We look forward to seeing how you'll use these new features. Thanks for your continued support as always![/p]