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Retreatle Enemy Update!

Retreatle
  • [p]The new Beetle Enemy is here: Retreatle! Is it a feature or a bug? (I stole that joke from our Lead Composer). [/p]
  • [p]The Retreatle is a new enemy with some fun interactions. While its shell is on, it can't be hurt unless you shoot an arrow directly at its open eye, or hit it into a pit. [/p]
  • [p]The shell can be removed with the Frog Glove, the Retreatle will scamper towards its shell once removed. [/p]
  • [p]The shell can be pushed and also weigh down floor switches and transparent switches.[/p]
  • [p]If the shell is pushed into a pit or is far enough away across an obstacle, the Retreatle will... retreat! [/p]
  • [p]With its shell removed the Retreatle can easily be defeated. [/p]
Other various fixes and enhancements
  • [p]Many optimizations to help alleviate FPS drops.[/p]
  • [p]Wide wallstairs were breaking the wall next to them.[/p]
  • [p]Player shadow on level complete screen was offset in other aspect ratios than 16:9.[/p]
  • [p]Lizarc and Hollow enemies would sometimes float when resetting animation.[/p]
  • [p]Various audio issues fixed.[/p]
  • [p]Gooliath was not spawning in properly. [/p]
  • [p]Warp sound was playing on level start.[/p]
  • [p]Rats were getting stuck on unspawned items.[/p]
  • [p]Spike animation fix when moving between rooms.[/p]
  • [p]Up/down block getting was stuck when an enemy was defeated on top of it.[/p]
  • [p]Loading screen was not showing when returning to build mode from the level complete screen.[/p]
  • [p]Clicking on or searching for a User Name in Online Dungeons now properly returns a list of dungeons in descending order.[/p]
  • [p]Comment Count added to Comments button, shows how many total comments you have.[/p]
  • [p]Default dungeon music is back to "Castle - Adventure".[/p]
  • [p]Boss Track name changed from "Skeleton" to "Brigadier Skuhl".[/p]
  • [p]Loading Bar added to Loading Screen.[/p]
  • [p]Updated Copyright to 2026.[/p]