Progress Update

Hello Everyone,
We've made a lot of progress over the last few months so I wanted to share a big update showcasing where we're at and all of the exciting new features we have working. We will post more big updates here up through launch.
We're trying hard to build up a community right now so please Wishlist and if you want to be involved in development and stay up to date on play test opportunities, hop over to our Discord to chat with us!
Discord: https://discord.gg/HGmfz9g
Updates
- We have up to 4 player Co-op working locally and online via Steam Remote Play Together! Dungeons can be saved and in the future labeled with the specific number of players needed to play them so you can make multiplayer dungeons that require players to work together to solve puzzles and complete them. The camera zooms out when players move away from each other, then turns to split screen when they get too far away. We're still refining this system, but we're so excited to have it working.
- Full controller support while playing (not designing). This is especially helpful for local Co-op and so far we've found that most common controllers are compatible.
- Lots of new decorations: Bookshelf, fountain, tombstones, pillars, multi-colored carpet, grates, more floor tiles, breakable pots/skulls that items can be placed in.
- Teleport pads and staircases! Doors aren't the only way to transition rooms anymore.
- Boss door and Boss Key(gif in the header). The Boss Door can only be opened if the player uses a Boss Key. Bosses are coming soon!
- Gold Bow and Gold Bombs. These upgrades of the normal Bow/Bomb give the player unlimited Arrows/Bombs.
- Heart containers. Adds one heart to your total hearts.
- Statue enemy. The statue activates if the player gets too close. It shoots out fire balls in 4 directions that curve and follow the player.
- Repeatable switches. We have repeatable switches for the Orb Switch and Floor Switch. Triggering these objects more than once will make any linked objects that can change states more than once do so. For example, if a Repeatable Floor Switch is linked to a Closed Door, the door will open when the player steps on it but close if they step off of it.
- Room creation and expansion enhancements. We made it so if a new room is created it has walls and floor tiles by default. Expanding a room also expands the wall/floor tiles making it easy to edit rooms on the fly.
- Lighting enhancements. We have dark rooms that get brighter as you light torches. We also added a glow to objects that light up like the statue enemy and the orb switch.
- Arrow traps. The player can add an arrow trap to a wall tile, arrows will shoot out of the trap every few seconds. These arrows can trigger Orb Switches so it's possible to create some cool timed events using Repeatable Orb Switches.
- Set starting health and collectibles. There is now a section to decide how many hearts the player starts with and if they start with any bombs/arrows/keys.
I think that's everything. We are continuing to work passionately to make this game the best it can be. This game needs a strong community around it at launch in order to be successful so we want to do whatever we can to foster that community. Please come join us in Discord and chat about what you would like to see in the game!
What's coming next?
- A spoopy ghost!
- Updated UI
- Gold as a currency to collect
- An NPC with a shop where players can use their gold to buy items in a dungeon
- More enemies
- Bosses
Much much more! We'll be having another limited time alpha test soon for anyone in our Discord channel so come join us if you want to play! Thank you to everyone who has wishlisted, we greatly appreciate your support and feedback. We can't wait to build and share some dungeons with you!
-Squish Studios