Rebound v0.44.0 + Launch stats
Rebound v0.44.0 is live
Gameplay
- Nerfed dash strength by ~5% to slow the game down a little bit
- Increased the bounciness of the puck on the boards (not the player!) by 40%
Note: These happened before this patch, we usually perform balancing changes asynchronously from patches.
Matchmaking
- Made matchmaking a lot stricter, matches will take a little longer to find but will be higher quality
- Matchmaking will now balance within the teams themselves (They will not be as one-sided as before)
- Leaving a game prematurely will now result in a loss
- Backfilled games will no longer count as a loss (if you lose)
Quality of Life
- Added a 'Stats' menu in the Player tab. This feature was highly requested with over 60 upvotes (https://slapshot.nolt.io/350) so we prioritized it :)
- The player count under the world icon now shows the total people online, not just in matchmaking games/queue globally (to avoid confusion)
Other
- The locker room is now more festive
- Added some optimizations to the main menu related to rendering
- Optimized some gameplay code to get better performance (more performance patches coming in the near future)
Fixes
- Fixed issue where some custom color hex codes didn't parse correctly
- The game now filters rich text codes
Check out our launch week stats on Twitter!
https://twitter.com/Slapshotgg/status/1338495675064061952