Changelog - Build 260
This is the build that I plan to launch with, please note any major, breaking issues.
[h3]CHANGES / NEW STUFF[/h3]
[h3]BUG FIXES[/h3]
[h3]CHANGES / NEW STUFF[/h3]
- Added: Window Scaling 2.0: Grab window and Pull the Trigger. Now move your hand.
- Added: Option to invert scaling direction.
- Added: Option to adjust scaling speed.
- Added: Option to adjust global haptics strength - 0 is off.
- Removed: Controller Rendermodels. These will be added back in when Valve adds support again. This is temporary. I hope. (Valve, please.)
- Removed: Legacy Scaling.
- Changed: Max Window scale is now capped to 10 meters.
[h3]BUG FIXES[/h3]
- Fixed: Window captures come in focus on the desktop when Mouse Block is enabled.
- Fixed: UI Clicks while scaling or holding an overlay.
- Fixed: Desktop interactions allowed while holding an overlay.
- Fixed: Vertical Monitors do not rotate correctly when held.
- Fixed: Vertical Monitors flipped incorrectly when first created.
- Fixed: Sticky Window Key (Someone probably spilled soda on it.)
- Fixed: Date dropdown being transparent.
- Fixed: Disabling curved overlays not un-curving already curved overlays
- Fixed: Smart Roll does not un-curve overlays to prevent distortions.
- Fixed: Scrolling on Desktop even with Mouse Block enabled.