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Changelog - Build 260

This is the build that I plan to launch with, please note any major, breaking issues.

[h3]CHANGES / NEW STUFF[/h3]
  • Added: Window Scaling 2.0: Grab window and Pull the Trigger. Now move your hand.
  • Added: Option to invert scaling direction.
  • Added: Option to adjust scaling speed.
  • Added: Option to adjust global haptics strength - 0 is off.

  • Removed: Controller Rendermodels. These will be added back in when Valve adds support again. This is temporary. I hope. (Valve, please.)
  • Removed: Legacy Scaling.

  • Changed: Max Window scale is now capped to 10 meters.


[h3]BUG FIXES[/h3]
  • Fixed: Window captures come in focus on the desktop when Mouse Block is enabled.
  • Fixed: UI Clicks while scaling or holding an overlay.
  • Fixed: Desktop interactions allowed while holding an overlay.
  • Fixed: Vertical Monitors do not rotate correctly when held.
  • Fixed: Vertical Monitors flipped incorrectly when first created.
  • Fixed: Sticky Window Key (Someone probably spilled soda on it.)
  • Fixed: Date dropdown being transparent.
  • Fixed: Disabling curved overlays not un-curving already curved overlays
  • Fixed: Smart Roll does not un-curve overlays to prevent distortions.
  • Fixed: Scrolling on Desktop even with Mouse Block enabled.