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Beta 530 Changelog

[h2]CHANGES FROM LAST BETA[/h2]
[h3]CHANGES[/h3]
  • Changed: Desktop Cursor position is now only set at the framerate that an overlay is updating it's texture at. This should make the cursor movement feel a bit smoother, and less jittery.

  • Changed: Aggressively remove textures from memory for window captures that are no longer in use. Swapping windows, deleting windows, etc, should now free the memory for the associated texture instantly if no other overlay shares the same texture. This should reduce memory usage by a bit for extended sessions where swapping or deleting windows was common the course of the session.


[h3]BUG FIXES[/h3]




[h3]KNOWN ISSUES[/h3]
  • Auto Loading layouts will gracefully fail to load Desktop Captures due to an execution order problem and will be fixed soon.



[h2]CHANGES FROM LIVE[/h2]
[h3]CHANGES[/h3]
  • Changed: Overhauled Capture API back-end.

  • Added: You can now choose between the Windows Graphics Capture and BitBlt APIs for Window Captures in the Windows tab in the XSOverlay settings panel. Windows Graphics Capture will be used when available for Desktop Captures. (Keep in mind, BitBlt is more taxxing on your hardware, and consumes more resources!)

  • Changed: Overhauled Wrist UI; Buttons have been moved to a side bar, and space has been moved to keep all important information always visible. (This is a WIP and more changes will likely be made before going to live.)

  • Changed: Media player will attempt to find a media process once on startup, if it fails, it will revert to needing an input to search again.

  • Changed: Support buttons will now show a notification telling the user to check their web browser once pressed

  • Changed: Cursor now changes to a new sprite when grabbing a window.

  • Changed: Desktop Cursor position is now only set at the framerate that an overlay is updating it's texture at. This should make the cursor movement feel a bit smoother, and less jittery.

  • Changed: Aggressively remove textures from memory for window captures that are no longer in use. Swapping windows, deleting windows, etc, should now free the memory for the associated texture instantly if no other overlay shares the same texture. This should reduce memory usage by a bit for extended sessions where swapping or deleting windows was common the course of the session.

  • New Feature: Night Light. You can now go to the XSOverlay Settings panel and navigate to the Night Light tab to turn on a Night Light filter for Overlays. This will tint the screens a nice warm color, and has options for scheduling as well as the intensity of the red shift that it applies.

  • Added: Wrist Overlay skinning support.

  • Added: Wrist themeing can now access built in shader variables for various useful information. This will be expanded soon. You can check the Documentation here for how to build themes for your wrist using our SDK.

  • Added: Low Battery warnings for tracked devices. You will see an XSONotification telling you which device is low, as well as hear a sound. You can change this sound by navigating to [XSOInstallDirectory]/XSOverlay_Data/StreamingAssets/Etc/Audio/ and replacing lowBattery.ogg

  • Added: "Grid View"; This allows you to view and sort overlays with Windows Alt + Tab like functionality.

  • Added: "Grid View" button to Global Toolbar.

  • Removed: "Unpin All" button from Global Toolbar.


[h3]BUG FIXES[/h3]
  • Potential Fix: The Wrist Overlay should no longer detach from the hand and appear at world origin at startup.

  • Fixed: You should now be able to complete the tutorial fully and properly without resetting it.

  • Fixed: Frame time bar on perf. monitor will now show the maximum frametime between CPU / GPU, instead of showing both of them added up.

  • Fixed: Initializing trackers should no longer trigger low batter notifications.

  • Fixed: Changing to a window capture should now properly pull the window to the front of the desktop in all cases.