Build 316 Changelog
[h3]This build requires a reset of your user bindings. Please swap to the default bindings and then set up your custom stuff again. This will be the last time that this should happen. I apologize for the inconvenience![/h3]
[h2]CHANGES[/h2]
[h2]BUGFIXES[/h2]
[h2]CHANGES[/h2]
- Added: Small deadzone to scrolling to make using the click modifiers on Vive easier to do without scrolling on the deskop by accident.
- Changed: Rewrote input system from the ground up. Previously refactored in the last update and not satisfactory, this has been now completely rewritten. You will need to update your custom bindings. Sorry for any inconvience - the changes needed to happen - this is the last time this should happen.
- Changed: Increased speed at which wrist overlay transitions song titles.
- Changed: Further improvements to underlying systems to improve CPU usage.
[h2]BUGFIXES[/h2]
- Fixed: Issue that caused the wrist overlay to lag behind the hand.
- Fixed: Scaling grace period should now effect UI elements. You will no longer instantly click UI when scaling a window such as the keyboard.
- Fixed: Mouse inputs should no longer get stuck in the instance where you hold a click input and then move off of an overlay and release the click input. This May or may not have fixed all instances of mouse input getting stuck. I believe it has, based on my internal testing, but as with everything, I can't say 100%.
- Fixed: Large stutter when opening window settings menu.
- Fixed: Bug that caused Window Captures to be rotated when swapping from a rotated monitor.
- Fixed: At least one bug that caused Window Textures to lose their associated window. There may be more that I'm unaware of.
- Fixed: Bug that caused you to not be able to select a window that shared the same process as the currently captured window (I.E. Two windows of Firefox, one as the active capture, couldn't switch to the other instance of firefox.)
- Fixed: Bug that made it where a window would not be pulled to the front when hovering over it on the real desktop.
- Fixed: Bug that prevented window titles from being updated properly in the Window Selection List
- Fixed: Issue that caused users to not be able to reset their bindings through the "activate" button on the default bindings UI. This may break old community bindings.
- Fixed: Regression that caused modifier buttons to be active on the opposite hand that was interacting.
- Fixed: Issue preventing the Open Window Settings binding from working properly.
- Fixed: Issue that let the wrist overlay get detatched from the wrist when moving it in Layout Mode. (I think, anyways, I can't recreate it locally.)