Build 387 Changelog
[h3]CHANGES[/h3]
[h3]BUGFIXES[/h3]
- Added: You can now right click in window captures! Doing so will create another overlay capturing the right click menu, and allowing you to interact with it as normal. This system also has the side effect of creating secondary windows for things such as Spotify, where they use "windows" for their Minimize, Maximize, Etc. buttons. This means all UI of apps like this should now render and be interact-able with window captures!
- Added: "Cursor Smoothing" is now something that is on by default. This will smooth your cursor out when your hand is 'stationary,' but will not add any smoothing when your hand is moving. The idea is that you will be able to double click easier, or select things on smaller areas of the screen easier, due to the cursor not having the small micro-movements of your hand.
- Changed: Increased the threshold for clicking and releasing slightly to prevent having a "sweet spot" on the trigger where it will spam inputs.
- Added: Global Right Click binding. This will allow you to right click with the binding on either hand.
- Added: Global Middle Click binding. This will allow you to middle click with the binding on either hand.
- Added: Global Right Click Modifier binding. This will let you right click with the modifier held on either hand.
- Added: Global Middle Click Modifier binding. This will let you middle click with the modifier held on either hand.
[h3]BUGFIXES[/h3]
- Fixed: Using "Force High Quality Overlays" should no longer force supersampling to 1.0 in the SteamVR Settings if you've already got a custom supersampling value set. This was only intended to happen if you had been using "Auto" supersampling prior to turning on the option.
- Fixed: Window captures should not longer randomly swap from whatever they're capturing. (Things like swapping to the SteamVR view, or swapping to the windows task bar.)
- Fixed: Window Settings toolbar should no longer teleport between overlays if both hands are hovering over two different overlays. It will prioritize whatever the latest overlay to be hovered over is. (Left hand hits overlay first, it'll go to that, then if the right hand hits another, it'll go to that, etc.)
- Fixed: "Automatic Mouse Control" toggle is no longer inverted.