[h3]CHANGES[/h3]
- Changed: Complete overhaul of how the window grabbing system works
- Changed: Complete overhaul of how the window cursor tracking works
- Changed: Complete overhaul of how overlay textures are assigned. The end result should be the same, internally its a lot cleaner and is preparing for the API Overhaul, when we get to that.
- Changed: Window Space Center indicator will now hide itself if in a seated play application. This will stop it from getting in the way in simulator games (ED, iRacing, etc).
- Changed: Wrist Overlay is now moveable in Layout Mode. The Toolbar will move with it if attached to the hand.
- Changed: Windows that are attached are now a 1:1 rotation mode to the hand thats moving it.
- Added: Toggle for Discord Rich Presence.
- Added: Translation strings for Discord Rich Presence toggle to the english json, please update your custom translation files!
- Added: Simulation Mode Bindings; This allows you to control the overlay through your keybord and head alone. This mode will activate when your controllers are turned off.
You will need to set up your bindings prior to launching the Overlay with the bindings file, found in StreamingAssets/Etc/SimControlBindings.json.
You can find a list of supported keycodes here. https://github.com/Xiexe/XSOverlay-Issue-Tracker/blob/master/SimulatorMode_SupportedKeycodes
[h3]BUG FIXES[/h3]
- Fixed: Minimal / Standard Wrist Overlay option not saving on restart.
- Fixed: Keyboard should now no longer lose it's reference to it's grab handle. (I.E. Keyboard should no longer get stuck.)
- Fixed: Clock timer showing 60 instead of 0
- Fixed: Fix attempting to scale wrist overlay causing the wrist overlay to become huge.
- Fixed: Click Freeze will now only activate on short clicks, and will no longer impede dragging or long clicking. (more responsiveness yay!)
- Fixed: The first input to capture the cursor will no longer click on the desktop if you have the "Require Input for Desktop Mouse Control Option" turned on
- Fixed: The application will now no longer crash if you capture a window and resize it rapidly
- Fixed: You can now hold multiple overlays at once
[h3]KNOWN ISSUES[/h3]
- Window Attachment is a little bit finnicky again - rotations aren't inherited from the hand correctly.
- Find issues for me, it's a big beta, even though the changes look small! Woo!