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Beat Rush News

Steam Rich Presence now implemented

Hey,

We're sure you're used to this feature in other games. We know that it's nothing new.
As of now, Beat Rush also supports the Steam Rich Presence feature, which will show your in-game status under the name of the game in the chat window.

Thank you for being here and as always during this crisis, stay safe!

- the SMD guy

A wormhole has appeared!

Hey guys,

There wasn't any update for a few weeks, but today, we're bringing a wormhole to you!

At the end of the platform, you'll now see a wormhole, which will teleport you to the front of the platform. This wormhole will acquire more meaning in the future.

Enjoy and stay safe, everyone.

- the SMD guy

Infinite mode is here!

Hey everyone,

The mode the players have been asking for is now available!

Infinite mode is accessible from the main menu. You can play any song from the official soundtrack.
The longer you stay alive, the more distance points you accumulate. These distance points are visible in the upper right corner of your screen. These get published to the infinite mode leaderboard accessible from the main menu or our website, smdtech.sk. As of now, all of the songs are combined into one leaderboard, but that will change in future updates.

A multiplayer mode based within the infinite mode is coming, so stay tuned for upcoming updates.

Thank you and stay safe,

- the SMD guy

Leaderboards are here!

Good evening everyone,

Beat Rush's main game mode (which we call the 'level-up' mode) is now equipped with a public global leaderboard! After you finish a level, your blue points will be used as a metric to compare you with others. The main mode leaderboard is now accessible either from the main menu or using this link.

If you encounter any problems, don't hesitate to get in touch, you'll help fixing a possible issue.

Thank you and have a great day,

- the SMD guy

New ship features

Hello everyone,

Instead of just flying, jumping and having shields, ships 4 and higher are now equipped with a couple of brand-new capabilities. After you lose your shield, you'll be able to use the new features with the same button you use to regenerate the shield.

The first function is flying through obstacles without taking any damage for 10 seconds. To activate, you need at least 250 orange points.

Another function is destroying all obstacles (points too) everywhere around you. This will drain ALL of your orange points and obstacles will start spawning immediately after they are all removed. So basically this feature will clear out the platform for you to make more room. This function costs 200 orange points and will take precedence before the first function. This means that if you have between 200 - 249 of orange points, this function will activate, but if you have at least 250 orange points, the first one will fire up.

I hope you'll enjoy these new features and stay tuned for more updates, because there's a lot more where that came from!

- the SMD guy