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New locations, quests & team management



The last ten weeks have been incredibly hard on us. We have been working on an update that is going to concern exploration and the narrative.

## Narrative updates

We have successfully managed to complete our first gameplay that is over an hour long and consists not only of enemy encounters and skirmishes, but is also heavily focused on the story.



We have added a dialogue system that gives us different options on how to progress on multiple levels. The aspect that we are especially proud of is the fact that any member of your team can take part in a conversation - not just Satoru, the protagonist. As mentioned before, the choices you make will influence different aspects of the story - including relationships between characters and the narrative in general.



We have also designed alternative paths that can be taken by the player and these actually influence much more than just dialogues. The mechanics we use in combat, the enemies we encounter, and the way the story unfolds are all going to depend on which path we decide to follow.




## Barks

We want to make sure that all characters are aware of their surroundings and that they're not indifferent to everything happening around them. Barks are something that we want to use to cover this aspect in Shadow of the Road. The characters are going to make comments on different events, locations etc. in real-time, helping us understand their views and personalities.



## New locations - sneak peek

Beautiful hills



Graveyard and a shrine





Caves



## Inventory etc.

Here's our first ever look at the inventory. What's important is that weapons can be enchanted to add some new features, a crafting system is also going to be in place and every character is going to have a separate equipment stash that is going to be manageable outside of combat.






[h2]
## New Mechanics[/h2]

[h3]# resurrection[/h3]

It's better to stay alive if you have the choice. Luckily not everything is lost - as long as at least one of your team members is alive during combat, you should mostly be fine. Of course the characters that have been knocked out get brought back after the battle, but we have a very special revive mechanic that we're planning to share with you in the next update.



[h3]# opportunity attack[/h3]

This is a passive skill called Opportunity Attack. Exiting any of the red fields will result in the opponent performing an extra free attack. This is a penalty for disengaging from combat with some of the melee foes. The visual info & feedback from such actions is still in development.




[h3]Join our discord server & see what will happen next![/h3]
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