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  3. Update [0.3.0.5] Bug fixes!

Update [0.3.0.5] Bug fixes!



  • You can no longer roll when accelerating when using the double tap dash mode. This is to prevent people accidentally dashing when they don't mean to
  • The double tap window has been reduced, also to hopefully prevent people from dashing by accident
  • Stuff now flashes when hit by bullets to signal that they are destructable
  • Bullet travel distance has been doubled
  • Started a redesign of the tutorial prompts. They are a bit ugly now and will probably look even worse in multiplayer, but at least they appear 100% of the time. Sorry this feature is a bit incomplete but need to push out this bugfix
  • Fixed a bug where the drawer would get bored and no longer draw the road randomly
  • Dashing using the break should behave now like it used to
  • Guns are working in casual
  • Extra lives in casual no longer give you insane speed
  • STEAM CLOUD SAVE TURNED ON AND WORKING! (Wolooloo)
  • Fixed a bug where you would get infinite max speed in some seeds
  • Tweaked the controls a bit to make the ship handling sharper
  • Dashes are now interruptible. If you release the arrow key it will pretty much cancel the dash. The animation of ship spinning will still play tho'
  • Road bits flying away to form a gap will no longer kill you if they hit you
  • Adjusted the colliders on traffic as they were too big, causing unfair deaths
  • Screensaver ship no longer shows during shadow playback
  • Fixed a rare bug where the ship would "Drop its middle section" at the beginning of a run
  • Positions in the Play Menu in the top right now start from 1 and not 0
  • Extra lives will no longer get stuck in their expanded form, blocking a player's view