UPDATE 0.4.2.4
Just wanted to compile all the changes that have happened since the 9.4.0.0 update so they are clear and documented.
- Controller input fixed, controllers work again as intended
- Speed Demon issue with the ship looking broken has been resolved
- Non-menu texts (Scoreboard, Song Name, tv displays) now have their own colour in the colour picker. This is to prevent some users getting a black text in the scoreboard so they couldn't see their score
- Fixed shoot and boost not working on controllers
- Fixed a couple of coding bugs which would make crashing a bit strange...
- Fixed the camera issue on first load after the update that a few people have reported
- fixed a few more coding bugs that were generating errors in the log
- Traffic velocity on the X and Y axis has been limited. What this means is that a ship won't suddenly change direction at 10000 km/h and smack you into orbit without any chance of defending yourself
- Reflection bug where random lines would appear in reflections has been fixed (as far as I can tell)
- Combo score no longer appears in front of the colour picker (again)
- Track reset timer now lives in the top right corner-ish position when it's visible and adapts with screen ratio.
- Palmtrees won't disappear before being off-screen anymore
- Coding bugs fixed which should reduce framedrops
- Not all the pillars move in late-game anymore, only 1 in 5 making your life a little easier (hopefully)
- The palm now merge into up to groups of 5 in order to attempt to save some resources and improve framerates
- Scraping the back edge of a jump pad should now make you jump and not loose a life
- When changing colours it should no longer bring up the background if it's turned off and it should no longer dismiss the youtube video
- Two environment backgrounds should no longer appear at the same time on top of eachother
- The donation achievement will no longer be given without reason and it will be turned off for those who got it by mistake.
- Next and previous song buttons now work for youtube videos too if you are playing a playlist
- If you copy a youtube playlist and you have selected a specific video to start from in youtube (i.e. not the first video in the list) It SHOULD start from that video in the game as well
- Game should no longer error out if you're trying to play a private youtube playlist, it will just ignore it since it doesn't have access to it
- Optimized cityscape to have all the buildings in a row merged into one object to, hopefully increase performance
- Fixed bug where afterburner wings and backplate would not be totally black, but some other random-ish colour
- Fixed bug where afterburner animation would trigger for all ships in multiplayer
- Options and colour picker menu disabled in multiplayer pause menu because it doesn't fit on the screen.
- Hopefully fixed the slow-mo audio Hyper was experiencing
- Dissolve effect fixed on mountains and palm trees
- Extra logging when ship dies / crashes for future troubleshooting
- Fixed mountains being no tall enough
- The pillar generation has been changed to:
- Reduce the number of pillars overall
- Dynamically change how many pillars are generated semi-frequently
- The big wall has been altered to contain a wider gap but harder to destroy slightly
(both of the above were done to improve performance a bit)
- The backgrounds city and palm trees have been optimized a bit more
- Some other minor performance optimizations
- Cityscape no longer uses palm tree colour
- Palm trees and cities no longer appear briefly before being generated.
- Fixes to the big wall cause it was not behaving.
- Potential fix to ship being stuck on death
- Speheres should now hit you in hardcore
- Mountains and palm trees and buildings should no longer overlap
- Controller input fixed, controllers work again as intended
- Speed Demon issue with the ship looking broken has been resolved
- Non-menu texts (Scoreboard, Song Name, tv displays) now have their own colour in the colour picker. This is to prevent some users getting a black text in the scoreboard so they couldn't see their score
- Fixed shoot and boost not working on controllers
- Fixed a couple of coding bugs which would make crashing a bit strange...
- Fixed the camera issue on first load after the update that a few people have reported
- fixed a few more coding bugs that were generating errors in the log
- Traffic velocity on the X and Y axis has been limited. What this means is that a ship won't suddenly change direction at 10000 km/h and smack you into orbit without any chance of defending yourself
- Reflection bug where random lines would appear in reflections has been fixed (as far as I can tell)
- Combo score no longer appears in front of the colour picker (again)
- Track reset timer now lives in the top right corner-ish position when it's visible and adapts with screen ratio.
- Palmtrees won't disappear before being off-screen anymore
- Coding bugs fixed which should reduce framedrops
- Not all the pillars move in late-game anymore, only 1 in 5 making your life a little easier (hopefully)
- The palm now merge into up to groups of 5 in order to attempt to save some resources and improve framerates
- Scraping the back edge of a jump pad should now make you jump and not loose a life
- When changing colours it should no longer bring up the background if it's turned off and it should no longer dismiss the youtube video
- Two environment backgrounds should no longer appear at the same time on top of eachother
- The donation achievement will no longer be given without reason and it will be turned off for those who got it by mistake.
- Next and previous song buttons now work for youtube videos too if you are playing a playlist
- If you copy a youtube playlist and you have selected a specific video to start from in youtube (i.e. not the first video in the list) It SHOULD start from that video in the game as well
- Game should no longer error out if you're trying to play a private youtube playlist, it will just ignore it since it doesn't have access to it
- Optimized cityscape to have all the buildings in a row merged into one object to, hopefully increase performance
- Fixed bug where afterburner wings and backplate would not be totally black, but some other random-ish colour
- Fixed bug where afterburner animation would trigger for all ships in multiplayer
- Options and colour picker menu disabled in multiplayer pause menu because it doesn't fit on the screen.
- Hopefully fixed the slow-mo audio Hyper was experiencing
- Dissolve effect fixed on mountains and palm trees
- Extra logging when ship dies / crashes for future troubleshooting
- Fixed mountains being no tall enough
- The pillar generation has been changed to:
- Reduce the number of pillars overall
- Dynamically change how many pillars are generated semi-frequently
- The big wall has been altered to contain a wider gap but harder to destroy slightly
(both of the above were done to improve performance a bit)
- The backgrounds city and palm trees have been optimized a bit more
- Some other minor performance optimizations
- Cityscape no longer uses palm tree colour
- Palm trees and cities no longer appear briefly before being generated.
- Fixes to the big wall cause it was not behaving.
- Potential fix to ship being stuck on death
- Speheres should now hit you in hardcore
- Mountains and palm trees and buildings should no longer overlap