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[0.4.4.9] Detailed graphics settings, new life lost visual indicator, bug fixes



Today's update comes as a result of a few requests from last night, which I found to be pretty legit. So let's explore what we have:

[h2]Detailed Graphics Settings[/h2]

I know I just added the "MAX" profile yesterday, but now we have another one: CUSTOM. There are plenty of players that have requested the ability to tweak these settings individually so here you go, but for the rest that don't want to bother, the old graphics profiles are still there. If you select a different profile, the custom settings are ignored, but are still saved in your save file so that if you switch back to custom, your customizations are still saved.



[h2] Life lost indicator [/h2]

There is now a small, satisfying animation that triggers when you smack into something and consume a shield. The camera shakes and the bloom goes really bright for a split-second (if you have bloom turned on that is, otherwise you just get the camera shake). You can turn it off in the options menu if it's not to your liking, but it is turned on by default.



[h2] Fixes [/h2]

- Camera changes field of view when you accelerate your ship again.
- Fixed some achievements that ware not triggering as expected.
- Fixed an issue where the game was spamming the log unnecessarily with messages.

P.S.

I'm going to start working on some colourblind pre-made colour profiles for pepes with this issue. I'm not colour blind myself so it feels a little bit like making decisions that I shouldn't be making. If anyone has any resources that I could read so I can understand this problem better and help me implement correctly HMU in the comments.

P.P.S.

Tomorrow's a big day where I'm going to announce something big and it will be the first of a few bigger announcements of things that are going to happen in the next two months, so stay tuned!