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  3. Update [0.2.3.0] - Out with the new and In with the old (UI)

Update [0.2.3.0] - Out with the new and In with the old (UI)



Hello pilots!

Today's update brings a bit of a face change to the game's GUI. The "menu" that used to be in the game wasn't really that up to scuff. To be honest with you I wasn't really all that pleased with it from the beginning, and others have told me this much as well on discord. The font was hard to read by itself, but because most things didn't have a background, it was also very hard to read due to all the neon lights.

Finally, after almost a year of working on this thing, I finally had a "better" idea. It's not necessarily the best idea but it's far better than what was there. I present to you all, the TUI (Text-based User Interface).



Now I promise, TUI is not a acronym I made up. They are what interfaces looked like before Windows, or Mac OS. Some laptops (especially cheaper ones) still use this style of interface for configuring the BIOS, because it's simple and clean.

Since Microsoft Windows was initially released in 1985, these interfaces remind me a lot of that era as they predate windows. Coincidentally, it also lines up perfectly with the inspiration for the graphics of Vecter. Elite, which inspired Vecter's design, was released in 1984 on the BBC Micro in the UK.



I've also done a few bug-fixes here and there so let's get into the release notes:

  • Replaced all the old menus in-game with the new TUI menu
  • Added some improvements to the save file so it hopefully won't corrupt as easily
  • Shadow playback is now working again from the leader-board, not that anyone noticed
  • Game will no longer allow you to Alt+F4 if it's writing to the save file or if it's uploading a score to the server to prevent loss of data
  • Framerate drops have been reported by users playing at high FPS (above 144). These have been attempted fixed but as I don't own a 144hz monitor it's hard to say
  • Tutorial prompts no longer flash like mad when changing colour scheme
  • Fixed a bug in multiplayer where the race would not restart after everyone died
  • Fixed a bug in multiplayer where reflections would be turned on even though graphics settings were on low


There are also a few other bugs identified with the Shadow Playback that I'll fix in a future update. Considering nobody even noticed it's not working for the past 2 weeks tells me a lot about how much that feature is used.