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Doomsday Hunters News

DLC Out!

Alrighty then, DLC is now finally available! Grab it now with a 20% discount!
https://store.steampowered.com/app/2685580/Doomsday_Hunters_Boss_Rush_Mega_Pack/

Here's the list of all that's included:

  • 50+ new items including cool new relics, along with those that give you cool new familiars. All unlocked by default, so you don't have to grind to unlock them.
  • Boss Rush mode with some new locations you haven't seen yet.
  • 40+ Completely New Bosses with some cool attacks and patterns - more than double the original content, these will be available in classic game mode as well.
  • 10 new guns to add to your arsenal.



We're also have been spending about 20% of the time working on DLC-2 - it's a bit easier to make, since making new bosses is such a huge effort, The focus of that one is new GUNS - we felt these repeat quite often, so we need like a hundred more or so - how does that sound? Of course there's going to be more stuff too.

Update 1.10 Finally, also DLC Coming Out!


Hello guys, sorry for delays, but we've been working hard on making that DLC we promised some several months ago - so if there's nothing really new to write about, we don't! We felt the DLC lacks something crucial so we took our time and continued working for months and months. The initial idea was adding some new items and a new "Boss Rush" game mode. However, it felt a bit boring, so instead we also decided to add "some" variety to bosses so it would feel new and unique. And so we did, in fact we added at least 40 new bosses!!

DLC will be available soon, but in the meantime we're updating the game to a cool round 1.10 number.
I can't provide you with a list of all new features - there's just too many to even remember, but we've been working pretty hard trying to fix issues and make everything balanced.

Some of the things we did are: Improving older bosses, fixing bugged items and meta perks, balancing character's jumping abilities, fixing some visual effects, reworking universes a bit, and much more.

But the more important change is this: we're introducing Level Editor. So you can now make a copy of all levels and make your own variants - you could even design new biomes. It's an early "beta", and also important is that it's our internal tool which wasn't supposed to be distributed so it's very "internal", i.e. no documentation and you need a lot of time to figure out how everything works. Consider joining our discord server if you want to get involved with this.
There's also no "share" function at the moment, however if you make something really good you can send the files to us and we might include it in the base game.

To enable game editor press "E" in the main menu.

DLC?

Hi!

Yes, I know we promised DLC in January. However, we've decided that we don't have enough to justify the release, so we've chosen to take an extra month or so and add a huge amount of additional content. In addition to 100 new relics and a new game mode, we're also planning to add at least 30 new bosses - some of which are entirely new, and some will be rehashed (hugely!) variants of the older ones.

These new bosses will be available in both the "classic" and new Boss Rush mode.

We've also been working on a custom level designer for our community to explore. This is our external tool, so expect it to be a bit ugly and not very convenient, but if you desire, you will be able to build your own levels. This is an experimental feature that will be available in the base game once we release the update that enables DLC and it will not yet support Steam Workshop. (You will be able to share these levels manually of course).

DLC Incoming!

Hey guys, it's been a while since our latest update, so let me tell you what we've been up to. What it was is this: we've been working on a DLC for Doomsday Hunters!
We're pretty confident in the state of the game right now, so maybe it is time to add something extra?
So we'll try and do that. Here's what we're planning for our first DLC:

  • 100+ new items, mostly relics but some consumables too.
  • New Game Mode: Boss Rush. Which is exactly what it sounds like: you fight just bosses all the way, getting crazy powerful.
  • We're also adding variations to some of the bosses and adding new ones: available to both Boss Rush and normal modes.
  • Many new Familiars.


And we plan to release it in January, so stay tuned!

Overall, our next big aim is enabling editing and adding new user-generated content, but that's a biggie, so we're still thinking how it can be done exactly.

Update 1.0.8 is Here!


We're continuing to work on improving the game, making it accessible and fun for everybody. One thing we thought is important is replaying earlier universes once you conquer them: they may look way too simple, but now we have a solution for that!

  • Resurrection will only restore 20 HP, not the full HP
  • Added 2 new "Extra" difficulty modifiers "Impossible Mode", which will severely increase difficulty on any universe. So if you wanted to replay Universes 2 or 3 but it was too easy, you can now turn these on (one or both) for some extreme challenge.
  • Added another "Extra" difficulty modifier: "Mad Clock", which increases game speed by 25% (used to be a standard universe 6 modifier pre-1.0)
  • Some earlier universes will have somewhat simplier enemies, while for universe 6 (max difficulty) some enemies will be replaced by an elite version of the same enemy. This is currently work in progress, we'll try to add more elite enemies as time allows.
  • Adjusted the way enemies grow in power in later biomes, this scales with the universe (so very little changes on universe 1 and max changes on universe 6)
  • There was a bug with how Perks are generated (choices you get on level up), they should be "properly random" now. As a result, you should get a much better variety now. Some of the perk icons are missing, we're working on them.
  • Nerfed passive energy generation (meta upgrades), you should no longer be able to use your special energy non-stop.