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Doomsday Hunters News

DLC?

Hi!

Yes, I know we promised DLC in January. However, we've decided that we don't have enough to justify the release, so we've chosen to take an extra month or so and add a huge amount of additional content. In addition to 100 new relics and a new game mode, we're also planning to add at least 30 new bosses - some of which are entirely new, and some will be rehashed (hugely!) variants of the older ones.

These new bosses will be available in both the "classic" and new Boss Rush mode.

We've also been working on a custom level designer for our community to explore. This is our external tool, so expect it to be a bit ugly and not very convenient, but if you desire, you will be able to build your own levels. This is an experimental feature that will be available in the base game once we release the update that enables DLC and it will not yet support Steam Workshop. (You will be able to share these levels manually of course).

DLC Incoming!

Hey guys, it's been a while since our latest update, so let me tell you what we've been up to. What it was is this: we've been working on a DLC for Doomsday Hunters!
We're pretty confident in the state of the game right now, so maybe it is time to add something extra?
So we'll try and do that. Here's what we're planning for our first DLC:

  • 100+ new items, mostly relics but some consumables too.
  • New Game Mode: Boss Rush. Which is exactly what it sounds like: you fight just bosses all the way, getting crazy powerful.
  • We're also adding variations to some of the bosses and adding new ones: available to both Boss Rush and normal modes.
  • Many new Familiars.


And we plan to release it in January, so stay tuned!

Overall, our next big aim is enabling editing and adding new user-generated content, but that's a biggie, so we're still thinking how it can be done exactly.

Update 1.0.8 is Here!


We're continuing to work on improving the game, making it accessible and fun for everybody. One thing we thought is important is replaying earlier universes once you conquer them: they may look way too simple, but now we have a solution for that!

  • Resurrection will only restore 20 HP, not the full HP
  • Added 2 new "Extra" difficulty modifiers "Impossible Mode", which will severely increase difficulty on any universe. So if you wanted to replay Universes 2 or 3 but it was too easy, you can now turn these on (one or both) for some extreme challenge.
  • Added another "Extra" difficulty modifier: "Mad Clock", which increases game speed by 25% (used to be a standard universe 6 modifier pre-1.0)
  • Some earlier universes will have somewhat simplier enemies, while for universe 6 (max difficulty) some enemies will be replaced by an elite version of the same enemy. This is currently work in progress, we'll try to add more elite enemies as time allows.
  • Adjusted the way enemies grow in power in later biomes, this scales with the universe (so very little changes on universe 1 and max changes on universe 6)
  • There was a bug with how Perks are generated (choices you get on level up), they should be "properly random" now. As a result, you should get a much better variety now. Some of the perk icons are missing, we're working on them.
  • Nerfed passive energy generation (meta upgrades), you should no longer be able to use your special energy non-stop.


Update 1.0.7

1.0.7 update is here!

We're continuing to work on a game balance while fixing bugs, including some we introduced when we fixed other bugs. Sad but true, this happens.

Here is a list of chances, please let us know if these made the game better or not. We'll continue improving various things, of course. However bigger dream is making our tools available for community so that you could modify the game yourself. They are messy, so we're still thinking how to do it.



  • Since the last update you're getting more meta currency if playing on higher difficulty universes (5 and 6), so we added the text saying exactly how much you're getting.

  • Slightly increased difficulty on final Boss: Mega Draculing.

  • Slightly increased difficulty on Hell biome (replaced weaker monsters by their stronger versions). Possibly needs some more adjustment, we'll keep an eye on a feedback, reason being: players are usually quite overpowered when reaching this late stage and it's hard to keep things challenging without being unfair.

  • Changed some parameters on final (6th) Universe, this should probably make it harder: We reduced amount of enemies but powered them up.

  • Fixed some Relics

  • (Hopefully) Restored broken "Doom Minigame", you now have a chance to find it in the Desert biome.

  • Fixed Meta Progression perks which didn't activate unless you manually visit Meta Upgrades gadget in the hub. (Shroom effects, extra inventory space)

  • (EXPERIMENTAL) Killing enemies no longer destroys all enemy projectiles.
    This was one of a major changes we made for 1.0, however it made the game significantly easier and maybe sometimes even trivial. So we're rolling back this change for now to see the feedback.



Update 1.0.6

1.0.6 update is live!

This is mostly a balance related patch. Here's a list of changes that we managed to remember (there's probably more):

  • Rerolling sidearm now properly produces random sidearm
  • When you run out of items to unlock in the Hub, they should be replaced by purchasable items for your run. This was supposed to be fixed in 1.0.5, but we missed one important issue and it was still broken. Hopefully finally works as intended.
  • Fixed some endless money exploits.
  • Slightly increased the difficulty of universes 5 and 6, changed the parameters on universe 5.
  • Nerfed some OP meta upgrades and items.
  • Significantly increased the difficulty of most Fury stages.
  • Fixed some rare bugs where items would disappear from inventory.