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Doomsday Hunters News

Update 1.0.7

1.0.7 update is here!

We're continuing to work on a game balance while fixing bugs, including some we introduced when we fixed other bugs. Sad but true, this happens.

Here is a list of chances, please let us know if these made the game better or not. We'll continue improving various things, of course. However bigger dream is making our tools available for community so that you could modify the game yourself. They are messy, so we're still thinking how to do it.



  • Since the last update you're getting more meta currency if playing on higher difficulty universes (5 and 6), so we added the text saying exactly how much you're getting.

  • Slightly increased difficulty on final Boss: Mega Draculing.

  • Slightly increased difficulty on Hell biome (replaced weaker monsters by their stronger versions). Possibly needs some more adjustment, we'll keep an eye on a feedback, reason being: players are usually quite overpowered when reaching this late stage and it's hard to keep things challenging without being unfair.

  • Changed some parameters on final (6th) Universe, this should probably make it harder: We reduced amount of enemies but powered them up.

  • Fixed some Relics

  • (Hopefully) Restored broken "Doom Minigame", you now have a chance to find it in the Desert biome.

  • Fixed Meta Progression perks which didn't activate unless you manually visit Meta Upgrades gadget in the hub. (Shroom effects, extra inventory space)

  • (EXPERIMENTAL) Killing enemies no longer destroys all enemy projectiles.
    This was one of a major changes we made for 1.0, however it made the game significantly easier and maybe sometimes even trivial. So we're rolling back this change for now to see the feedback.



Update 1.0.6

1.0.6 update is live!

This is mostly a balance related patch. Here's a list of changes that we managed to remember (there's probably more):

  • Rerolling sidearm now properly produces random sidearm
  • When you run out of items to unlock in the Hub, they should be replaced by purchasable items for your run. This was supposed to be fixed in 1.0.5, but we missed one important issue and it was still broken. Hopefully finally works as intended.
  • Fixed some endless money exploits.
  • Slightly increased the difficulty of universes 5 and 6, changed the parameters on universe 5.
  • Nerfed some OP meta upgrades and items.
  • Significantly increased the difficulty of most Fury stages.
  • Fixed some rare bugs where items would disappear from inventory.


Update 1.0.5

Hey guys, we already have a new 1.0.5 update!

Some changes are:

  • Hub unlocks were bugged: once you unlock all the items of certain type, you were supposed to be able to purchase one for your run. Instead they disappeared on purchase, this should have been fixed.
  • Added consumable unlock in the Hub, lowered prices for weapon and consumable unlocks there.
  • When reaching final location, you can now unlock something, this only cost 4 meta coins.
  • Final boss now drops some meta coins on kill
  • Both meta coin and ancient coin drops were increased if you play on higher difficulty universes (Fury rank is still ignored for now)
  • Hax's hero abilities are now properly assigned (instead of being copies of Drakoh).

So, as you can tell, this is all about making unlocks easier and less "grindly". Enjoy!

Update 1.0.4

Hey everyone, a lot of good changes in this one!
Patchnotes:


  • Completely reworked inventory system:
  • You can now directly equip and unequip items from the inventory. There is now a separate button for each action.
  • There is a hint to show where the item will be installed when equipping it.
  • There is some text info when dropping items from your slots.

    Because this system was completely reworked, we might have introduced some bugs, so we need further testing.

  • You will now be able to see if you completed a certain universe with a certain character. No progress have been kept however, because we didn't keep it before. In the choose character menu, there are icons on top that indicate your completion status. Also, there is a tiny number that tells you what the maximum Fury Rank for this win is. (We are still figuring out a better UI for this.)

  • Slightly more currency (both types) starting from Universe 3. If playing on Universe 6, you get a little extra. We'll continue improving this in future updates, as we still believe unlocking progress is a bit slow.

  • Fixed some relics that were too strong.
  • Fixed extremely low cooldowns on some skills.
  • Many smaller balance changes.

Update 1.0.3

Ok guys, some news today!
We've released a patch fixing many of the bugs, some of which are big and some are small.
Let me tell you we're listening to your feedback, so we hear some of you say unlocking stuff can be a bit "grindy", so next time we'll try to fix that.

We don't have a huge amount of testers, so please report if anything is wrong this time.
Here are the patchnotes, there might be a few things we forgot though.

  • Adjusted some NPCs prices
  • "Extra" panel is now controller-friendly, also you now see what you picked after you exit that screen
  • Fixed some meta currency exploits
  • Adjusted enemy max HP modifier so it wouldn't go below 0 and would consider modifiers picked up after enemy spawned already (Very rare case right now)
  • Perks are no longer bound to specific hero. Unlocked some perks previously locked because of this logic, and also some perks that were hidden, they all need to be retested now. Some new perks missing proper icon (TBD). Some of these newer perks need further testing too.
  • -Fixed some perks that would exploit endless jumps.
  • -Mjolnir Perk no longer equps, just fires instead
  • Fixed softlock: when you add item into inventory in the unlock room instead of picking it up or scrapping, the game will softlock.