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Revita - Optimization update 0.9.0

Hi everyone!

The Old Friends Update came out almost a month ago and yet here we are with the 0.9.0. Not really a big content update like the previous updates, but features big enough changes to improvements that make it worth the title. (Also lets be honest, its more fun to go from 0.9 to 1.0 than from 0.8 to 1.0)

Due to your plentiful feedback, we were able to make a ton of bugfixes, improvements and balance tweaks.

We have also worked a lot on optimization the last few weeks, making it so the game now even runs on weaker systems. This is probably one of the biggest changes this update. Making the game run way smoother across the board.

And as always, if you have any bugs to report, or feedback of any sort, feel free to send it our way over at our discord.

This is the last time we are writing here in 2021 (unless this update kills the game and we have to patch it, but lets hope that doesn't happen). Even though it was a rough year overall, it has been a wonderful year for Revita and we can't wait to see you in 2022. Lots of exciting things ahead!
[h3]Happy holidays![/h3]






  • [h3]NEW:[/h3]
    - Added a bonus for using a certain gun that changes each run
    - Added new challenge room variations


  • [h3]QUALITY OF LIFE:[/h3]
    - Tons of performance improvements which should allow the game to run a lot smoother even on weaker hardware
    - You can now see your accuracy stat in the pause menu
    - Outside of view enemy markers now show what type of enemies are outside of the view
    - Traps outside of the view are now also marked
    - Free tickets are not affected by the cheap tickets shard modifier anymore
    - Familiars and orbitals now turn invisible when interacting with a claw machine


  • [h3]TWEAKS:[/h3]
    - Tweaked Pickup spawn rates some more
    - Vending, Claw and Chance machines will now only appear in secret rooms if you have enough HP to properly use them
    - Removed the boss damage cap
    - Shops are now guaranteed to sell a key if you don't have any
    - Can't get the Speeeed secret by using the portal anymore
    - The Portal can not be used on shards that you haven't beaten yet
    - One time resource based relics, are not recyclable anymore (Skeleton key for example)
    - Improved relic pools, now adding relics that have been seen but not collected back in the pool once that rarities pool is depleted
    - If you hold down the jump button while bouncing on mushrooms, you now jump higher
    - Certain relics now protect you from the snowstorm area modifier
    - Familiars that hunt down enemies now stop doing so after a while if the player doesn't engage in combat
    - Accuracy now also affects the spread of bullets when shooting multiple at once
    - Charge Gun: Now also increases range and improves accuracy on higher charge
    - Fear (status fx): now makes enemies unable to attack
    - Confused (status fx): now makes enemies unable to attack
    - Added the "Floating Lantern" relic to the family synergy
    - "Arcade Kid" secret now only requires one claw machine to be cleared
    - Bargainings Spears, can now only damage you when they fly towards you
    - The "Survive" challenge room now only goes on for 25 seconds (30 in case of a big altar)
    - Challenge rooms are a bit more generious as to when they start spawning new enemies
    - The run timer won't continue while choosing a curse, or a relic to cleanse
    - The collector npc room doesn't require a key anymore
    - Tweaked some attacks of [REDACTED] on higher shards
    - Set the base Hp of Swoleyes from 45 to 40


  • [h3]CURSES:[/h3]
    - Silhouette curse now only applies to some enemies
    - Blinding Rage curse now only lets you heal when enemies are around, rather than only outside of enemy rooms
    - Fragile proc chance nerfed from 15% to 10%


  • [h3]RELIC BUFFS:[/h3]
    - Telescope: Now also makes it so observatories are free
    - Soul Urn: Rare -> Common
    - Laser Diode: From (-40% -> -35% -> -30%) fire rate, to (-40% -> -30% -> -20%) fire rate
    - Dust bunny: From (+30% -> +40% -> +50%) damage to (+40% -> +50% -> +60%) damage
    - Omega: buffed the proc rate from (10 -> 9 -> 8) to (8 -> 7 -> 6)
    - Red Die: Now also lets you reroll pickups in shops
    - Steady foot: Now works with all negative relic effects
    - Explosive Grenade: Explosions now deal three times damage to enemies
    - Corrupted Chump: Increased the attack speed
    - Constellation: Rare -> Common
    - Bomb Grub: I buffed it :)


  • [h3]RELIC NERF:[/h3]
    - Bag of Greed: Damage is now (+5% -> +10% -> +15%) rather than (+10% -> +15% -> +25%) and shop price now increases by (+.5 -> +1 -> +1) instead of (+.5 -> +.5 -> +1)
    - Shield Fairy: Common -> Rare
    - Converter: (2 -> 3 -> 4) shields to (1.5 -> 2 -> 3) shields
    - Medical Supplies: now (1 -> 1.5 -> 2), rather than (1 -> 2)
    - Heartmachine: Rare -> Legendary
    - Polishing Cloth: From (1 -> 2) Shields per rare relic upgraded to ( 0.5 -> 1 -> 1.5)
    - Forging Mask: From (20% -> 30% -> 40%) to (20% -> 25% -> 30%)
    - Mothers Idol: From (5% -> 7.5% -> 10%) to (2.5% -> 5% -> 7.5%)
    - Phoenix: Increased the cooldown duration a little bit
    - Telescope: Common -> Rare


  • [h3]RELIC TWEAKS:[/h3]
    - Cursed Candle: Now only resets when it gets hit by an enemy bullet, stays closer to you when dodging, but doesn't destroy enemy bullets on contact anymore
    - Bomb Grub: Damage now dependant on your damage when hitting enemies, rather than an arbitrary set value
    - Safety Blanket: Doesn't remove curses anymore, but instead makes you immune to their effects, letting you still play around corrupted enemies and rifts


  • [h3]BUGFIXES:[/h3]
    - The tutorial area can't play the alt track anymore
    - Made some fixes to the procgen system
    - Cell Clump (relic): Now affected by slowmotion
    - Tiny Spider (relic): Now upgradable
    - Curses are now more random
    - Fixed the weird +- display issue with stats
    - Fixed a weird bug with Corrupted relics not displaying the glitch effect
    - "Broken Nail" and "Corrupted Bullet" relics don't deal multiplicative damage anymore
    - Fixed a Light surface scaling bug
    - Minor fixes in regards to the scoring system
    - Fixed the rerolling bug in cursed shops
    - Two music pieces that previously couldn't be unlocked, now can be
    - You can't get negative soul coins anymore by purchasing cover tracks from the fool, while having less than 5 soul coins
    - When upgrading "Phoenix Egg", the egg won't remain around for the rest of the room anymore
    - Tiny Bees will now keep attacking after an enemy wave
    - "Mini Missile" missiles now target enemies properly
    - Fixed a bug where you could survive the tutorial bosses phase 2 attack if enemy damage is set to 50%
    - The "Hear my prayer" secret now properly activates after 5 areas, not 4
    - "Weights" and "Frogun" relic bullets now work properly with bullets that have altered shot speed
    - Fixed a bug where you'd get enemy death dialogue, without actually losing the run
    - Shard mods won't affect your hp in daily and weekly runs anymore
    - The Players laser attack won't shrink with negative shotspeed anymore
    - Removing the "Heartfelt" Synergy, won't give you an additional hp anymore
    - Removing the "Knightly" Synergy, won't give you an additional 2 shields anymore
    - "Glowshroom" (Relic): Can now inflict bleed as well
    - You can't shoot anymore during the intro cutscene of an area, when using the portal to travel
    - Enemies that don't drop soul, can't drop pickups via the "Gold Tooth" relic anymore
    - Relics in the corrupted room, now show up with the correct relic tier
    - Glass Cannon (Relic): Now shows the correct value in its description
    - C.D.S (Relic): Works as intended again
    - You now keep your tickets when winning a daily or weekly
    - Crossroads can't have the same rooms twice (unless they are loot rooms) for realsies now
    - Fixed remaining issues with prism not working properly with certain bullets
    - You can't open up the collection menu during cutscenes anymore
    - Pickups being spawned from small chests don't stack up anymore
    - Fixed a bug, where enemy component objects would blink up as hit even though they weren't
    - "Corrupted Chump" (relic): Now counts as a familiar when picking up "Giants Fang", etc
    - Starting a chaos weekly, will not start you off with 2 keys anymore
    - [REDACTED]'s laser attack now has corrupted visuals
    - Getting Hp from celestial weapons doesn't count as Hp pickups anymore
    - The challenge room timer is now affected by slow motion
    - Tiny bees won't attack during cutscenes anymore
    - The stat ui reappears again when throwing something into the lucky well

Revita - Newsletter November 2021



What happened in November? A LOT!
You might have heard that we have released the Old Friends update, the last update before the full release of Revita. It's been 9 months since the Early Access came out. What a journey!

The dev team and the community achieved so much in the past few weeks. We have reached more than 200 reviews thanks to you. A lot of new players joined our Discord to share their experience with Revita and we even added some holiday goodness via a holiday patch.
We loved seeing your reactions when you discovered the new area and encountered [REDACTED] for the first time.
Your kind words about the game and its development mean a lot to us and we appreciate all your fanwork and feedback. From the bottom of our hearts, thank you. 💙

The story is not over yet though, we still have a ways to go. But for now, let us tell you some more behind the scenes information about some of the things we kept secret over the last few months.

Please, if you haven't beaten a full run yet, be aware that there are spoilers in this newsletter.
And for your information, Revita is 20% off until December 13th!




Hi, it me, Ben.
It sure has been tricky keeping quiet about all the things we added in the last update. So many people saying "Wouldn't it be really cool if you could have multiple different starting guns?" and me nodding in silence. We added so much in the last update that I probably can't even remember everything. From area modifiers, different starting guns, completely rebalanced hp economy, to the new area and much, much more.
I really hope you are enjoying all the new additions and changes, with the entire team going all out for this update. =D



This update’s biggest focus for me was the underground weapon room.



In the works for this update Ben introduced the idea for a new room in which it would be possible to switch the weapons! At first it was a small chamber but I thought it would do the weapon’s more justice if they had some room that was really symbolic, like a focus for or as it’s ‘source’ So I quickly pictured this sketch and send it to Ben who then got back to me with a updated sketch of his desired layout with the idea.



We were really fond of the idea of subtle connections to the levels above, so hints of the metro platform above, maybe even roots from the tree that manage to find themselves all the way down. For the architecture big arches that make the room feel grand but focus the room towards the center interactables. In the end I’m really pleased of how this room turned out and with the other additions I got to do, including NPC’s like the granny and technician for which I was allowed to ask in some friends to voice act them!




Hey, everyone! =)

The new Revita update has recently been released and along with it a ton of new music! The original soundtrack is growing to a total of 45 (!!) tracks, and it's hard for me to grasp this number. Let's break down some of the new additions:

- SPOILER WARNING -

Some of you were expecting the fifth area to be Ticking Tower Top, previously only known as the tutorial area, and you were right! I composed the music for area 5 right after I had just finished working on area 2 – yes, the tune for Ticking Tower Top was actually created quite early in development. Similarly, another tune from the tutorial section makes a return: Mortis Memoria, which plays during your fight against Enigma. However, unlike the tutorial version, this one is longer, has more instruments and overall juice to it. It's one of my personal favorites from the soundtrack!

Furthermore, the Accordionist that you might have noticed in the very first reveal trailer finally makes his debut. He has his own theme called „Ballad of the Fool“ playing when you're approaching him in Memoria Station. You can listen to a lot of Revita's tunes in-game simply by talking to him. But... if you think that this is everything, I have to tell you that you're wrong. I've written many more tunes for this Fool! Have you tried sitting down next to him instead of talking to him directly? I wonder what's going to happen there...

*Announcer's voice* But wait, there's more! I've written more tunes for this update. Once you beat Enigma in an epic battle, you may think the run is over. But isn't it odd that after fighting bosses called Denial, Anger, Bargaining and Depression, the final one is called Enigma? You're right, there's something missing, and that something is called Acceptance! Unlike the previous bosses, Acceptance gets their own epic battle theme, the longest tune in the game even, clocking in at a total of 3 minutes! I'll admit that given the fact that the battle itself is hectic as heck, you might not have paid much attention to the final boss theme. If you're interested, you can listen to it as well as all the other new additions on my bandcamp. Once Revita is at 1.0, the price for the album will rise, so if you're on the fence about buying the original soundtrack, now would be a great time to do so!



Did you also notice that the Ending theme is a combination of both the game over theme „Nex Mortis“ and „Acceptance“? Next time you've cleared a run, take some time while you're sitting on your throne – the tune is longer than you may expect! So, that must be all new additions, right? Right?! Nope! There's more.

Remember how there's a small percentage for each area to have different background music? Yep, you guessed it, the same goes for Ticking Tower Top! And the best part about this is... ALL THE ALT SONGS ARE NOW ALSO INCLUDED ON THE ORIGINAL SOUNDTRACK! \o/ Go get it xD

- Chris



Ben and I were super excited to expand on Enigma as we approached the Old Friends update. It’s something we’ve been talking about since day one. As a character, Enigma has some of the best lines, certainly the most direct, not to take away from the charming sass-mouth of the Caretaker.



Writing a villain is a different bag. Their POV has to be unique, and if possible, relatable while still implying a torrent of emotion just waiting to spill over onto everything. Maybe that emotion is cruelty or exasperation. Perhaps it’s resentment. In this case, it’s got a splash from all of the above. There’s something satisfying in that sort of meta world-weariness that we loved bringing to the game. That’s why we made sure to include some of it in the trailer.

We’re in the endgame now, the countdown to launch, and I couldn’t be more enthused with not only what we’ve done but what’s yet to come.



The plan is simple: we'll be working on 1.0. To be honest, we have already started. But everything remains secret for the moment! Hope you are looking forward to it!

In the meantime, don't forget to participate to our Hall of Fame. It ends in January!

Feel free to join our Discord and follow us on Twitter. To support us and to be informed of our news, you can also wishlist Revita on Steam!

See ya!






Revita - 0.8.3 Update Notes

Hi everyone!

These patches just keep coming eh?
With december approaching and the holidays drawing nearer, even the world of Revita gets a bit more festive in this new patch!

Unlock new furniture at the Connoisseur and watch some of the enemies suddenly be a lot more fashionable!




Revita - 0.8.2 Update Notes

Hi everyone!

Since the "Old Friends" Update came out, we have stumbled upon quite a few bugs and crashes as is expected, but with this update we should have most to all of them fixed. Additionally we aslo wanted to adjust the balancing of certain elements, to make for an overall more enjoyable and interesting game.

If you encounter and more issues or wanna leave us some feedback, as always, feel free to join our discord Discord and let us know!



And if you haven't purchased the game yet, Revita's Early Access is 20% off! The sales end in a few hours. ✨

https://store.steampowered.com/app/1175460/Revita/


  • [h3]QUALITY OF LIFE: [/h3]
    - When backing out of the ticket menu, it will now open up the custom shard menu if your run was set to a custom shard run


  • [h3]TWEAKS: [/h3]
    - Corrupted Chump: Buffed the base damage from 3 to 5 and they now gain 3 damage per curse rather than 1
    - Gold Tooth: Now shows you the luck benefit in its description
    - Paladins Hammer: Buffed from (20%->30%->40%) damage up to (30%->40%->50%) damage up
    - Empty Vessel: Rare -> Common
    - Jar of Honey: Now part of the "Beeees" synergy
    - Prism Shield: Now moves slightly slower
    - Heartstring: Now belongs to the "Heartfelt" Synergy
    - Silver Bell: Slightly nerfed range
    - Forgotten Keepsake: Buffed slightly, now goes from 15% critical damage up to 25% on the first upgrade, rather than 20%
    - Bomb Grub: Corpses now have an outline when enemy outlines are activated
    - Cell Clump: Doesn't scale damage as rapidly with planetary ring and rarity changed from Common -> Rare
    - Dust Bunny: Rare -> Common
    - Dynamite + Laser Diode: New synergy
    - Silver Bullet + Laser Diode: Now only destroys one enemy bullet per laser, rather than any amount
    - Telescope: Rare -> Common
    - Wind-Up-Key: Won't give you an orbital anymore when you already have mirror shard

    - Legendary relics in the shop now cost 2.5HP rather than 2HP
    - Buffed Luck and Speed benefits from blessings from 5% to 10%
    - Familiars can't attack bosses during their introduction cutscene anymore

    - Charge Gun: Now retains its charge while dashing or jumping
    - Machine Gun: Lowered base damage by 1
    - Blast Gun: Slightly lowered range
    - Rocket Launcher: Now has a unique synergy with dynamite

    - Pisces Rod: Fishing spots are now a bit more obvious
    - Weapon charge isn't affected by bullet amount on screen anymore

    - Barf (Curse): Doesn't produce poison clouds while in a boss cutscene anymore

    - Adjusted pickup frequency rates for shields and keys

    - Wispeyes should now always spawn roughly above the player
    - Adjusted miniboss movement speed slightly
    - Your chain won't drop during minibosses or mimic fights anymore
    - Tweaked some of [REDACTED]'s attacks
    - Minor Balancing changes to the [REDACTED] fights on higher tricky tactics
    - Some Boss rooms in Hollow Hives and Somber Sepulcher have been slightly changed

    - Crossroads can't have the same room type twice anymore
    - Vending Machine: Now have a higher base chance of paying out, but their chance to payout decreases each time you get something from them
    - Fortuna now plays the arcade track when interacted with


  • [h3]BUGFIXES: [/h3]
    - Shards now have their proper, new icons
    - An issue in regards to trap placement in the level layout has been fixed
    - The "Nimbus" enemy now gets tracked properly in the journal
    - Parasite (Curse): Enemies wont spawn in a different position compared to their spawn animation position
    - Death Dial enemy doesn't crash anymore when reflecting its bullets
    - Fixed a bug with the alt track appearance rate
    - Fixed the crash where when starting the game for the first time and checking the settings would crash the game
    - Fixed a visual bug with the chests you can get from fishing
    - Fixed getting duplicates from the ticket machine
    - Fixed not getting corrupted hearts when picking up multiple broken heart curses
    - Fixed not getting accuracy downs when picking up multiple clumsiness curses
    - You can't kill yourself with a chance machine anymore
    - Golden Chain: Now gives you 3 max chain when fully upgraded rather than the buggy 3.5
    - Glass Dagger: Doesn't trigger when being low on hp but having shields anymore
    - Morals: Now works properly on all relics
    - Minibosses can drop corrupted portals now
    - Lucky well rooms can actually appear now
    - Simple platforms now lets you drop through platforms while walking
    - Simple platforms won't let you automatically fall through multiple platforms at once
    - Paladins Hammer: Can now be upgraded
    - Fixed issues in context of familiars attacking bosses during their introduction cutscene
    - Enemies that are created by other enemies, won't carry souls if their parents don't
    - Fixed a crash with the construct enemies from the Somber Sepulcher
    - Fixed Split Veyeral, Marbles or Virgo staff projectiles being able to get stuck in the wall
    - If you get ghost tear with a laser weapon, it doesn't make the lesser infinite length anymore
    - Interacting with the portal at the beginning of an area, won't deactive your hud after closing said menu anymore
    - Fixed a crash when defeating an archmage culteye while its firing its laser
    - Slimeball: Reflects properly off of surfaces now
    - Hard Hat: Actually deactivates cannons in the "Ticking Tower Top" area now
    - Prism: Now works properly with lasers and rocket launcher
    - The Technician now has her introduction text
    - [REDACTED] death count now counts properly
    - Chance machines can now appear in arcade rooms
    - Brick Block: Won't break into multiple souls anymore when hit multiple times in the same step
    - Fixed a visual glitch with lasers
    - Trapped (Curse): Now works properly
    - You are not invincible while using the pisces rod anymore
    - [REDACTED] Now shoots correctly in their "clock based" attack
    - If an enemy is both affected by freeze as well as slow, freeze's effect will now take priority
    - Fixed a game freeze when setting wave rooms and rough rivals to max in the custom shard menu
    - When unlocking the chaos ticket, your key ticket wont dissappear for a run anymore
    - Hopefully fixed gamepad vibration issues when closing the game
    - Secret room tune doesn't keep playing during the pause menu
    - Fixed an audio bug, where the machine gun sfx would be muted after a certain enemy attacked

    - Minor text fixes
    - Minor visual fixes


Revita - 0.8.1 Update Notes

Hi everyone!

Thanks to your feedback on the Old Friends update released yesterday, we have made a small new patch with some bugfixes for you! These should fix all the major bugs, as far as we are aware, that have been introduced with yesterdays update. Let us know if your encounter any more issues on our Discord!

In the meantine, you can nominate Revita for the Steam Awards! It would be fun to see Revita in one of the categories! But most importantly, it can help us to get Revita more known. So if your have a moment, nominate Revita!



  • [h3]TWEAKS:[/h3]
    - Machine Gun: Minor damage and range buff
    - Charge Gun: Minor range buff
    - Rocket Launcher: Minor range nerf

  • [h3]BUGFIXES:[/h3]
    - HP bonuses from celestial weapons and blessings now give you the proper amount of HP
    - Beating Area 5 now actually gives you the area 5 related achievements
    - You don't keep the gun from dailies/weeklies anymore
    - Shooting at [REDACTED] in the cutscene before the run ends while having damaged ammo or slimeball, won't crash the game anymore
    - Mysterious Box: Now works on its final upgrade
    - When collecting a relic, the popup now shows the correct relic for all relics again
    - [REDACTED] Bosses chain attack wont stay around anymore after being defeated
    - Minibosses with the "Bullet ring" modifier now properly indicate where they shoot
    - Slimeball + Moldy Cheese won't lead to infinite lifespan bullets anymore
    - Laser bullets + Thermometer has been fixed and doesn't crash the game anymore
    - Recycling Heart Machine won't crash the game anymore
    - Memoria Station Ruins can now also be unlocked by beating the Hollow Hives
    - Recycling Trashbag won't crash the game anymore
    - You don't get a weird achievement popup from recycling three times and buying something from a shop anymore
    - Fixed [REDACTED] and [REDACTED]'s journal entries
    - Fixed Chinese localisation issues
    - Star Hairpin: Now upgradable!!
    - Cleansing curse won't take all of your relics anymore when gotten as a local customs curse
    - Fixed an issue where pcs/laptops with dual gpu's would use the weaker gpu to run the game. This should lead to massive performance boosts for Revita running on systems like that
    - The "Further beyond..." Secret now unlocks the correct relic
    - Thorny Rose: Now will deal damage even if you only take shield damage
    - Fixed a few audio bugs that prevented music from playing
    - [REDACTED]'s Grenades can't be pushed into the ceiling anymore
    - Grenadier Sentreye's grenades can now also have the accessibility outline
    - Fixed the ending automatically being skipped after having seen it once
    - When beating a daily/weekly, the player isn't able to walk around while invisible anymore once the leaderboard vanishes
    - Additional bullets created will now also be affected by the type of gun you have (example, tormented soul with blast gun, shoots small lasers, etc)
    - Fixed laser diodes range being super short
    - Corrupted Chump: Now belongs to the family and corrupted item sets
    - You can't give snow statues broken shields anymore
    - Some achievements now don't have their description visible by default
    - Traps work in boss rooms again

    - minor text fixes