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TopplePOP: Bungee Blockbusters News

hotfix 25.0501

- leaderboard challenge stars now display correctly
- fixed cracked blocks' color

Update + big plans ahead.

[h3]Dear Blockbusters,[/h3]
It's been a minute - we've taken time to plan our path through Early Access to v1.0 and each week we're making progress, dedicated to making TopplePOP the best it can be.

Some of the things we're working on will take a bit longer before they're ready. But right now we have some quality of life improvements and relatively minor updates while we work on the big stuff:

[h3]New Party Mutators[/h3]
Try these out via the Mutators dropdown in Party Mix settings:



Battle Arena
Competitive purists and fans of head-to-head battles - this one's for you! No pre-existing puzzle, no Grumbles to rescue; focus solely on planning chain-reactions to bury your opponents in garbage! This is just one of several ways we plan to expand and improve on the core gameplay across all game modes.

Windy Weather
Every so often, gusty winds push your character and blocks around.

This can hinder, or sometimes help your game - check the forecast and plan ahead!

Optional Auto-balancing
Always winning against your friends? Want to keep things interesting?
Designed for casual games to subtly level the playing field if any player leads by more than 2 wins. It won't invert an outright win / loss, but should help keep things interesting! (Toggle auto-balance via Mutators in party Mix Settings)

[h3]General Improvements[/h3]
Better Bombs
A shorter fuse, flashier explosions, and they fit more easily into tight gaps - perfect for blasting through those tough Temple puzzles!


- additional variety in puzzle layouts for beach, city & stadium
- added temporary signposts for content coming soon - more Story Chapters & Battle Opponents to come in Early Access

Bugfixes:
- fix daily/weekly challenge level rotation not ticking-over correctly while in-game
- fix so ice blocks take correct damage from explosives
- fix so wild stars are no longer included in 1-color puzzles
- fixes to Control Remapping
- fixes to Localization for Control Mapping UI
- fixed UI font missing glyphs in some localizations

What's next you ask? We've been planning ahead toward v1.0

[h2]Our Goals in Early Access[/h2]

- Stability
While online games are good for the most part, some multiplayer experiences are less than ideal - we're working to find and fix these. Thanks to all our players who've helped us track down bugs via the discord #bugs channel!

- Satisfying Story Puzzles
Earlier, during prototype testing - some players found Story Mode Levels too hard and complicated. Recently, others find Story levels too simple and unsatisfying. It's a balancing act, but we're planning changes to help every player to have a satisfying Story experience.

- More Story Chapters
Continue the adventure through the melting Polar zone, the thorny Forest zone and more...! We're working to make each zone feel unique with interesting gameplay differences highlighted in Story puzzles.

- Improved PvE experience
Our CPU players could be smarter. They will be getting a significant upgrade to be more reminiscent of a human player with adaptable behavior - able to rescue faster, recover from near-wipeouts and build big chain reactions.
These new bots should provide a tougher challenge for skilled players and those wishing to hone their competitive blockbusting skills.

- Improved Battle Mode
Head-to-head battles could be more tactical, so we're leaning in to gameplay changes focused on careful planning of big chain reactions to topple your opponents.

- More Party Mutators
Plenty more ways to spice up multiplayer parties - got ideas? Share them with us on discord!

- Spectacular Story Mode Bossfights...
... more info coming soon - gotta keep some surprises in store...! ;)

What do you think? Are there other things we should focus on? Let us know via the comments / on our discord we'd love to hear from you.

================================

If you'd like to help us make TopplePOP great - please consider:
✨ Share your feedback via an honest Steam Review - every opinion counts and helps us improve the game!
✨ Yet to get the game? Wishlists are a big help too!

Why this matters:
🔹 More reviews & wishlists = more visibility to grow your TopplePOP community!
🔹 Your feedback directly shapes our Early Access updates (roadmap coming soon!)

Over the coming months we'll be fixing bugs and adding features often.
Please show your support and help us share TopplePOP with everyone!

language support update

Added & improved:
- full Japanese language support
- full Korean language support

additional languages to be added during early access

ArkimA

🎮TopplePOP 💖 Couch Co-op Fest!



Looking for your next party game? Keen for cosy casual fun, or deceptively deep skill-based speedrun challenges?

[h2]⚙️ PLAY YOUR WAY ⚙️[/h2]
with game modes to suit any mood and mix of 1-4 players.

✅Solo / Co-op Story Campaign
✅Solo / Co-op AI-Battle Mode
✅PvP Party mix with custom settings - 1v1, 2v2, 3P or 4P free-for-all!
✅Randomized 'mutators' for unpredictable fun
✅Adjustable handicaps for a level playing field
✅100% steam deck compatible - portable blockbusting!
✅Co-op Speedrun leaderboard challenges
✅Share instant-replays with friends - share epic wins and crushing defeat!

From beginner to expert, small kids to cool kids and any motley crew - TopplePOP has something for everyone! 🎉

Get it now at 25% off during Steam Couch Co-op Fest!

🎉 TopplePOP OUT NOW 🎉



To everyone who's joined us on this adventure:
THANK YOU FOR YOUR SUPPORT!

We’re super excited to release TopplePOP into Early Access! This is a huge milestone for us, and we couldn’t have made it without your incredible support and feedback.



[h2]>> Buy the game here <
[h3]Why Early Access?[/h3]
TopplePOP is a ton of fun and we’re dedicated to making it even better. Early Access enables us to:
  • Open up playtesting to more players
  • Gather detailed feedback to refine competitive balance
  • Incorporate community-driven features alongside leaderboards and instant-replays.
  • Ensure a polished experience with quality-of-life features.

[h3]Already Jam-packed[/h3]
TopplePOP already offers endless variety and replayability for 1-4 players:
  • Story Mode - the first 4 chapters of a solo/co-op adventure from rookie to Pro Blockbuster!
  • AI Battles - the first 5 battles with colorful cast of characters to test your skills
  • Party Mode - Classic, Dark and Rainbow mixes with experimental mutators for tons of variety!
  • Challenges - daily and weekly leaderboard challenges, plus by popular demand - additional ULTRA HARD challenges for the most brazen blockbusters!

[h3]More to come![/h3]
We estimate Early Access will run for ~6 months, during which our team aims to:
  • Listen to our supporters, take your feedback on-board and keep everyone in the loop with regular news and updates.
  • Finish the Story campaign - learn the secrets of The Jumble with advanced training missions and spectacular boss encounters!
  • Add more Zones - new types of puzzles with unique features (eg: Polar and Volcano zone)
  • Improve Party Mode with more Mutators for additional multiplayer craziness
  • Add polish, quality of life enhancements and refine the balance of competitive multiplayer


[h3]Pricing[/h3]
Early adopters get a special price, and the game’s price will likely increase after Early Access. Your feedback is invaluable, and we want to make sure it’s a win-win for everyone involved.

Thanks for your vital support. Together let’s make TopplePOP the best it can be.