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Terra Invicta News

Nominate Terra Invicta for the Steam Awards

Hello everyone,

The 2025 Steam Awards have begun, and nominations are now open. We would be grateful if you considered Terra Invicta for the Labor of Love category as we move toward the end of Early Access and prepare for its 1.0 release.

Let's look at some of the highlights of what we've worked on since last year.

[h3]Major UI Overhaul Begins and Exofighters Added[/h3][hr][/hr]This update introduced two new alien ship classes (Titan and Lancer), and Exofighters, shifting the balance of orbital conflict for both Earth nations and late-game fleets. Fleet management became more deliberate with officer transfers and reinforcement sequencing, while the largest UI overhaul since Early Access reorganized national priorities, economic data, and faction ledgers into a clearer structure.



National priorities were expanded into more precise categories, regional development was expanded, and the Hostile Takeover mission was refocused to target individual organizations rather than entire councilors.

[h3]1.0 is Next[/h3][hr][/hr]Release Candidate 1 is the final major update we are making before Terra Invicta leaves Early Access, and it brings together several years of steady work into something close to its intended shape.

We added more than fifty new Earth regions, revised annexation and federation mechanics, and introduced the 2070 scenario, where interplanetary travel is established and the balance of power begins in a different place.

Combat now includes a "realistic" mode alongside the older "cinematic" option, and new hab modules expand the capabilities of colonies across planets and asteroids. We also added new events and projects, updated the tutorial, improved the UI, sharpened the AI on Earth and in space, and made performance and balance adjustments across the game.



For 1.0 we are preparing a new 2026 scenario and support for five additional languages. Release Candidate 1 brings the game close to its full form and clears the way for its exit from Early Access. You can see a broader outline of what we plan to build next in the tentative roadmap for Terra Invicta’s future.

[h3]A Labor of Love[/h3][hr][/hr]Ongoing development for Terra Invicta has been a labor of love for us, and we’re always excited to see what our players think of each update.

Most importantly, we want to thank you all for your support throughout the last year of Terra Invicta’s development. It’s been an honor to watch this community grow, and to incorporate your feedback into creating the best game possible.

If you want to show Terra Invicta some extra love during the Steam Awards, please click the “Nominate” button that’s part of this post and nominate it for the 2025 Labor of Love award.

Thank you again for supporting Terra Invicta!

– The Pavonis Interactive Team

Possibly the most complex space strategy game yet made has just received its last major update before 1.0 release

Further down the page there are horrifying phrases like "makes Europa Universalis seem limited" and "you'll see every planet and moon and asteroid, all orbiting in real time", woven through a fascinating account of a game that is sort of XCOM, but you're organising a whole Earth's worth of competing countries and factions to repel solar system invaders who may not even materialise for dozens of hours. But of course Hooded Horse are publishing it. This was one of their first signings, I believe. Those sickos.

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Major Update: Terra Invicta Release Candidate 1

Greetings Terrans!

Today, our final major update for Terra Invicta arrives before we leave Early Access! It's been quite a journey since we started making the game in late 2017, ran the Kickstarter in 2020, and made it available to the public three years ago.

[h3]Steam Reviews: Your Feedback Matters[/h3][hr][/hr]Whether you've been playing since the early days or just started your first campaign, thanks for joining us for the ride! Feedback from our players has been invaluable, and many of the features and changes in this build reflect what you all have communicated to us.

If this update gets you back into your campaign or you’ve been enjoying how the game has grown over Early Access, a Steam review is a huge help. It lets us know how things are going on your end and supports the continued development of Terra Invicta as we head toward 1.0.

[h3]Key Features[/h3]
  • More than 50 new regions on Earth, along with new nations, breakaways, and formables, along with new mechanics for region annexation and federations. We also updated Earth's boost values for the 2022 scenario to match Earth's actual launch capabilities during that year.
  • The "2070" scenario, in which interplanetary travel has been achieved and all factions start with some space assets already built. Many nations on Earth are consolidated into regional powers with the intent to create greater balance between their stats and initial capabilities, so there are lots of strategies on Earth and in space to explore.
  • A "realistic" combat mode in which ships are closer to their actual size and propellant consumption at high acceleration increases dramatically. The older mode is still available and now called "cinematic" combat so you can play how you like!
  • New hab modules, including solar mirrors to support solar power on surface habs on Mars, asteroids, and Jupiter, spy modules to give bonuses to the oppression priority and detecting enemy councilors on Earth, and climate modules that give bonuses to the environment priority.
  • A bunch of new events, including "Peace Dividend," where nations without rivals can trade military capability for economic benefits; "Officer's Insight," where a high-ranking ship officer can propose faction-wide improvements, and "Apophis Passage," where the passing of this near-Earth asteroid in 2029 offers the opportunity to mount an expedition for scientific advancements.
  • Some new projects, including three faction-specific projects for each faction, as well as some that improve Earth-based research. Also consolidated many national independence projects.
  • An updated tutorial!
  • UI updates galore, including a new org manager to manage your councilors' orgs all in one place.
  • Smarter AI on Earth and in space.
  • Performance improvements, bugfixes, and balance changes across the board. Buffs to particle weapons, hybrid and exotic armor, and earlier access to plasma weapons. Most ship hulls gained a utility slot as batteries became a completely optional module.
  • 10 new achievements! We'll let you discover what they are.

[h3]Looking Ahead to 1.0[/h3][hr][/hr]For 1.0, we'll be adding a 2026 scenario with the world situation updated to the present day. We'll also be adding five new languages: Czech, Italian, Korean, Russian, and Ukrainian.

[h3]Community & Patch Notes[/h3][hr][/hr]As always, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.

But wherever you want to engage with the game, we want to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

[h3]Save Compatibility [/h3][hr][/hr]We strongly recommend a new campaign with this build. The prior build, 0.4.90a, will remain available on Steam to roll back to. That said, your existing campaigns from earlier 0.4 builds should load correctly and otherwise be technically compatible with this update, but you'll see lots of changes that will affect your campaign situation.

[h3]In Closing[/h3][hr][/hr]We'll have a few more adjustments for 1.0, and this isn't the end of the line for development, so stay tuned!

Save 35% on Terra Invicta

[p]Save 35% on Terra Invicta during the Hooded Horse October Publisher Sale.

With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.

Hooded Horse October Publisher Sale 2025 [/p][previewyoutube][/previewyoutube][p]
[dynamiclink][/dynamiclink][/p]

Unity Engine Critical Security Update for Terra Invicta

[p]Build 0.4.90a addresses a critical security issue reported by Unity (Terra Invicta's game engine) earlier today.

Details: https://www.cve.org/CVERecord?id=CVE-2025-59489 All rollback builds have this issue, so we've taken them permanently offline. We are in the process of updating builds from other game platforms as well. [/p][p][/p][p]Update: The fix is also implemented in build 0.4.102 on our Beta/Validation/Experimental branches.[/p]