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Road Map #3

Here is a tentative roadmap for the rest of the year. As always, nothing is really set in stone, but I will be trying my hardest to keep to what’s outlined here.

Additionally, there are a few backer-generated quests and characters that will be added but not listed.


October: The Valley of Pillars, sexy orgy stuff, revamped Free Mode

October’s going to be a strange month. My main goal is to flesh out the Valley of Pillars, a large explorable area of the Abyss comparable to the surface overworld. There are lots of locations, quests and mysteries here, and they are mostly non-linear, so it will take a little more effort.

Also, as I expected, the Abyss questline is possibly the most plot-rich of the four faction quest chains, as it not only explores (and reveals) the most fundamental mysteries of MoonFall, but also those of your companions. It also acts as a direct prequel to my previous game, Singularity: Tactics Arena. Honestly, I could probably build an entire game out of the Abyss.

The Valley of Pillars itself is an eerie and incredibly dangerous place. The October update will add a number of roaming mobs that will make exploration riskier than usual.

For now, there are a few important locales in the Valley of Pillars that I want to cover:

  • The Forgotten City - a ruined but still inhabited city inside the heart of the Abyss
  • A Decaying Tower - a looming tower with a strange, fungal growth on its exterior
  • The Central Temple - an imposing and monolithic structure with a dark history, and houses an anomaly that some of you may recognize from my last game


Additionally, I will start introducing sex scenes involving more than one companion, and there is a good possibility that the revamped Free Mode will be released this month.


November: The Coming Storm, Faction mechanics


For the Coming Storm, Dejah Mars will be tasking the player to take out some vital infrastructure in MoonFall.

A more detailed faction reputation mechanic will also be implemented. I originally intended to introduce this mechanic much earlier, but had a hard time figuring how to make it fun and not frustrating.

Having too high of a reputation with one faction will net you a warning from their rivals. Go even beyond that, and their rivals may consider you an enemy. But these factions are large organizations. Some individuals will still want to work with you, but others may want you dead and put out a contract on you.

Faction rivalry:

Guild Progressives ->Stormbreakers ->The Old Watch ->Three Moons ->The Board ->Traveler’s Mandate ->
That leads to the Pursuers. As their name suggests, Pursuers will actively try to hunt the player down on the overworld map if there is a contract on their head.

Pursuers are difficult enemies and one of the few that will be scaled to the player’s Esteem (not level). They are also very fast… but a canny player will have several options to deal with them besides just combat. You can even pay them off to report you dead… but that will only fool their faction for so long.



December: Story content


The last update of the year will be completely story-focused. I try not to make any promises ahead of time, but I will be striving to complete and launch 1.0 of the game sometime in 2022.

For the last portion of the game, Endgame, I will likely depart from the usual monthly updates and release one large update when the game is finished. There’s a lot of exciting changes and events that come with Endgame, but I’ll let you know more once we get closer.

For December, I am focusing on two questlines:

For the Iron and Velvet questline, Iron Gregarion will be moving against his enemies both in and outside of the cartel.

In the Bloody Hawk, Shrike sends you on a fact-finding mission to learn more about the famous shaper that has resurfaced.