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Second patch is out, and a note about troubleshooting

Hi everyone!

The second post-launch patch (1.02) is out, and I've included a fix that may help the freezing issue some players are having with the game. Turns out it may be just a single line of code in the core engine .js file (thanks to SilentWriter for pointing it out).

If you were previously having issues with freezing, and version 1.02 either helped or didn't, please let me know here in the steam forums or on discord.

As many of you already know, I'm a very small solodev and I only have two test machines to try and replicate bugs on. Troubleshooting for PC games is very difficult, even for large studios, due to the variation in hardware and software players may have. For me, a lot of times it means trying to fix something I can't see. This means that there is a danger I'll break something I can't see either.

The technical aspects of gamedev are not something I would list amongst my strengths, and the game has a cobbled-together nature. I see that most of the negative reviews are focused on the more technical aspects of the game, and that's something I will be working on.

If nothing else, gamedev is a continuous learning experience. Please bear with me as I try to make the game better.