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March Devlog

Adventurers,

This is probably the last development log. We've essentially completed the production of most of the new content and are working on numerical adjustments, balance adjustments and optimizations.

Recently, testing for the new prologue and some of the elemental continents has ended. We will gradually test each elemental continent and the new content to ensure a better gaming experience for everyone. VFX, sound, CG, and values will continue to be optimized and iterated upon during testing.

[h3]The development content of this issue’s spoilers:[/h3]
  1. CG/Animation/Synthetic Images
  2. The World of Ruins
  3. Rune stone system
  4. Transformation system
  5. Ponpon Quests
  6. Floating Island Reset

[h2]1.CG remake in progress[/h2]

We've completed the production of Kaku's equipment and weapons (including new designs). However, characters like Kaku and Nomin have been remastered, along with a large number of scenes. We need to redo all the cutscenes to better convey the story. Below is the new appearance of the tutorial chapter.

[previewyoutube][/previewyoutube]

[h2]2: World of Ruins[/h2]

We're optimizing ruins gameplay while incorporating feedback from everyone. We've added new features like replayability. You can also return to star altar to upgrade with rewards obtained. Completing ruins challenges will increase maximum health or stamina, and we've added new vfx for this.

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  • New menu page for world of ruins.


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  • Display of blood totem.


[h2]3: Rune Stone System[/h2]

To enhance the playability of equipment and provide more choices in combat, the rune stone system has been introduced. In addition to exclusive rune stones for various styles or skills, there are also many fun and versatile Rune Stones that can be embedded in any equipment. Below are displays of several special Rune Stone effects.

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  • Jump Rune Stone (slightly restores stamina upon jumping).


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  • Clubbing Rune Stone (chance to stun enemies with the first hit of the arm blade).


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  • Transformation Enhancement Rune Stone (reduces the energy consumption of transformation states).


[h2]4: Transformation System[/h2]

We have redesigned all actions and effects of the transformation system. Additionally, we have introduced many Rune Stones related to transformation, which greatly increase the income in the transformation state. In the transformation state, Kaku will have an extremely large attack range and deal multi-hit damage. Whenever the collection progress of the blank stele reaches a level, you can activate new transformation skills.

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  • Display of transformation moves.


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  • Animation display of blank stele.


[h2]5: Ponpon Quests[/h2]

Due to the increase of explorable content, Ponpon quests have also been updated. The current Ponpon quests will guide players to explore the continent, or find hidden treasure treasures. Rewards can be obtained as the Ponpon book collection progresses. After understanding the full history of the Ponpon, you will unlock the ultimate prize!

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  • Display of Ponpon book rewards.


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  • Display of ultimate prize.


[h2]6: Atmosphere Iteration[/h2]

While creating new content, we have also been continuously iterating on existing scenes. Recently, we have designed two different atmospheres for the floating island and redesigned the entire floating island. By the way, we have also made modifications to the floating island jumping.
Display of new floating island in action.

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  • Display of new floating island.


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  • Display of Corrupted Floating Island.



[h3]The final devlog ends here, and we will bring the official version of KAKU as soon as possible. [/h3]

[h3]PS: We will release a DEMO soon~[/h3]