Patch Notes 09/23/2021
- Bugfix: Animals will now correctly eat unbutchered animal corpses.
- Bugfix: Beverage recipes will now add to the cookbook when the player is offline.
- Bugfix: Corrected the spelling of the name Rhythm for newly born animals.
- Bugfix: Examine animal will now show correct information about which containers they will eat from in an area.
- Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed
- Bugfix: Fixed a text error during rifts.
- Bugfix: Fixed problems with creatures packing grass and lawn.
- Bugfix: Fixed situations where animals were not eating correctly when in mines.
- Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks.
- Bugfix: Increased the chance of animals getting fat when they eat hay.
- Bugfix: Magranon’s Fire will now fuel fireplaces correctly
- Bugfix: Pet Bowls will no longer drop through fences.
- Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly.
- Bugfix: Prevented Hay items appearing as Valrei mission demands
- Bugfix: Removed Hans and Simeon from the generic creature name list.
- Bugfix: Spirit guards will fight back on the edges of villages now.
- Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding.
- Bugfix: Animals can now breed when slightly hungry.
- Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens.
- Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after.
- New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn!
Animal Breeding Tweaks:
- Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits.
- Improved chance to pass on dominant traits.
- Reduced how common misc traits are to pass on
- Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits.
- Sick trait is now much less likely to kill something.
- Increased the chance a bit to pass on the color of the parents.
- Negative traits no longer get a bonus to pass down to offspring.