Patch Notes 15-October-2024
[h2] Client Changelog [/h2]
- Change: The modern renderer is now available on MacOS.
- Change: The action queue will now display minutes and seconds for long actions instead of just total seconds.
- Change: Moved the emote list popup to a more convenient location, below the Emotes button.
- Change: Various changes to the journal window
- You can now redeem adventure rewards (previously journal rewards) with a button below the listed adventure’s rewards.
- Added a warning popup when redeeming rewards about some of the rewards not transferring to other servers after claiming them.
- Active quest stage will now be highlighted with a different text colour.
- Quest goals that are no longer needed to complete the quest stage will now be greyed out and have the checkbox removed to indicate they’re no longer relevant.
- Journal window will now scale down properly on small game windows.
- Journal window will now properly show in the center of the screen when first opened.
- Bugfix: Fixed firepillar effect not changing tile type to lava on the new terrain renderer.
- Bugfix: Fixed the black mesh appearing randomly over terrain after traveling for some distance.
- Bugfix: Blood hit effect should no longer show on the screen randomly without actually taking damage.
- Bugfix: Swimming in caves should no longer force switch to first person camera
- Bugfix: Swap mouse buttons setting should work properly again. (To swap actions performed by left and right mouse buttons.)
- Bugfix: Camera fixes
- Fixed the camera jittering up and down randomly.
- Fixed the player character jumping up for a frame randomly.
- Fixed player shadows flickering.
- Change: Kingdom regalia item changes
- All new kingdom regalia items will now have exactly 90 QL.
- All existing kingdom regalia items below 90 QL are now set to exactly 90 QL.
- All existing kingdom regalia items above 90 QL will retain their original QL.
- Bugfix: Fixed the new Flatten and Level actions not properly triggering achievements or Journal goals when the action only requires adjusting the ground a single time.
- Bugfix: Fixed the new Flatten and Level actions sometimes trying to achieve the wrong target height when some or all of the terrain involved is underwater.