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Pull Stay News

Early Access 2.6.2

[Localization Fix]
- Missing alphabet characters were fixed
- Text correction

[Bug Fix]
- Background buildings of both the left and right sides were not offset correctly when you built extra rooms
- Ultra Gloves didn't fall to the ground when you detached it while you were in the air

Thank you @watermelon for the bug reports!

Pull Stay will leave Early Access and enter the v1.0 full release on 31 March!



[h3]Pull Stay will finally enter the v1.0 full release on 31 March![/h3]

Thank you so much for helping me improve the game throughout the EA period🙏

Share and repost are very much appreciated!

Early Access 2.6.1

Corrections in the localizations

Early Access 2.6 - New Languages Supported

Now, Pull Stay is localized in Spanish, Brazilian Portuguese, Italian, Russian, and Korean!

* If you speak these languages, please recommend YouTubers and streamers from your region! *

[h3][Bug fixes][/h3]
- Mini-boss battle could be interrupted when you left a minimized enemy(by Washing Machine trap) in the previous stage

Thank you @Cementiet for the bug report!

- If Robo was grabbed by Araki while Robo was baking a fish with Shitirin Grill trap, Robo could get stuck

Recently, GameGrumps played Pull Stay, and I found a few bugs including this one in the video
It was honorable and embarrassing at the same time (´・ω・`;)
(The other couple of bugs were already fixed!)

[previewyoutube][/previewyoutube]

Early Access 2.5 - Talking with Susumu

[New]
  • Now you can talk with Susumu. He will share his hikikomori experiences and such.



  • You can collect Yen coins by flushing an enemy's dead body in the toilet room. It extends Free Time (between enemy waves)



  • Enriched Kancho experience



Also, I changed the jump system a little bit. Now the jump height depends on the length of the period you hold the jump button. It's not a drastic difference, but now you can adjust the jump height & length.
Let me know your feedback about this change.