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Pull Stay News

Early Access 2.4.2 - Bug Fixes

[Bug Fix]
  • The game could crash when you did Giant Swing and threw an enemy away at the last stage
  • It was impossible to get the Steam Achievement "Hop on Their Heads!"(Defeat 3 enemies who were dehydrated by a Washing Machine)


...and other small fixes and improvements

Early Access 2.4.1 - Bug Fixes

[Bug Fixes]

  • Enemies did not catch Susumu even though they already reached him
  • In Endless Mode, Susumu has a limitation on the amount he can make items, but the calculation had been broken and the game got stuck


Thanks @watermelon for the bug reports!

Early Access 2.4 - Game Options, Cheering Susumu, and Water Pistol!

In this update, I added several gameplay options and new game mechanics.

[h2]Game Options[/h2]
Now you can select the game difficulty, whether to skip tutorials, and whether to invert the Y-axis for the camera movement


[h2]Cheer for Susumu[/h2]
When Susumu is making a power-up item, Robo can cheer him to complete the work by pressing the Interact button


[h2]Water Pistol[/h2]
A new weapon was added to the "punishing Susumu" mini-game
Water Pistol can open Susumu's guard posture, which allows you more tactical decisions


...and other small improvements!

I am planning the v1.0 full release of Pull Stay in about two months, currently in the final polishing phase
If you have any feedback, suggestions, or bug reports, please feel free to share them in the Steam forum or my Discord
Thank you so much for your support, everyone! (´▽`)

Early Access 2.3 - User Key Mapping Added!

Now you can set your own Key Mapping in Pull Stay!
Please open the "Key Map" tab in the "Options" settings.
Also, you can now manage "Options" settings from the in-game Escape menu as well as from the start screen.


[New]
User Key Mapping

[Bug Fix]
Rising Tackle ended up in the wrong position

Early Access 2.2.1

"Relatively small" Bug Fixes

...relatively (´・ω・`;)