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Cave Confectioner News

Obligatory Steam Deck Discussion

Valve made a handheld system. While I would have designed it differently, the point is that it is capable of running Cave Confectioner, with some caveats.

Cave Confectioner cannot currently *officially* support the Deck because it cannot be played entirely with a controller. For that to change, an on-screen keyboard needs to implemented. The layout is to be determined.

Much of Cave Confectioner's codebase evolved into RSOD, which is designed to be fully playable with a controller when it launches. Cave Confectioner is still being maintained, and full controller support is still a possibility.

Testing steamcmd

This isn't an actual update. Just streamlining the build process. Holler if your build suddenly breaks.

Version 0.7.8

Hey, folks! This is a patch to fix some things. Nothing major. Just to look like a "good developer" and update for you lot.

What changed in this release:
  • The rock border now extends all the way around the minimap
  • The ambient light is now tinted yellow when raining
  • Moved the crystal
  • Improved scripting to allow sequence-breaking in game objectives
  • Localized "Get closer" text

Version 0.7.7

Hey, folks! This update is all about the text.

What changed:
  • [Almost] full Greek translation! (Thanks again DarkQuantum for all you have done in that area.)
  • Added a system to translate in-inventory items to other languages (check out game/items.json; only Feather, Wood, Flour, and Grain translated for now)
  • Changed trading string "You gain:" to "You will be payed:"

Version 0.7.6

Hey, folks! Here is a midweek update to catch everyone up to the development version.

What changed:
  • Preliminary Greek dialogue for the entire game, courtesy of DarkQuantum. We will probably give it the "all clear" by this weekend.
  • Increased stack limit for all "horn" items to 9
  • Updated game controller DB