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Cave Confectioner News

New Soundtrack

2023-09-06: An extended soundtrack is now available with all of the game's music, as well as bonus tracks that didn't make it into the game.

Track listing:

1. CC Title [1:41]
2. Win [0:53]
3. Not Powerful Enough (PD track by Spring Spring) [1:23]
4. Cave Loop (PD track by Gichco) [0:48]
5. Jovial Medieval Theme (bonus variant of CC Title) [1:18]
6. Epic (bonus) [1:10]
7. ticktock (bonus) [1:06]
8. Arab Dance (bonus) [1:17]
9. Caveman (bonus) [0:50]
10. Red Hood (bonus) [0:36]
11. Badass (bonus) [1:02]
12. -Outro- [0:51]
Total: 12:55

Version 0.7.11

Welcome to version 0.7.11. Like a convenience store, it feels like this project never closes.

What changed in this release:

  • Added a playable goat
  • Fixed some game-breaking bugs in the menu system


Enjoy!

Version 0.7.10

Hey, folks! This patch release focuses on improving the VN system, and it may be Cave Confectioner's last release for a while. Notice the version number is 0.7.10. I thought a lot about that decimal, and it seems a small patch - yes I said it - a patch is better than waiting for a new major release with new content. Because the existing content still needed fixing.

VN system changes:
  • ADV-style dialogue advance
  • Reskinned the UI
  • Switched interaction to mouse-up
  • Bug fixes


Enjoy!

Rolling out another patch

Fixed some deficiencies on the main menu.

Version 0.7.9 released

Patch time! There are no new caves to explore yet, but we can certainly plunge into that next go-around.

What changed in this release:
  • Rewrote the VN engine to support crisper graphics and image buttons (as seen on the English main menu)
  • The right joystick now moves the mouse cursor, allowing any in-game action to be performed with a controller (except text input)
  • As a consequence of the above, there is no longer a key or button to switch to in-front-of-your-face selection mode (left joystick movement does that)
  • Fixed a multiple selection bug on the trading screen