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Weed Shop 3 News

Monthly Update #4

It's about time for our 4th "Montly" so here we go ːws_damanː

So for the last month, we've been working on getting the degenerates patched up, the kinks with the Twitch integration worked out, and a whole set of changes to the codebase to make the high events a thing.

[h2]HERE'S WHERE WE AT RIGHT NOW
[/h2]

THE TWITCHER APP
Now that most of the issues with the Twitch integration have been worked out, we've unlocked the Twitcher App to all the streamers. Upon completing the authentication setup, the app will interface with the Twitch chat and allow the viewers to interact with and influence certain aspects of the game. At the moment, the feature set is pretty limited but we'll be adding new features and commands with each high event.

HIGH EVENTS
Building the high events system took much longer than we originally anticipated due to some major refactoring that needed to be done to the game's codebase. Now that most of that is out of the way, we're planning on busting out new high events on a pretty regular basis. If everything goes according to plan and Chris' brain doesn't go on vacation to mental breakdown land... again, we should have at least one new high event ready each week.

TIHS TERCES POT
.tiaw eht htrow eb lliw hgih eht eveileb ew ,tey ydaer etiuq ton er'ew elihw dna ,senecs eht dniheb ffuts rehto emos no gnikrow neeb osla ev'eW

STAY TUNED!ːws_peaceː

Glitch Fest!

HERE'S WHAT'S NEW SINCE THE LAST PATCH NOTES:
  • @Cobretti187 did his magic and rebalanced all the setup component values.
  • We improved the Dealer & Security Staff AI to prevent friendly fights.
  • Redid the navigation logic once again to reduce the NPC movement glitching when their path is blocked.
  • Updated the Smart TV browser libraries to prevent random crashes.
  • Set the furniture rotation snapping to a hard 15 degrees,
  • Mapped the Dope Market item description toggle to the left mouse button.
  • And most importantly, we got the Twitcher-related crashes ironed out and the core functionality done.


We're also running the Trippiest Glitch Contest on our Discord server, and since there's an abundance of glitches and only a few entries so far, the chances of you winning are really, really.... HIGH ːws_damanː
So what are you waiting for?

[ENTER THE TRIPPIEST GLITCH CONTEST]

Patchin' The Degenerates

HERE'S WHAT'S NEW SINCE THE DEGENERATE UPDATE DROPPED:

  • Fixed the crackhead duplication bug
  • Fixed the snitch & dealers freezing customers after interacting with them
  • Fixed the dealers not fleeing the scene after getting knocked out
  • Fixed the invisible DP Dildo
  • Added a "Chill" game difficulty setting to the options menu for those of you who don't want to deal with the degenerates at all
  • Added indicators for new packages at the dropzone
  • Added item descriptions to the Dope Market
  • Remapped the Smart TV's "stop using" action to the Escape key and an on-screen button
  • Fixed multiple Twitcher issues

The Degenerate Update



SAY HELLO TO THE DEGENERATES!


The degenerates are finally here and they're about to ruin your day!
In order to make the gameplay more challenging once you've got employees doing all the work for you, we've introduced the degenerates.

So who are the degenerates you ask? Well, they're the worst of the worst: crackheads, bath salts dealers, and the biggest POS of all: the snitch.

[h3]CRACKHEADS[/h3]
Crackheads will turn up at night and try to steal any merch they can get their hands on for a quick flip. They're sneaky and pretty quick so either keep your Bum Basher on standby or hire extra security.

[h3]BATH SALTS DEALERS[/h3]
The dealers will poach your customers up and down the boardwalk while peddling their s**t and slowly chipping away at that customer loyalty stat you've worked so hard to build up.

[h3]THE SNITCH[/h3]
Salty about the lack of influencers and dumber than a bag of d***s, the snitch will try to scare your customers away by making BS accusations about your shop, which will ultimately hurt your respect stats.

To help you deal with a new set of challenges posed by the degenerates we've added more higher-tier employees and a couple of new melee weapons to your arsenal.


OTHER CHANGES

Degenerates aside, we've also made some significant changes to the codebase and the NPC model generation, which should help improve performance on lower-end PCs. We've rebalanced the wack quality settings for better visuals while at the same time reducing the video memory usage as well.


WHAT'S NEXT

The Twitcher app is still a work in progress at the moment, we're still adding and testing features on a small scale. If everything goes according to plan we should have it ready for the general public by the end of the month. We've also begun work on the trippy events and sidequests that should make the daily grind less grindy... We'll be busting those out one at a time as soon as we got something ready!

Stay tuned! ːws_peaceː

F*** S*** U*

In case you were wondering why we had 10 patches out in the last 4 days that had 0 new content, well it's because we decided to refactor and optimize the old codebase. The whole process brought back a whole batch of old bugs and introduced a bunch of new ones as well... which then took days to fix.

While we'd rather work on new content or even eat dumpster tacos, refactoring was a necessary evil in order to prepare the game for what's to come and improve performance on under-specced systems.

Also, in order to reduce the instances of customers and staff getting stuck because of the more elaborate higher-end shop layouts, we made some major changes to the animation and navigation logic. Hopefully, the new AI will have a positive impact on your shop's customer flow, and, if it doesn't, make sure to let us know on Discord ːws_damanː

Stay tuned!